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My esteem issues cause you to mention me in a majority of your responses...
That sounds an awful lot like your own obsession.
Get some self-awareness and some help.
As for the Codex with the background stuff, the main game and both DLCs just re-tell the same origin story for the Doom Slayer and reasons for why everything happened three times with slightly different characters being responsible for everything. It also feels very nonsensical comparatively to the game's story.
Main Game: Doom Marine turns up in place randomly after Mars and Hell, place is governed by 'angels' (Makyrs), Makyrs make everything and learn about demons, Makyrs start war with demons and figure out Argent Energy, Doom Marine ends up fighting in the war, Makyrs betray people fighting in the war and make a deal with the leader of Hell, Doom Marine gets turned into Doom Slayer to better fight Demons, Makyrs lose their means of resurrection as it's stolen and so go all in on Argent Energy, Doom Slayer fights back against Makyrs and ends up trapped in hell. At some point gets coffined and Makyrs go around turning planets into Argent batteries by causing hell invasions. Doom 2016 happens at some point and it's explained the Makyrs caused all that (which the first game doesn't make a case for at all), now Earth is getting the same treatment.
TAG1: The Father makes everything and made hell and the Makyrs, the Father sealed hell and turned the Dark Lord into an Orb and then turned himself into an orb and an AI, The Father planned the creation of the Doom Slayer in advance as a contingency plan as well as his own AI theft at the hands of the Makyr Samur in case hell got a little too dangerous, Samur steals the father after Doom Slayer is made and escapes to Earth, Samur becomes cloned as Samuel Hayden and The Father gets turned into Vega so they can observe and uplift humanity, Samuel decides to recommend harvesting Argent Energy, Doom 2016 happens.
TAG2: The Dark Lord is the creator of everything, The Dark Lord went around killing and conquering everything in his realm, the Makyrs and The Father betrayed the Dark Lord and sealed him in the first realm which later became hell, the Dark Lord whispered to the Khan Makyr about using Demons, Argent Energy and their worshippers, he also warns her about someone getting strong enough to oppose her, The Dark Lord also orchestrates the creation of the Doom Slayer for revenge reasons and Samur's theft and fleeing to the Earth which then causes everything else.
TL;DR Codexs
MG: Makyrs were behind everything.
TAG1: The Father was behind everything and was God.
TAG2: The Dark Lord was behind everything and is definitely God.
Idk, with the whole "in the First Age" speech from 2016, he was very clearly not just "some guy" anymore.
The slayer testaments in 2016 was literally Davoth speaking and warning all of his people that the Doom Slayer is a monster and will destroy all of demon kind if the box is opened again. At that point, he had already tourtred hell for eons and the demons have become afraid. His legend was already made, Eternal's just puts it into action.
I've always regarded D16's story as tedious garbage that took a dump on the Space Marine roots of the DOOMGuy.
I greatly appreciated that D:E made sure you were playing the same character, and I immediately recognized all the new enemy models as being """homage""" (lifted) from the DOOM engine catalog of Heretic/Hexen (if you did not realize, now you do).
...I thought that kind of rip-off was a weird choice, but then it started to make some sense -- with dimensional gates and an "(Quake3)Arena" the DOOMGuy gets thrown into to Rip & Tear...
...Note that the DOOMGuy/Slayer appears in multiple 'Quake' titles, so there was a recipe for an idSoftware multiverse, of sorts.
All the pieces are there, and it seemed like a fun nod of the head to their decades-long history.
...What they did to the narrative in the DLC is absolutely atrocious.
It's so bad, that I can't help but mention how 'Mass Effect 3' had its last act completely redone because it was so terrible, and Microsoft should take note.
D:E's finale/narrative/characters/setting balls-out rips off every element it presents to the game's dwindling audience.
This includes other videogame franchises; feature films; RPG settings, histories, and archetypes; anime; and anything remotely applicable in the bloated zeitgeist of high fantasy pop culture.
...What is this ♥♥♥♥ they have shoveled?
This WAS the groundbreaking franchise about you, the DOOMGuy, a United Space Marine sucking moondust on Mars when literal Hell breaks loose from mankind's hubris.
I'll say it again -- D:E's storyline ends up being worse-than-bad -- it's creatively, intellectually, and theologically insulting.
Davoth wanted to use him as a weapon by unlocking his true nature, but couldn't control him, which shaped the rest of the story. Doomguy is just a guy, but the Doom Slayer is the devil's failed creation which came after him like Frankenstein's monster precisely because Doom Guy doesn't care who he is or what his purpose is, he is always against evil.
That's right, and all that was acceptable as presented in D:E's campaign.
The free unlock of a chewed up man-corpse 'zombie slayer' served as a more appropriate catalyst for the visceral horror seen in the reactions of UAC personnel, yadda yadda....
We got it.
Then...
...My reviews both mention a fear of that "bridge too far", and with the DLC narrative/setting/tone/characters/"revelations", they steered toward that and floored the gas.
Those decisions have helped take the franchise right off a cliff.
Somebody wrote this tripe, and Hugo Martin "ate (the) stuff up".
At some point the creative direction lost sight of DOOM and went full-scale derivative schlock in the worst ways.
The issue seems to be moreso that they revealed so much lore at once in a lower budget dlc that it's not coherent with the main game if you don't follow along, and takes time to piece together even if you are. The simplicity most definitely went out the window.
They were, and they were ultimately bad decisions.
Story development matters, and there's no way this tripe didn't raise a few eyebrows.
If Hugo Martin actually embraced everything going forward, why didn't someone have the balls to tell the boss, "No -- this is a bad idea. Let's keep working on this story."
There are so many roads to take from 'simplistic' that aren't "derivative" or "♥♥♥♥♥♥♥♥♥", but that's where they went with it.
I would also argue it is incredibly simplistic, as it just apes off whatever media has been popular with man-children for the last 10 years.
When Hugo Martin tells his story of running from his office, spilling My Little Pony toys from his arms to excitedly illustrate game rewards to his bosses, you can believe it.
If the two-DLC narrative is supposed to represent half the game, then they really needed to do twice as much work on it -- and maybe consult other talent. They failed to exercise those crucial steps. Without re-writes, they eventually built a narrative house of cards with no bearing in DOOM.
DOOM is supposed to be DOOM.
It isn't HALO, Master of the Universe, Warhammer 40k, Marvel CinemativeUniverse, or any of the other franchises they decided to rip off.
Destroying the tone and setting of the IP matters greatly.
"It doesn't matter," is a response with less-than-no substance as it's ignorantly dismissive..