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回報翻譯問題
And Microwave Beam has always been very useful, you just have to know how to use it.
I always preferred Heat Blast, being locked in animation microwaving an enemy with the Microwave Beam didn't feel really smooth for me, specially considering that if you dash a little too far the tether will just break.
After being "forced" to play around with it, I had some fun using it.
I'm not saying it's a terrible mod, def not as bad as the Full Auto, but it's def in the low tier.
Essentially, you're just dispelling them, and that forces you to channel for a few seconds while making yourself vulnerable. It's just a less obvious take on "press action to interact" with the added mechanic of ammo management added in.
Blood Maykers are probably the most restrictive of the bunch, but you can kill them with a single shot from one of the best mods/weapons in the game (PB) among many others, including sticky bombs. And stone imps are a strange addition but you can hammer, full auto or micromissile them and there's so few of them even in the DLC it's not a big deal. Honestly I don't think they're the worst thing about TAG2.
Depends on your playstyle I guess. The whole plasma gun is low tier compared to quickswitching combos. But not everyone plays that way. I get why some prefer heat blast, I used to and horde mode makes me switch more between both mods again after almost exclusively having relied on micro.
Id should never have made the changes they did to it, and the fact they reverted most of them supports that.
TAG2 was a mess, but TAG1 is exceptional.
Stone imps - autoshotty, destroyer blade, micromissiles, hammer - all efficient.
Blood makyrs - stickies, ballista, PB, or hell, just stun it with meme beam to kill it with anything.
Turrets - PB, stickies, ballista with both mods.
Armoured baron - PB, ballista, stickies all break weakpoint, meme beam works well aswell.
Riot soldiers - stickies, normal grenades, rockets, remote det or just fly over their heads and blast them from air.
I mean they're using the same exact model for the enemies except they function slightly differently.
For instance do you think the Armored Mancubus is a different enemy or just a reskin for the default Mancubus?
I mean, they've been doing this since Doom 1 with the Spectre pinky, then Doom 2's hell knights and even the pain elemental to an extent, then Doom 64 did it with Nightmare imps lol.
If you want a Doom game without reskins then Doom 3 is where it's at, at least IIRC.