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>Most gamers
Pretty sure checkpoints have become the standard since Halo 3 and Call of Duty 4, that was 14 years ago.
Save scrubbing takes the fun out of the game in my opinion.
Now, if you actually do not enjoy the combat and feel frustrated because you have to redo the whole arena, sounds to me like Doom Eternal is just not the game for you. The whole reason to play this game is for the combat, so if you dont enjoy the combat.... why are you playing the game at all? Are you just trying to play for the sake of finishing the story? Turn down the difficulty then.
the game has cheat codes built in that let you bypass challenges, i see manual saves as the same because they remove all consequence of death. if they added this system by default people would just take it for granted and use it like any other, because otherwise they'd be self-imposing a challenge. i'm fine with them adding manual saves as a cheat, because that's literally what it is.
more options isnt always better, the game could give you the option to disable enemies as well, but that would ruin the point of the game.
As a developer I could in my game, and as a player I can give you the reasons why the developers opted to do it in theirs, that's what I just did. It's how game design works, you're giving limitations that you must overcome to proceed. The game could give you free flight as an option but it doesn't, it forces you to walk. Removing the consequence of death is a power on par with giving the player infinite health or infinite BFG ammo, it just requires more active participation from the player in order to use it at its maximum potential. That's why it should be treated as a cheat in this particular game.
Like I said, it saves after every combat encounter and the most you'd be missing by quitting without saving is a minute of walking unless you want to save in the middle of combat. If you want to quit so bad you could just redo the encounter later, they're designed with checkpoints in mind so you'll never spend more than 5 minutes on a single encounter unless you're playing very safe.
Manual saves exist in games where it is appropriate and most games with manual saves will still disable them during combat, which as I said, is the only practical reason for them in Doom besides saving you from a short platforming session or some walking.
There is no practical legit reason for it, it's not taking anything from legit players. The guy who made this thread wants to use to skip encounters altogether by saving in the middle of them, that's the only practical use of manual saving. It's a technical limitation because they've designed their game based on autosaving, they could have implemented it in development if they wanted. The way the new games are designed is what most people would call savescumming in classic Doom, which is to save after every encounter. Saving during combat encounters is like using save states in the middle of Super Mario Bros levels. It's cheating, not the way the game was designed to be played, I wouldn't mind if it got added as an explicit cheating tool, it won't because it's too late now. The original poster is complaining that he made it to the end of a Megaman level and died and now he has to replay it again.
You don't lose any meaningful progress unless you intend to close in the middle of a combat encounter.
Again, it's not borne of any desire to 'cheat' any more than the 'extra lives' are cheating. And it's been pointed out multiple times now that nobody is asking for the checkpoints to be removed. It's a mystery why anybody would get their dander up at the prospect of a save game feature being added for the benefit of people who don't have hours to waste, being compelled to go thru the same area multiple times, just to 'test your endurance'.
Test of endurance indeed - more like 'trying our patience'.
Even I felt the heat blast that came from this mans Plasma Rifle...