DOOM Eternal

DOOM Eternal

The bosses in this game are so mediocre it drags the whole product down.
As a disclaimer I ♥♥♥♥♥♥♥ love this game and I'd rate it as my favorite game of "last gen" or in a very long time. That said I don't get the what the reasoning behind putting these bosses in the game is at all, they're all ok at their absolute best but generally just really awful.

Makyr is just shoot lock on burst grapple punch repeat over and over while you full heal off drones, so it's inoffensive but boring. Icon of Sin is a mess where you just kind of shoot his parts and he gets locked in an animation of his armor/flesh falling off while you shoot the other parts and then you jump around for 30 seconds. The first time you fight him you're running around in circles because he spawns heavies while you spam the sword, it's not great.

The DLC's are worse, the eyeball "boss" is bad, Samut is just comically overloaded with noise on the screen, Blood Makyrs, laser beams, eyeball, he teleports, spirits suck and he spawns 2 of them at once WHILE spawning more Pain Elementals. Dark Lord is a ♥♥♥♥♥♥ Marauder where you walk in a circle for 5 minutes hoping he does his flashing attack so you daze him and glory kill 2 zombies and repeat.

I guess the point of this rant just me wondering why bosses have to be a thing. An intense long combat arena would have been much better, just kill the dude in a cutscene.
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1622/22 megjegyzés mutatása
Agreed, the doom hunter boss fight is my favorite and that's saying something.
But boss fights in this game are so few and far between that I don't get how it drags down the entire product for you.
Legutóbb szerkesztette: DanySD; 2021. okt. 9., 15:09
Angry Harold eredeti hozzászólása:
UnKn0wN eredeti hozzászólása:
Doom16 had better boss fights, especially spider mastermind at the end was pretty good imo, in Eternal icon of sin, doom hunter and gladiator are okay, the rest really meh with dark lord being the most boring and stupid once you get how it works aka big stupid ass marauder.

i agree. the cyberdemon and mastermind battles were pretty damn good. the cyberdemon one was a really nerve-wracking ultra-nightmare wall too, which made it fun.

i will say the doom hunter and marauder (first encounter) are decent, but yea, overall terrible. Samur is in the top five of most infuriating bosses i've played against, including dark souls and sekiro. ID just has this weird desire to have every boss be accompanied by other demons and it is an obvious ploy to increase the difficulty. cheap.

yep the only boss that was meh in D16 was hell guardians, not so much the fight but I never liked the design, they don´t look hellish enough.
doom hunter and marauder in eternal were fine as boss fights and the hunter is okay also as a "normal" enemy but not so much the marauders they appear too often in the second half and are just annoying after a while.
Legutóbb szerkesztette: UnKn0wN; 2021. okt. 10., 0:15
It's fun how almost none of you explains why these boss battles are GEESAS So FrEaKing TeRRibLe OmG !!111!!!
talloyer (Kitiltva) 2021. okt. 10., 12:04 
DOOM fights are better.
talloyer eredeti hozzászólása:
DOOM fights are better.
Classic doom boss fights were basically just spamming rockets, bfg or plasma gun.
talloyer (Kitiltva) 2021. okt. 10., 12:48 
DanySD eredeti hozzászólása:
talloyer eredeti hozzászólása:
DOOM fights are better.
Classic doom boss fights were basically just spamming rockets, bfg or plasma gun.
Oh I specifically meant to refer to DOOM (2016) boss fights. Still, they mostly better than the ones from DOOM Eternal. Although Doom 3's Cyberdemon remains my worst disappointment: such amazing and intimidating monster design wasted on such a lame boss fight.
I dunno, I thought spider mastermind in D2016 was a pretty basic "don't stand in fire" sort of fight. Felt pretty easy and uninteresting to me.

Icon of Sin in Eternal felt like an improved variant of the original IoS fight, which is in my opinion the worst boss in the the history of Doom. So there wasn't much to work with, but it was fun a way to me, probably because it emphasized the whole "you're fighting the demon horde" dynamic the rest of the game had.

I agree that Cyberdemon in 2016 was the best between the two games, followed by the Gladiator in Eternal. But boss fights have never really been a strong suit for Doom, or id games in general.

Which is good by me, because I typically hate boss fights in games. In my general experience, rarely is what's considered a "good" boss fight anything more than a gimmicky idea or pattern that requires you to execute in accordance with some mechanic in a specific way. Usually nothing but yawns after the first couple times you clear them.
Legutóbb szerkesztette: Grampire; 2021. okt. 10., 15:16
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1622/22 megjegyzés mutatása
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Közzétéve: 2021. okt. 8., 14:58
Hozzászólások: 22