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It's DX12 only
RTX code is not the same as VulkanRT. VulkanRT support needs to be explicitly added (as in Q2 RTX). Just in the case of idTech, WolfensteinYB supports RTX (and DLSS) but does *not* support VulkanRT. Every game with RTX support has had to have a patch to enable generic DXR or VulkanRT support for AMD cards.
RTX is not open source. It's a Gameworks "black box", just like certain parks of PhysX.
I also don't see - at first glance - any games that support AMD FSR and DLSS. A few (CP2077) support DLSS and the older FidelityFX CAS, but currently there is no overlap with DLSS and FSR.
As to AMD "fanboy" - I mean, I spent $1300 on a 2080 Ti. Last I checked, that was an nVidia card, and purely in self interest, DLSS is a more interesting technology for me.
As a wise man once said, "Why the are you spewing fake narratives?".
I am for the best performance for the most possible users. DLSS doesn't provide that, especially considering the current GPU market. FSR has the potential to improve gaming millions of users that have non-RTX cards, including nVidia 9xx and 10xx users. However, given the announcement of specifically RTX and specifically DLSS support in Eternal - with no VulkanRT and FSR announcement alongside - this looks like nVidia MDF at work rather than id simply adding RT for and upscaling for the masses.
It's funny - I get called a Bethesda shill 91% of the time, and the moment I say that Bethesda isn't doing what I would consider best for gamers, all of the sudden I'm an AMD shill.
Just goes to show you can't ♥♥♥♥♥♥♥ win.
I thought Nvidia's RTX extensions for Vulkan were added to Vulkan some time ago with Quake 2 RTX. Nvidia has already said AMD can run RTX code.
I agree black box systems are bad for PC, but what else can we do when the competition is still a generation behind?
No, RTX is still proprietary and not directly compatible with VulkanRT (or DXR, which will likely become the industry standard) without the developer doing additional work.
The second part doesn't make sense - if you want broad adoption, you make it open source so the competition can make compatible hardware. Not being an AMD fanboy here, but they've proven that time and time again with everything from hardware tesselation to Freesync (now called "Gsync compatible"). AMD has also ♥♥♥♥♥♥ things up with proprietary nonsense like PureAudio in the past.
As to being a generation behind - nVidia claims that they were working on real-time RT for over a decade before releasing the Turing cards. AMD, who weren't working on RT until the Turing cards came out, somehow managed to catch up with a decade worth of work in a single generation. Yes, AMD cards suck ass right now, but matching 10 years of nVidia work in around a year kicked nVidia square in the ass and pushed them to release the 30-series in a far more powerful state than they would have otherwise.
Competition is good - it's the only thing that keeps gaming hardware moving forwards. Black box APIs and extension are a relic of the late 90s, and only work in any sense when you are already the market leader - they don't push innovation.
And again, AMD just pushed a massive PR campaign regarding FSR. Eternal isn't mentioned, at all. If it supported AMD RT and FSR, we'd know by now - that would be a PR coup.
Even for Doom (2016), when AMD cards did better under Vulkan than nVidia cards, it was nVidia who pushed the Vulkan support in the game, nVidia engineers who implemented it, and nVidia who showed off Doom (2016) at the Pascal launch event.
id and idTech are very much in nVidia's camp right now - and while that's good for us nVidia owners, I don't see it as being good for gaming as a whole.
Yes it support Vulkan, VulkanRT AMD supports as well. So if ID Software fails to incorporate a very useful way to increase performance and allow better IQ to millions of users. Note: Pascal cards are way mare plentiful than Turing and Ampere cards combined, then that is a failing on them. This method is stupidly easy to implement, as commented by a number of developers. If ID software can't support the gamers with their hardware they deserve to be ignored.
Hyperbole and reverse fanboyism.
It may not be worth adding support for a new feature if not being supported with marketing funds from a large company. That's a fact of running a business. Most of the people who have bought Eternal at a price that provides decent revenue have already bought it. FSR won't attract significant new numbers of customers.
All the current FSR titles have received either money or development support from AMD. Yes, it's open source, and yes when a developer has some free time they may add it - once whatever agreement they have with nVidia is satisfied. But right now, it's in the initial marketing phase which means that if AMD isn't paying for implementation, there isn't a compelling reason to add it - especially when nVidia *is* paying.
Also, it doesn't provide better image quality. That's just BS - BS that even AMD avoided with very heavily qualified statements.
I have to ask - are you going to hold the thousands of other developers with DX11/12/Vulkan titles to the same standard?
No?
I thought not.
Take your misplaced rage somewhere else.
Oh, did someone call me an AMD fanboy?
Obviously you have no clue about how you can improve IQ, what trades off are beneficial and what are not. Nor even looked at reviews that showed IQ increase due to being able to increase settings in the game while maintaining a decent frame rate. Unless you bow down to Digital Foundry review which was non-sense and probably trying to please Nvidia.
Besides what the hell is reverse Fanboyism? More non-sense words from you?
So in your own little world, the developers get paid by the companies and not the users, bow down to the companies and not the game players who fork over the money. That is total BS. By ID having FSR they would allow more users to be able to play Doom and all its glory.
Also maybe Nvidia method is so complexed (and flawed) that it takes huge sums of money to get it even working while many developers already stated how simple and easy it is to incorporate FSR into their games. Literally a couple of days. So you expect AMD to pay developers for a couple days worth of work so that their game will be more worth while and make way more money since it will be more playable by more gamers, laptop owners etc.? That is funny if not sad.