DOOM Eternal

DOOM Eternal

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wyte boi Apr 11, 2021 @ 4:31am
Why TAGs considered harder than Eternal?
I completed all on UV and did not felt it was THAT hard as people said. I expected something ball busting but difficulty was same as last Eternal levels. The only really ass move from devs was TAG1 final boss it was way harder than both icon of sin and dunk lord
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Showing 1-15 of 51 comments
the milk man Apr 11, 2021 @ 5:48am 
They nerfed some of the demons and TAG1 as a whole when TAG2 dropped, and 2 just wasn't hard to begin with.
Steel Apr 11, 2021 @ 11:06am 
TAG1 was heavily nerfed.
chester Apr 11, 2021 @ 11:14am 
TAG 1 was nerfed with the release of TAG 2. They're planning to revert most of the nerfs, but until then you can use mods to play the original. Even without the nerfs, it isn't THAT much harder than the base campaign once you learn how to deal with the new demons, but it's still a step up.

TAG 2 on the other hand is probably easier than the base campaign if you choose to use the hammer. Even without the hammer, most encounters are tame
space Apr 11, 2021 @ 11:30am 
tag 2 was never considered harder, tag 1 was considered harder pre-nerf and it was mostly due to the holt slayer gate.
wyte boi Apr 11, 2021 @ 11:54am 
Originally posted by chester:
TAG 1 was nerfed with the release of TAG 2. They're planning to revert most of the nerfs, but until then you can use mods to play the original. Even without the nerfs, it isn't THAT much harder than the base campaign once you learn how to deal with the new demons, but it's still a step up.

TAG 2 on the other hand is probably easier than the base campaign if you choose to use the hammer. Even without the hammer, most encounters are tame
proof that they gonna revert nerfs?
space Apr 11, 2021 @ 11:56am 
Originally posted by Akai Haato:
Originally posted by chester:
TAG 1 was nerfed with the release of TAG 2. They're planning to revert most of the nerfs, but until then you can use mods to play the original. Even without the nerfs, it isn't THAT much harder than the base campaign once you learn how to deal with the new demons, but it's still a step up.

TAG 2 on the other hand is probably easier than the base campaign if you choose to use the hammer. Even without the hammer, most encounters are tame
proof that they gonna revert nerfs?
hugo said it on his stream but i dunno if it's gonna be a full reversion.
Kyoki Apr 11, 2021 @ 12:00pm 
Hugo mentioned it in his developer streams and on interviews with toyota and underthemayo. All changes to UAC atlantica will be reverted, and they might revert arachnitron AI. From what i understand the only changes they will keep will be - the two barons (one possessed) in bloodswamps that they changed to hell knights (due to it being an unfair introduction to spirits according to hugo), bloodmakyrs might get a bit tweaked but will most likely stay as they are now, and holt slayer gate, cuz let's be honest, the previous version was quite tedious and personally... kinda boring? (i know - hot take, but for real, that gate wasn't too difficult, it was just annoying and long due to respawning carcasses, which made the fight with the possessed marauder take like 5 to 10 min).
xensakura Apr 11, 2021 @ 2:46pm 
it's actually easier than base campaign since you start off with all of your weapons
Grampire Apr 11, 2021 @ 4:14pm 
Originally posted by Kyōki:
From what i understand the only changes they will keep will be - the two barons (one possessed) in bloodswamps that they changed to hell knights (due to it being an unfair introduction to spirits according to hugo)

Gotta be kidding me. Yeah, cause the intro to spirits with these guys is "really fair":

https://steamcommunity.com/sharedfiles/filedetails/?id=2432694400

Lots of standing, chainsawing and microwave. Or you can use the cueball to instagib the possessed demon.

Soooo much cooler than a baron.

(Sorry I just hate these TAG1 nerfs. If that baron doesn't make it back in I'm modding it, final decision.)
Doktor Mandrake Apr 11, 2021 @ 4:57pm 
Originally posted by Grampire:
Originally posted by Kyōki:
From what i understand the only changes they will keep will be - the two barons (one possessed) in bloodswamps that they changed to hell knights (due to it being an unfair introduction to spirits according to hugo)

Gotta be kidding me. Yeah, cause the intro to spirits with these guys is "really fair":

https://steamcommunity.com/sharedfiles/filedetails/?id=2432694400

Lots of standing, chainsawing and microwave. Or you can use the cueball to instagib the possessed demon.

