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A game doesn't need to be immersive. Doom especially shouldn't be immersive.
It's not meant to be a battle for survival, it's a combat puzzle with engaging and varied mechanics. The "video gamey" aspects are what made Doom 2016 great, and are what look to be making this even better.
Glory kills ask you to expose yourself moving to a position X and reward you with life. It's just a risk-reward system. You still have to shoot the demons.
Obnoxious much? Of course he's not alone.
As shocking as it's going to sound to you, it's entirely possible to have a negative opinion about something otherwise amazing.
Not everything has to be 100% black or 100% white.
I think it's "don't", because "people" represents a group of human beings.
If the uncountable noun represents a group of things (for example: "furniture", "news" and "luggage") you can use "doesn't".
Well, Doom Eternal IS a video game... So there's that. If you play Doom for immersion I've got bad news for ya...
Now, if you don't want to be seeing enemies flashing you can just disable that. And also no one is forcing you to perform glory kills, just like no one is forcing you to use the entirety of your arsenal.
As far as the item drops go, yeah you'll have to get used to that. You might not like it but it is an absolutely necessary feature that's in the core of the game. This is such a fast paced and unforgiving game that also wants to make you kill in order to survive, the pickups that are placed around the maps won't be enough no matter your game mode.
I don't know, if you play it and start having fun I don't think these things will bother you in the longrun.
It's not a QTE at all. It's entirely optional and isn't randomly thrown into your face.
Thanks!