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This plus this to help you not getting on the dark side:
https://www.youtube.com/watch?v=UmzAo7uM8Jo&t=40s&ab_channel=UnderTheMayo
That's your window, stun him with the Super Shotgun or Ballista.
You can also stun him with a direct rocket or precision bolt hit.
Afterwards it will be stunned long enough for you to deal some actual damage with just about any weapon. Repeat a couple of times.
After you get used to it you will find intuitive ways to dispatch him. Sad, but the Marauder initial appeal as a threat falls down significantly and it is quickly overtaken by the Archvile.
Archvile, still the best since 1995.
You need to keep at a fairly narrow band of range from him. If he launches red scythes at you, you're too far. If he shoots you, you're too close. If he does the melee attack (eyes flash green, he spins, and a mechanical chime plays) you're at just the right distance. You'll just have to get a feel for the range yourself, since it's pretty much impossible to explain it in text.
You can only attack him while he's in a melee attack, stunned, or with splash damage hitting him from behind. The latter can be a pain in the ass, so I suggest just sticking with the intended method - shooting during a melee attack or stun.
You want to use heavier weapons, because they stun him, which allows you to attack him freely and, most importantly, stops his melee attack from smacking into your face. The super shotgun, ballista, and rocket are the only three weapons that will really work here. I don't believe anything else can stun him (maybe the combat shotgun?), and you really want to stun him so that you don't need to dodge the melee attack.
Shotgun is your best friend, since it's just fast enough to stun him and get a second shot off before the stun wears off. It's also much better for killing off his pet than the other two weapons are.
The ballista is a decent second - it stuns him with fairly hefty damage, but is just a bit too slow to get a second shot off, and I've found that switching weapons to shoot him with something else is too unreliable. You can get off a blood punch on him after a ballista shot, though. I strongly recommend you just use the default left-click mode - both right click modes slow you down a lot and you NEED to keep moving in this fight.
The rocket can stun him and allow a second attack (possibly even with enough time to launch three rockets), but I'd advise against using it right now since its splash damage can (and likely will) hurt you if you're not careful.
You can also just toss your grenades at will. They don't cause splash damage to you (unlike the rocket) and have a decent chance of hitting the marauder for some extra damage.
There's also fodder demons (zombies, I believe) around, which continually respawn. You can flame belch (or meathook, if you upgraded the super shotgun so that the meathook burns demons) them for extra armor, and killing them will restore a bit of health. You can run around the arena to heal up on them, although be careful and keep moving in circles since the Marauder WILL try to attack you with its energy scythes. And, obviously, you can chainsaw the zombies to get back your shells and cells.
You can also flame belch the Marauder himself for a little extra armor and damage, but honestly I recommend using it on the zombies instead. The damage is minimal and you'll only get ~15 armor from using it on him, as opposed to the 30-45 from using it on a zombie and killing it.
If you need to glory kill (for extra health, or to restore blood punch if you're using the ballista), two shots from the rifle will stun the zombies.
Also, occasionally he will summon an orange wolf dog thing (although I'm not sure if he can in the first encounter or not). Kill it. As fast as humanly possible. It doesn't hit hard, but it puts a huge, obstructing bite/claw mark in your face, which makes it hard to see, which means you're very likely to miss the Marauder beating your face in. I suggest either using the super shotgun (if you currently have it equipped) or the rifle (if you have anything besides the shotgun equipped) against the wolf - the ballista is far too slow of a weapon to reliably hit it, and it's going to try to be up your ass 24/7 so using the rocket is just going to damage you.
So, to recap - Find the range he'll use melee attacks in, then hit him with the super shotgun or the ballista when his eyes flash green and the chime plays. If you hit him, either shoot him again (with the shotgun) or blood punch him (with the ballista). Recover your resources from the zombies whenever they run low.
And, finally, don't be afraid to turn down the difficulty if it's kicking your ass. The Marauder is pretty indisputably the hardest thing to fight in the game, and there's no shame in dying to it or needing to make it a bit easier.
Honestly I find the Marauder far more difficult than anything else in the game. Even the Icon of Sin was a pushover relative to the Marauder.
"Stay at mid range" is a misleading tip I think. I would say: keep your distance, let him come, do the thing you said, gain distance again, repeat.
I don't know how much you played, but that's a temparary thing.
I'm on my second playthrough right now, on the...whatever the difficulty below nightmare is.
The first marauder wasn't too bad, but all the future ones (Especially when alongside some of the more durable demons) are a pain in the ass for me still. Dunno, maybe it's just not clicking fully for me yet.
Yeah, not yet, will happen if you plan to play more. Don't worry.
OP, I highly recommend playing this level several times so you can get used to the Marauder. It's good to have a good idea of how to defeat one when it's basically alone so it's not so overwhelming when they're surrounded by much more dangerous enemies.
There are also ways of killing him with BFG tendrils, but they work better at open arenas.
As for his dog, you can one-shot it with a precision bolt or ballista shot, blow it up with a microwave beam to stun the Marauder, or, if you are feeling overwhelmed, just mow it down with Chaingun + shield.
Mid range is close but not too close, he will come down swinging the axe and glow green.
I don't know how "mid-range" is defined in game, but it's been my experience that you can "provoke" Marauders into attacking flashing if you run far enough away and then let them come to you. It's also been my experience that this is more effective. So, I agree with Hundinger.
I know what you mean, the problem is with the "STAY at mid range", that might confuse players and make them try doing something that's not really possible. So gaining distance and let him come to you until you are at "mid range" (I think they mean the distance that makes him attack) is easier to do. The throwing axe is irrelevant imo, the shotgun on the other hand... so being too far away isn't a problem.