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I have come across quite a few posts in the last year of gamers who are challenged either physically or some other way and they were looking for advice on how they might be able to adapt and finish or accomplish a goal in a game. If the game offered save slots prehaps someone who couldnt get thru a checkpoint system in this situation could get thru the game with saves. This would be a flexable system that would accomadate those seeking a challenge or not. After all we are talkin about a freegin single player game who the hell cares how someone else is playing the game?
Im sure the thought of someone less fortunate than yourself didnt cross your mind, seeing how busy you were proclaiming what a badass you are for gettin thru a level. Ya I'd say thats weak.
While we are at that why not have unlimited save slots? Only 3 is extremely limiting having to copy around saves all the time.
Then play those games, if id wants to add quicksaving to Eternal, it's fine. But they won't, so deal with it.
That said, the checkpoint system and fast travel are still okay and are implemented better than most games that have a similar system.
Spinning the conversation to include "gamers who are physically challenged or otherwise", or "less fortunate" in this group of "weak" gamers you introduced seems like a pretty disingenuous spin and absolutely not what I intended whatsoever in my post. I think that's pretty clear to anyone who reads it.
So let's cut the crap out on that piece. I'm talking about people who are whining because something isn't quite fitting their level of convenience.
Honestly, master levels take much less time if you die less, so there's a solution that doesn't involve save-scumming. Turn the difficulty down, or if you don't have time, do what I do - take a quick walk through your favorite regular level. If I only have 15-20 minutes, I'll jet through the Blood Swamps. If I want a crunchy, more epic and taxing experience that pushes me, the ML's are there, and that's their purpose.
Technical issues aside, ML's lose something if you can take a tea break in the middle. If you're not enjoying it, you're not ready. I don't really care if they add saves or not, but I hate stopping mid level, and esc key seems to work well if I really need to.
Not really. Save feature is great when you want to go back to a particular moment or encounter in a level. Going through the whole level just to repeat a certain fight is a hassle.
Save scumming cheapens the experience but everyone knows that, ultimately it's up to the player how they choose to experience the game, not like save scumming would exist in UN anyway so any artificial gamer cred wouldn't be lost if that really bothers you.
It’s illogical and frankly comes across as slightly demented when some people say that such a thing would “diminish” their own gaming experience. It’s like saying that if you order Pepsi at a restaurant while eating out, and someone at another table orders a Sprite, that it somehow “diminishes your dining experience”. That’s just asinine.
And for that matter, the Horde mode and many cosmetics weren’t “part of the original game” either. Did adding those features “diminsh the gaming experience” in any way? Of course not. They’re features that were added for more player convenience and choice. And they are in no way compulsory. Those who want to enjoy them are free to do so. Those who don’t are free to ignore them.
Same deal here. If a save feature were added, it would simply be an option for players to choose. Those who think saving at will “diminishes their experience” would in no way be compelled to do so. The checkpoint system would still be in full operation for them to enjoy.
People who would like a save game feature are well within their rights to lobby ID or Bethesda to add it, and we encourage all who agree to do so.