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It's okay to be mad that your 'strategies' were already mentioned as being bad pages ago.
Yeppers, Prodeus is a mostly fine and extremely safe modern Doom clone. It's pretty inoffensive and predictable.
There's definitely going to be people who want exactly that.
Edit: The original old Doom, for those who might not get it.
Doom 2016 was a fun shooter
This game, meanwhile, is bloated with annoying mechanics and abilities. The game design forces you to use those abilities in order to survive, subsequently eliminating the flow, freedom, and fun from the game.
Are you kidding? On higher difficulties those glory kill and chainsaw "cutscenes" grant pretty useful invulnerability at times, especially if activating it pulls you into a more advantageous spot... but especially during the Gladiator and Icon of Sin fights, as well as the DLC bosses.
Switch weapons whenever you pick up a collectible, launcher item (around the first few levels), or sentinel power core on Exultia. It'll skip the animation. You gotta make contact with the item, or initiate it mid-swap, if you do it after the weapon is fully out you'll get pulled into the cutscene. I've seen speedrunners exit to the main menu quickly and load back in to skip the rune bits. You can also adjust menu confirmation time under the UI tab in the Settings menu. Mine is at 0.1 and I don't have to hold the button to skip cutscenes, or unlock mods/sentinel crystal upgrades. When you get the timing down for skipping the BS, the game flows much smoother, and all you have to rage about are the rune animations and auto-grabbing f***ing monkey bars. If you *really* wanna complain about unskippable stuff, bring up that "Welcome to DOOM!" pop-up you're forced to sit thru, or beat Ultra-Nightmare and deal with the first 10 seconds of Novik being unskippable every time you die lol.
I wouldn't say it forces you, but devising certain strategies that work more quickly than others, like taking out heavy enemies by quick swapping definitely make things easier. Watch some Ultra-NM guides like Cynic the Original's series, and pay attention to what the world record speedrunner Xiae does in certain situations that you struggle with... aside from that mf's obscenely accurate aim I mean. Once you have a solid strategy for dealing with most things, you can adapt pretty well to almost any situation, including being swarmed/overwhelmed without the flow being disrupted too much.
For example taking out a Mancubus' hardpoints, then a single quick swap from SS to Ballista will put him into a glory kill state almost every single time guaranteed, if not he'll occasionally die during his stagger at the right range. At that point you can decide if you need health/armor with a flame belch glory kill or a follow up shot from either weapon to end his sorry electricity/toxic goo s***ting ass. Leveling the destroyer blade all the way is useful because a single charge will blast thru a Carcass shields and dismember them in one hit, and the SS/Ballista combo works very well against Revenants and Spider-walkers, and throwing in a precision bolt swap to cut down on hardpoint destruction time can decrease time spent focusing on them even further. You're not forced, but doing certain things will definitely allow you *maintain* combat flow and make things easier. Especially on Nightmare or higher.
It's done deliberately because the devs designed powered-up DOOMguy to be able to stomp overwhelming amounts of enemies with lightning reflexes and speed or whatever that codex entry said. They're playing into your ability to react quickly, and the "forced" use of tools is to help adjust to such overwhelming situations so you can minimize your time dealing with so much, or help you stay alive long enough to. Think more strategically in your use of these items, and you won't feel forced so much. You'll feel prepared.
Something else worth noting is what encounters reward upgrade items, and planning ahead so you can stay on top of your arsenal's strength as you progress.