DOOM Eternal

DOOM Eternal

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Marauder is literally the easiest to take down.
Fight me if you disagree lol. He's more predictable than the gargoyle and dreadknight, especially with the latter's annoyingly erratic movements and bulls*** physics defying leaps that almost seem random and buggy. Losing track of one of them on Ultra-Nightmare, especially during arena fights in the late game give me the same anxiety as the Arch-vile did in the original Hell on Earth.

But whiplashes are the absolute worst, especially with their stupid stun-lock shockwave bulls***.
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Visualizzazione di 16-19 commenti su 19
Messaggio originale di DanySD:
Messaggio originale di Hatsune Miku:

I'm personally the complete opposite, whiplashes barely last a second even when possessed against me and I always prioritise them, never had any problem with dread knights or gargoyles, but the toxic river section is annoyingly focused, you can barely experiment or play any different from a specific playstyle.

Heck, the only way I complete that part usually is with stickies and arbalest / grenades since I can't be asked to focus on the flashes.

Double Marauder in general though, I don't have a problem with. Just keep distance and he's not a threat really.
I honestly find the 2 marauder acid room to be the easiest fight in the entire level lol.
Absolutely agree. The 2 Marauder part is a breather room compared to what you've already been through and what's about to come. And I agree with op, Marauder is very predictable. 2 of them don't really make a difference when they are synced and considering how their and your movement works, they always will be.
Ultima modifica da Žviks; 26 mag 2021, ore 23:18
Messaggio originale di Stormin' Norman:
Messaggio originale di Mileenahabefognad:
I regularly kill 10+ Gargoyles with a single Blood Punch on SGN Master Level. I have always struggled with the Double Marauder encounter on the toxic floor, but since Marauders are easier to handle than Gargoyles, and there are only 2 of them, I guess I'mma just Blood Punch them from now on. Thanks for the tip.

I will also give a try to stagger or instakill Marauders with a single Lock-on Burst since it works with Dread Knights and Whiplashes.

I guess freezing them with the Ice Bomb works also.

I think you missed the part about the erratic movements and predictability, my dude. I'd suggest going back and re-reading that again. I said nothing about their health pools. I've found gargoyles and dreadknights in my face and been double, and triple stun-locked more often by Whiplashes as I'm focusing on other enemies or dealing with a higher priority. The Marauders predictability makes them very easy to plan your next move. These other enemies will run around you in weird f***ing directions and behave in ways that don't make any logical sense. Like a dread knight leaping way past you, then running further away before charging at you.

To put it simply, those three enemies I listed are far more problematic and annoying in combat than a Marauder could *ever* be. Even a buffed one.

Also, for the toxic river I just ran back and forth to the door and to the top of that goop hill, and I would meathook+jump over them when they cleared the tunnel and got to the bottom of the hill, but I would break my grapple as soon as I got my height and dash over them. Just made sure there was enough space to clear them both. I would also save my grenades for when they were by fodder to falter them and try to force openings, and I'm one of those people who bhops with the mousewheel. So I was also maximizing my time in the air.
I didn't write anything about health pools either, maybe you should re-read what I wrote.
If Marauders are so easy, then:
-Why can't I chainsaw them, even if I have 3 fuels saved up? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I kill them with a Blood Punch, a rocket or a Feag Grenade? It works with Gargoyles.
-Why can't I stagger/ kill them with lock-on? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I freeze them? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I kill them with BFG /Crucible? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I damage them whenever I want? It works with Dread Knights, Whiplashes and Gargoyles. But Marauders have an invincible shield that no amount of firing can take down.
-Also WTF is that wolf summon? I have never had it happen with the other 3 enemies.

I don't know what was your purpose here with posting lies but please stop.


Messaggio originale di Mileenahabefognad:
I didn't write anything about health pools either, maybe you should re-read what I wrote.
If Marauders are so easy, then:
-Why can't I chainsaw them, even if I have 3 fuels saved up? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I kill them with a Blood Punch, a rocket or a Feag Grenade? It works with Gargoyles.
-Why can't I stagger/ kill them with lock-on? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I freeze them? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I kill them with BFG /Crucible? It works with Dread Knights, Whiplashes and Gargoyles.
-Why can't I damage them whenever I want? It works with Dread Knights, Whiplashes and Gargoyles. But Marauders have an invincible shield that no amount of firing can take down.
-Also WTF is that wolf summon? I have never had it happen with the other 3 enemies.

I don't know what was your purpose here with posting lies but please stop.

Messaggio originale di Lord Cacodemon:
And I agree with op, Marauder is very predictable. 2 of them don't really make a difference when they are synced and considering how their and your movement works, they always will be.

^^^^^
They attack slower and at more predictable intervals, and can be lured to do what you want in order to kill them nearly instantly with the right combo. On higher difficulties, those other enemies have much faster and unpredictable attacks and are a much higher threat than the Marauder and can wreck you in seconds if they get close to you or get you stun-locked. The Marauder is the easiest to deal with and will always be considered one of the lowest priorities in any arena, and his dog is an even bigger threat than he is.
Ultima modifica da Dr. Professor Commander; 27 mag 2021, ore 17:07
I expect easy enemies to die easily. Such as, you know, the others do. I listed quite a few weapons and tactics that can obliterate Gargoyles, Dread Kinghts and Whiplashes and none of them works with Marauders.

Also I play this game since day one and they may have been nerfed now, but I remember Marauders just refusing to open up, especially in close quarters such as in DLC. That Buffed Marauder battle in the Blood Swamps was more of a roll the dice than a test of skill. If the Marauder just advanced on you without flashing with varying speed then shotgunned you (all of these moves were unpredictable) no matter how mid/far/close you were trying to position then you got killed. If he flashed right at the beginning it was easy fight. But even with the current nerf making them more predictable those weapons/tactics working on the other demons mentioned STILL don't work on them. Not a single one.

Also you keep saying how Marauders are easier than those demons you mention, I dare you to beat Exultia Slayer Gate on Ultra-Nightmare (you know, only Combat Shotgun, Heavy Cannon and Plasma Rifle, 125hp/75ap, 16 shells 60 bullets 150 Plasma) with every Gargoyle and Dread Knight swapped to Marauders. It should be easy since they are more predictable and not so fast and there are not more than 10-12 of them at the same time, some 30-50 in total. The Imps and the Revenants can stay.
Ultima modifica da [RKB]Il Saggio; 27 mag 2021, ore 17:47
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Data di pubblicazione: 25 mag 2021, ore 15:28
Messaggi: 19