DOOM Eternal

DOOM Eternal

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Noog May 20, 2021 @ 11:19pm
3
1
This game is everything I hate about modern games.
Half the time I would spend playing this game would be just watching those 1.5 second cutscenes of chainsaws and annoying glory kills. If only you could just play the game and shoot things instead of pressing E or C to activate cutscenes.
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Showing 136-150 of 282 comments
SuperFly May 22, 2021 @ 1:07pm 
Originally posted by ziontheGOAT:
Originally posted by SuperFly:

Triggering X animation for .5 seconds to trigger Y animation for .75 so the game gives you .25 beats of invulnerability to hit Y junction to jump to X wall to rinse and repeat doesn't fool good gamers for very long.

The A.N.U.S-focused gameplay is barely a step above QTE's -- which is why it's a valid criticism.
This looks like it was written by somebody who stopped playing after the first level.


It's okay to be mad that your 'strategies' were already mentioned as being bad pages ago.
ziontheGOAT May 22, 2021 @ 1:09pm 
Originally posted by SuperFly:
Originally posted by ziontheGOAT:

This looks like it was written by somebody who stopped playing after the first level.


It's okay to be mad that your 'strategies' were already mentioned as being bad pages ago.
Strategies like actually thinking and managing your ammo, instead of mindlessly left clicking demons like in 2016? If you do that chainsaw use will be limited at most.
Last edited by ziontheGOAT; May 22, 2021 @ 1:09pm
ziontheGOAT May 22, 2021 @ 1:12pm 
Originally posted by SuperFly:
Originally posted by ziontheGOAT:

This looks like it was written by somebody who stopped playing after the first level.


It's okay to be mad that your 'strategies' were already mentioned as being bad pages ago.
Also, glory kills are forced even less than the chainsaw. They are useful but you can go without them and be perfectly fine.
SuperFly May 22, 2021 @ 1:14pm 
You keep telling yourself all that.
ziontheGOAT May 22, 2021 @ 1:22pm 
Originally posted by SuperFly:
You keep telling yourself all that.
I mean, I know from experience, so...
eXograxx May 22, 2021 @ 3:15pm 
You're damn right. And all these stupid spinning fire bars just like super mario brothers. That's not doom. So if you wanna classic doom-like experience just play Prodeus it's awesome.
Yeriho May 22, 2021 @ 3:27pm 
Originally posted by Jerfolld:
You're damn right. And all these stupid spinning fire bars just like super mario brothers. That's not doom. So if you wanna classic doom-like experience just play Prodeus it's awesome.
That game feels like another mod of GZdoom, like Doom 4 Doom.
Grampire May 22, 2021 @ 4:46pm 
Originally posted by Yeriho:
Originally posted by Jerfolld:
You're damn right. And all these stupid spinning fire bars just like super mario brothers. That's not doom. So if you wanna classic doom-like experience just play Prodeus it's awesome.
That game feels like another mod of GZdoom, like Doom 4 Doom.

Yeppers, Prodeus is a mostly fine and extremely safe modern Doom clone. It's pretty inoffensive and predictable.

There's definitely going to be people who want exactly that.
Yeriho May 22, 2021 @ 5:06pm 
Originally posted by Grampire:
Originally posted by Yeriho:
That game feels like another mod of GZdoom, like Doom 4 Doom.

Yeppers, Prodeus is a mostly fine and extremely safe modern Doom clone. It's pretty inoffensive and predictable.

There's definitely going to be people who want exactly that.
It's so safe. I modded Doom so much, that Prodeus is the kind of game that doesn't do it for me.
Edit: The original old Doom, for those who might not get it.
Last edited by Yeriho; May 22, 2021 @ 6:37pm
ziontheGOAT May 22, 2021 @ 6:48pm 
Originally posted by Noog:
Originally posted by Richcore:
You know what I hate in traditonnal FPS ?

Reloading.

The Chainsaw is the reloading in Doom Eternal and it's not that bad and it gives you i frames so it can be tactitcal in fights in some way.

