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If you weaken enemies to a point you know you can kill them with full auto for practically no ammo cost or even gaining extra ammo, that's great. Yeah, we got chainsaw and now we also have the hammer, but you can also get extra extra shells and never ever run out of them at any point. Is it necessary? No. Is it fun and still kinda rewarding? Yes.
Also a bit related to the topic, people like to bring up how Micromissles, Mobile Turret, and Auto Shotgun are all ineffective compared to their alternative. What some don't realize is that the alternatives are great when you are using them in quick switching combos (except shield that one is actually broken), but not all players can quick switch well. They do less dps on their own, yes. But think about how much damage they do on their own without quick switching. They are actually really strong. We just get so good at quick switching we come to the conclusion that these mods are bad, when they are actually very powerful on their own and do not require quick-switching. Even if you dumped all 24 rounds of Full Auto on a Tyrant, he won't die but he is definitely close. That's effective for people that are not good at quick switching. But then again, you could just use sticky bombs for the same thing and actually kill it lol. That just means you shouldn't use it on full health enemies like I said earlier.
All the others can be debated depending on playstyle, but the shield is just ludicrously good compared to mobile turret. It's DPS can even come close to the turrets if you combine the bash damage with primary fire.
Combat shotgun remains one of the most useful weapons in the game from start to finish, both mods are useful but maybe not for everyone.
But even outside of this, I would also posit that my previous comment illustrates that there's more than one way to skin a cat with specific demons. A few people on here vehemently believe that Eternal pigeon holds players into very specific weapons, mods, combos, etc. And this simply isn't the case, even with the more underappreciated mods.
At the end of the day however, I'm having fun seeing what I can get away with in combat encounters without having to fall back on ultimate boom stickage. With that said, I do find it just a little funny that id tried (and kinda failed) at getting players to stop spamming the SSG like in '16.