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I think they'd be fine with or without the sticky bomb staggers. As far as heavy demons go, cacodemons have pretty low health.
So the pressure is still going to be the kill them ASAP anyway, whether that is a quick PB+Ballista combo, an arbalest blast, a lock on burst, etc. Shotgun grendes to mouth really don't make them any more trivial in the broader game and just another option.
I agree Cacodemons are a real threat due to strong ranged attacks and fast firing bite, but I just feel like that they never get a chance to truly display that because it's too easy to immobilize them instantly.
The difference between sticky staggers and others is mostly ammo efficiency. With PB + Ballista I'm using 50 plasma ammo, or 1/5th of my total supply to deal with 1 demon. Arbalest I can do with just 1 shot but at least with that I have to charge up my shot, which takes time. Lock-On Burst costs me 25% of my rockets, very costly.
Like yeah if I want to take down Cacodemon ASAP, I still can without stickybombs, but with other options there are more drawbacks and it becomes a bit more of a strategic decision imo.
game without this is better, less trashernal
I don't mind Arbalest 1-shotting them because it's basically the only use for the mod so the time it takes to switch to the mod and the charge up leaves you open to other threats.
It also costs 1/10th of ammo capacity to use.
Also you don't get all the benefits of the guaranteed glory kill.
Stickybomb launcher on the other hand takes half as much ammo capacity to use compared to Arbalest, missing isn't punishing at all, takes much less time to use, and gives all the benefits of glory kills.
Seeing Cacodemons as early as Hell on Earth is great, they're one of the most recognisable demons in Doom so of course they had to put them there, and along with the Arachnotrons it really helped aid the feeling of being badass. Fighting fodder at the start isn't necessarily bad but those early heavies help sell that level to me IMO.
Remember though, when people are coming into the game there's no guarantee they're going to be able to toss that grenade into a Caco's mouth, so those sticky bombs are a nice safety net to ease frustration.
Along with that, it helps reinforce the idea of demons having weaknesses which is nice.
I can definitely appreciate it's a good way to even out how weak you are in the early game, I guess I just wish it didn't make them so weak for the rest of the game.
They're not "weak" though. They might be less impressive when compared to the new demons but Cacodemons were never particularly powerful demons in the first place. They usually would die from 2 SSG shots and in Doom 3 the regular shotgun took them out in 2 shots.
The Pain Elementals are there for a reason.
With the sticky staggers I feel like they are weak. I mean they're practically floating health packs, nearly a fodder demon.
They are threatening but their AI pathing is so exploitable. The low movement speed and predictable movement makes it just so easy to land stickies in them.
It would just be nice if both of the only 2 flying demon types were genuinely challenging to deal with.