There is a rune to get faster glory kills btw if it bothers you that much...
The fact that the game cuts away for a moment and takes control out of my hands is annoying enough.
The fact that you dont realize you aren't being forced to press the two mini-cutscene buttons is hilarious.
Dean Winchester May 22, 2021 @ 9:38pm 
I agree

Doom 2016 was a fun shooter

This game, meanwhile, is bloated with annoying mechanics and abilities. The game design forces you to use those abilities in order to survive, subsequently eliminating the flow, freedom, and fun from the game.
Last edited by Dean Winchester; May 22, 2021 @ 9:38pm
Originally posted by Noog:
Half the time I would spend playing this game would be just watching those 1.5 second cutscenes of chainsaws and annoying glory kills. If only you could just play the game and shoot things instead of pressing E or C to activate cutscenes.

Are you kidding? On higher difficulties those glory kill and chainsaw "cutscenes" grant pretty useful invulnerability at times, especially if activating it pulls you into a more advantageous spot... but especially during the Gladiator and Icon of Sin fights, as well as the DLC bosses.

Switch weapons whenever you pick up a collectible, launcher item (around the first few levels), or sentinel power core on Exultia. It'll skip the animation. You gotta make contact with the item, or initiate it mid-swap, if you do it after the weapon is fully out you'll get pulled into the cutscene. I've seen speedrunners exit to the main menu quickly and load back in to skip the rune bits. You can also adjust menu confirmation time under the UI tab in the Settings menu. Mine is at 0.1 and I don't have to hold the button to skip cutscenes, or unlock mods/sentinel crystal upgrades. When you get the timing down for skipping the BS, the game flows much smoother, and all you have to rage about are the rune animations and auto-grabbing f***ing monkey bars. If you *really* wanna complain about unskippable stuff, bring up that "Welcome to DOOM!" pop-up you're forced to sit thru, or beat Ultra-Nightmare and deal with the first 10 seconds of Novik being unskippable every time you die lol.
Last edited by Dr. Professor Commander; May 22, 2021 @ 10:16pm
ziontheGOAT May 22, 2021 @ 10:14pm 
Originally posted by SteadilyPhysical:
I agree

Doom 2016 was a fun shooter

This game, meanwhile, is bloated with annoying mechanics and abilities. The game design forces you to use those abilities in order to survive, subsequently eliminating the flow, freedom, and fun from the game.
This game has 10x more freedom than 2016. You are never forced to use the "annoying" mechanics to survive. If you think that, that's a skill issue.
Originally posted by SteadilyPhysical:
I agree

Doom 2016 was a fun shooter

This game, meanwhile, is bloated with annoying mechanics and abilities. The game design forces you to use those abilities in order to survive, subsequently eliminating the flow, freedom, and fun from the game.

I wouldn't say it forces you, but devising certain strategies that work more quickly than others, like taking out heavy enemies by quick swapping definitely make things easier. Watch some Ultra-NM guides like Cynic the Original's series, and pay attention to what the world record speedrunner Xiae does in certain situations that you struggle with... aside from that mf's obscenely accurate aim I mean. Once you have a solid strategy for dealing with most things, you can adapt pretty well to almost any situation, including being swarmed/overwhelmed without the flow being disrupted too much.

For example taking out a Mancubus' hardpoints, then a single quick swap from SS to Ballista will put him into a glory kill state almost every single time guaranteed, if not he'll occasionally die during his stagger at the right range. At that point you can decide if you need health/armor with a flame belch glory kill or a follow up shot from either weapon to end his sorry electricity/toxic goo s***ting ass. Leveling the destroyer blade all the way is useful because a single charge will blast thru a Carcass shields and dismember them in one hit, and the SS/Ballista combo works very well against Revenants and Spider-walkers, and throwing in a precision bolt swap to cut down on hardpoint destruction time can decrease time spent focusing on them even further. You're not forced, but doing certain things will definitely allow you *maintain* combat flow and make things easier. Especially on Nightmare or higher.

It's done deliberately because the devs designed powered-up DOOMguy to be able to stomp overwhelming amounts of enemies with lightning reflexes and speed or whatever that codex entry said. They're playing into your ability to react quickly, and the "forced" use of tools is to help adjust to such overwhelming situations so you can minimize your time dealing with so much, or help you stay alive long enough to. Think more strategically in your use of these items, and you won't feel forced so much. You'll feel prepared.

Something else worth noting is what encounters reward upgrade items, and planning ahead so you can stay on top of your arsenal's strength as you progress.
Last edited by Dr. Professor Commander; May 22, 2021 @ 10:46pm
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Date Posted: May 20, 2021 @ 11:19pm
Posts: 280