Soooo much cooler than a baron.

(Sorry I just hate these TAG1 nerfs. If that baron doesn't make it back in I'm modding it, final decision.)

Ouch I've not played tag1 since the nerfs but that looked painfully dull to watch xD
Originally posted by Grampire:
Originally posted by Kyōki:
From what i understand the only changes they will keep will be - the two barons (one possessed) in bloodswamps that they changed to hell knights (due to it being an unfair introduction to spirits according to hugo)

Gotta be kidding me. Yeah, cause the intro to spirits with these guys is "really fair":

https://steamcommunity.com/sharedfiles/filedetails/?id=2432694400

Lots of standing, chainsawing and microwave. Or you can use the cueball to instagib the possessed demon.

Soooo much cooler than a baron.

(Sorry I just hate these TAG1 nerfs. If that baron doesn't make it back in I'm modding it, final decision.)
It still teaches you the mechanics of the Spirit, which is the important part. I think this change is unfortunate considering how cool of a moment it was but completely reasonable. The other path’s introduction to spirits is a Hell Knight with a single Mancubus (I think, at least?), and then an Arachnotron later. Depending on which one you do first you either get a natural intro to spirits with lower tier heavy demons, or instantly get thrown into the deep end with two Barons at once. I think the Barons are too overwhelming for most normal players, even if it’s “cooler”.
UNBREAKABLE Apr 11, 2021 @ 6:17pm 
Removing the spirit baron was a sensible choice. To some players if they happen to take that direction, their first experience with a spirit is with one of hardest demons to deal with when possessed. Not really needed for an introduction to enemy, especially when it appears again in the encounter right after. Why wouldn't they save something like that for later on anyway? Rather than show the full hand on introduction?
Last edited by UNBREAKABLE; Apr 11, 2021 @ 6:19pm
Kyoki Apr 12, 2021 @ 1:26am 
Originally posted by Grampire:
Originally posted by Kyōki:
From what i understand the only changes they will keep will be - the two barons (one possessed) in bloodswamps that they changed to hell knights (due to it being an unfair introduction to spirits according to hugo)

Gotta be kidding me. Yeah, cause the intro to spirits with these guys is "really fair":

https://steamcommunity.com/sharedfiles/filedetails/?id=2432694400

Lots of standing, chainsawing and microwave. Or you can use the cueball to instagib the possessed demon.

Soooo much cooler than a baron.

(Sorry I just hate these TAG1 nerfs. If that baron doesn't make it back in I'm modding it, final decision.)

I also hate the tag changes (Besides holt slayer gate which i actually enjoy more now than before), i never said it's cooler than barons :D It was a great encounter, and i don't like that it was changed, but i just said what hugo said - he thought it was an unfair introduction to a spirit.
Alexis Machine Apr 12, 2021 @ 4:33am 
Originally posted by UNBREAKABLE:
Removing the spirit baron was a sensible choice. To some players if they happen to take that direction, their first experience with a spirit is with one of hardest demons to deal with when possessed. Not really needed for an introduction to enemy, especially when it appears again in the encounter right after. Why wouldn't they save something like that for later on anyway? Rather than show the full hand on introduction?
While you surely have a point regarding the fairness of the introduction to the mechanics of the spirits, the chosen solution is an inadequate one, placing an underwhelming encounter in a point of the level where harder ones would be expected. This way, you get a weak introduction to the game mechanics and then, without any chance for further practice, you are thrown in the final arena of the path, where, if you are unlucky (ore careless) you risk facing a possessed doom hunter! It would have been much better to simply add an encounter with a possessed revenant earlier (teaching about indestructable weak points, as opposed to the hell knight on the other path teaching about the speed of possessed demons), and leave the more challenging barons just before the end of the path.
Just my opinion
CzechKronner Apr 12, 2021 @ 5:20am 
I find both TAG1 (both now and in its original state) and TAG2 easier than the base game on UN. They're much shorter, we start out with the full kit. It's much easier to recover from any mistakes.
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Date Posted: Apr 11, 2021 @ 4:31am
Posts: 51