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I was given the Precision bolt, chaingun, and combat shotgun. and doing that is a little difficult when the second possessed whiplash is coming at ya... The archvile got me, but they ate through my lives like a fat kid with fast food. Failed because of poor game mode design. Maybe they shoulda taken a bit more time before releasing it, it's apparent they needed to. Let's spawn something in and not give you the necessary tool to defeat it. hmmmmm....
They basically made it a scaled down, time-locked buff totem.
I had just watched Doomguy Bot video on how to kill the Doom Hunter with just the shotgun when this dropped and that was the first super heavy I faced on Horde Mode, so yeah
The philosophy in question is: Black Belts Only, because people cry too much when Id implements difficult levels but become insufferable when they make things a little easier, so yeah, if you complained about Tag2 being too easy, this is what you get, 3 Archviles with Blood Makyr support and no BFG, because what are you, CASUL?
Honestly, this is a lot of fun and I might be keep playing Eternal for the next year.
Yeah, but I had two guns that used the same ammo, so I was at an even greater disadvantage than if I had the PB and the plasma rifle.
The plasma gun is damn great, carried me through Taras Nabad ML. You know the red room with the totem, heat blast works great to disable a lot of troublesome demons.
Heat Blast can destroy weakpoints very reliably too, stun demons and you get the Mastered version right out of the bat, so you get access to the overcharged plasma. In addition Microwave Stun is great against super heavies.
Apparently the order is randomized, so we got randomizer added to horde mode, in my case I got Ballista and SSG before the Rocket Launcher and everyone knows just how op SSG + B is already.
In story mode and dlc1 and 2 the fights are designed in a way that you can always play them out smoothly but not here.
This. My first run I failed at the end, but I had the plasma rifle that time and fried the spirit, not only that but it was one of my primary weapons for nearly every wave for the reasons he pointed out
TAG2 was a bit easy, this is a situation one has no control over, like a time-locked buff totem. I want harder encounters with more enemies, not situations that can screw you because you have no control over them. If you don't get the plasma rifle, the game should leave the summoner out of the wave. I'm sure they can program the game to run a check if you have the plasma rifle or not, because you simply can't pickup plasma ammo without it or the ballista in your arsenal. If the check is negative, game chooses not to spawn one. It could be so much simpler. Imagine that though, different waves based on your weapon rolls. It could add a bit of replayability imo.
Yeah, heat blast is a great and versatile mod. I also got Plasma Rifle as my first unlock for Horde and it carried my early run along with the stickies.