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right click on doom eternal
click properties
click controller
select disable steam input
You have no idea what you're talking about.
I considered being polite, but your post is literally counterproductive and potentially malicious. It's just so outright confidently incorrect it's impossible to ignore.
If you aren't going to bother actually reading, why are you replying? You're not being helpful by proving that you didn't bother to pay attention to what you were replying to.
You ignored the literal second sentence in my post: "Unplugging the controller isn't an option. I'm emulating input to replace a keyboard with half a gamepad."
It's not just some weird setup, as I have several controllers and they all cause this issue when connected.
Beyond that, as near as I can tell, your post is just a fanboy kneejerk reply defending your favorite corporation from what isn't even really an attack. I'm sure they'll give you free cookies or something for it.
Of course it's a game bug, and no it isn't Steam.
How on Earth can anyone be dumb enough to think it is an issue on Steam's end?
If it was Steam, the in game UI wouldn't be telling me "Press A to Continue".
I'd also get keyboard prompts by telling the game to ignore controller input, because it would be doing what it is supposed to and actually ignoring gamepad input, and it doesn't do that. Which again, is not a problem on Steam's end.
Maybe the DE Devs screwed up implementing Steam Input, but that's not Steam's fault. Nor is it something Steam needs to fix. It certainly seems to be working just fine with every other game they sell, as well as pretty much every non-steam game I own, even if I don't launch through the Steam Client and just use a desktop configuration.
You know, like you'd expect if it was an issue with Steam and not the game.
Instead, it is entirely isolated to Doom Eternal, which is literal proof it is a game bug that is entirely ID's fault.
Steam doesn't create a special implementation of Steam Input for every individual game. The system is client side and universal, every game uses the same system, and the only one with this problem is Doom Eternal.
Even other ID titles don't have this problem. So it's just some boneheaded programmer error on ID's end that they haven't bothered to fix.
This is an issue on ID's end, and not Steam's. ID needs to fix it, and Steam has no obligation to change their entire system because one group of devs screwed up implementation of said system that works perfectly fine in basically every other case of its use.
what i said fixes that issue.
you can make long winded posts all you want. it doesn't matter to me.
ok crazy person.
Also, disabling Steam Input was far from being a bad idea as Steam Input is used to emulate Keyboard and controllers and that you "emulate input to replace a keyboard with half a gamepad".
I legitimately don't see how someone can be aggressive so quickly especially against someone trying to help
A Select (or OK, something related to "Enter")
B I don't know what, but it's B
X Exit.
I just move my mouse, PC detects the mouse input -> all those controller-optimizet prompts disappear and the keyboard prompts appear, problem solved.
Because then my gamepad literally won't be detected at all. It doesn't solve my problem to disable Steam Input. It just creates a new one.
My setup works in literally every other instance in Doom Eternal except that one.
If I start a level and then power on and connect my gamepads, any of them, they all work fine. I can also navigate and interact with any menu.
It's just that one prompt that doesn't work for some reason and it's been broken that way since launch.
The issue is that Doom Eternal has a small and boneheaded program error on the prompt to start a level after it loads. It's only that prompt and would be easily fixed. I'd do it myself, but the game has online and anti-cheat, which prevents it and puts fixing it over my head.
Literally every other prompt, even if it shows a gamepad input, can be input with keyboard commands. For example a button prompt that says "Press A" can be activated with "Enter" in literally every other instance of Press A the game displays except for that one isolated bug.
This one single instance literally won't accept any other input other than the A button on a gamepad. Which effectively softlocks the game on that screen.
As for the rest, mostly because they actively wasted my time by not bothering to read the actual issue.
Then they spread misinformation about where the problem came from that was not necessary or helpful.
It wasn't that they were trying to help, but that what they posted was actively anti-helpful as it showed a clear lack of understanding of the problem and the source of the issue.
The former was willful ignorance because they clearly didn't bother reading what I posted, and the latter was just a weird accusation that made no sense and seemed to merely be there to defend the honor of ID Software.
First world problems are still problems. This is a luxury purchase and it's not working like it should. I have every right to complain about it and ask that it get fixed.
What you're talking about is not how this problem works.
There is no moving the mouse to change the prompts. It has a gamepad prompt and will only accept gamepad input. No amount of moving the mouse or pressing keyboard keys does anything to fix it.
It legitimately softlocks the game unless I plug in a gamepad and press the A button.
Literally every other prompt works properly, even if it has a gamepad icon. If something says "press A" or "Press B" and I use escape or enter, they work fine.
With the sole exception of the "Press A to Continue" prompt after a loading screen.
This is an entirely isolated case even within the game, and has been a known bug since the game launched.
They've just never bothered to fix it, which is weird as it would be an easy fix.
The game doesn't have an anti-cheat.
+com_skipKeyPressOnLoadScreens 1
This will just skip the prompt, means that when loading is done, the game will start without requiring a button, so don't go AFK.