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It was also part of the DOOM 3: BFG Edition.
The files of the BFG Edition work for Source-Ports as well.
That expansion has some really fantastic levels.
Doom II expanded upon everything that made Doom 1 so great, with tons of really cool new enemies, the legendary Super Shotgun, and one of the best final boss fights in the Icon of Sin. Doom II is where id really started experimenting with the level design. Some of the levels were based on real world structures, but most were more abstract, which was probably cooler and more interesting anyway, and that trend would continue through Quake and beyond. You also see a lot more verticality in Doom 2 levels than Doom 1, which is impressive to fake, considering the id Tech 1 engine didn't allow for floors on top of floors.
In Final Doom I am more preferential to Plutonia Experiment, which has great level design and much more challenging fights than even Doom 2. If you thought you could get away with pistol start no saves in Doom 1 or 2 UV, don't even think about it in Plutonia. Saving is a must. TNT Evilution is good, plus it has a *killer* soundtrack, but I think it is the weakest of the official iwads.
Doom 3 was a fantastic reimagining of the series focused on horror and more immersive realism. Not just graphically, but in trying to make the UAC base feel like a real, lived-in workplace. As always, Carmack's then-new engine was the top-dog in 2003. Overall, one can't really say whether the game is better or worse compared to the others; it's just different. It captures a different side of the original games, as opposed to the recent id releases. Resurrection of Evil is more of Doom 3, so it's the same way. As a side note, I've not played the BFG edition, but I didn't buy it because the darker lighting and the flashlight as a separate weapon were intentional choices significant to setting the game's horror. I also hear BFG was less challenging.
Doom 64 was a small N64 spinoff that seems to get a little over-bloated praise these days in retrospect. It's very similar to the original games, moreso to the Playstation (1) version since Aubrey Hodges did the OST for both. Personally it's my least favorite, and by that I don't mean I dislike it at all; I do like it a good deal. Just not as much as I've enjoyed all the others.
Doom 2016 has an odd place for me, because for a long while I unfairly hated the game, as it has a lot of small faults that add up to really frustrating experience on Nightmare difficulty. Its skill ceiling is also a lot lower relative to Eternal, but hey so what? Doom 1 was easier than Doom 2. Just stick to UV, and Doom 2016 is still f*cking awesome. The graphics, the killer Mick Gordon ost, the idgaf attitude--what's not to love?
Doom Eternal is the newest game and even as a classic Doom fan first, it quickly became the best one. And I don't mean the best Doom game by that. I mean the best FIRST-PERSON SHOOTER OF ALL TIME. You can safely say that, without hyperbole. It is as legendary today as the original Doom was for the 90s. Its gameplay loop is the most innovative thing in shooters in a very long while. There's a ton of levels in the base game alone and each one is so creative and awesome, the artwork is stunning, the plot is written like a classic science fiction film and is often eloquently written (you just have to read a lot of it) and if all that weren't enough, we even got an incredible new multiplayer in Battlemode and 2 large Campaign DLCs, each with their own higher skill ceiling, new enemies, new story, etc. that do justice to the base game. No other shooter I've ever played goes as lightning fast as Eternal, yet feels so immensely satisfying. Simply a massive arsenal at your disposal, yet the progression is so perfectly fine-tuned as to never overwhelm or confuse the player. And I love the return to a more classic Doom art aesthetic. The game runs insanely well and loads really quickly for its impressive graphical fidelity. There's even a whole gore system for flesh falling off the more enemies are damaged, and by god are these Glory Kills the most creative and badass thing since Mortal Kombat 11's fatalities.
EDIT:
Ah, just tested it and it looks easier than I remember:
1. Download Zandronum:
https://zandronum.com/download
2. Extract into any folder
3. Copy from the DOOM 3 BFG folder
"steamapps\common\DOOM 3 BFG Edition\base\wads"
"DOOM2.WAD" and "NERVE.WAD"
into the zandronum folder
4. start zandronum and play
Doom 1 is a great game, by the way, but it doesn’t have the best Doom enemies and I don’t really care for level design.
2 - The Ancient Gods 2
3 - The Ancient Gods 1
4 - 2016
5 - Doom 2
6 - Doom
Haven't played 64, 3, BFG Edition or any of the expansions for any game
On an aside note, I also recommend disabling crosshair otherwise it will get confusing to aim properly. Use weapon model instead.
2. Doom 2
3. Doom 2016
4. Doom 64
5. Doom Eternal
6. Doom 3
It's about multiplayer and mods for me, but Doom 3 was just too... uh... too much of a departure