DOOM Eternal

DOOM Eternal

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JimmyT Jul 12, 2021 @ 8:39pm
4
1
Horrible story
The story in this game is straight garbage. Who the hell thought that people wanted some dumbass anime cosmology in a Doom game? I want to shoot demons from Hell in space. Is that so hard? Instead I'm in some mythical realm created by some weird angel people jumping on walls so I can kill God. Am I playing a JRPG or am I playing Doom? Someone on the dev team thought this stuff was really cool and they were wrong. It's ass.
And why is everyone calling me "Doomguy"? Is that supposed to make me go "aha, they used the fan nickname officially, I'm totally roflcoptering"? Because instead it's making me wonder how the hell that nickname got popularized among Earth's survivors, it's making me wonder how many stupid memes they can cram into this to convince me that it's an actual Doom game, and it's making me wonder if the writing staff had brain damage.
"Brooo, there's a multiverse in this game! All your wads are totally canon, duude!" Thanks, Doom Eternal. Does that mean that we can all pretend that this game isn't canon, go back to the sci-fi horror style of the original games, and leave behind this comic book fantasy trash?
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Showing 46-60 of 183 comments
Sar Jul 14, 2021 @ 9:07am 
Originally posted by DT Scurvy:
Originally posted by Sar:
You get to Urdak through an amazingly looking Hell level (probably best in franchise)
I played through Nekravol to jog my memory, and yeah, it is a pretty sick looking level, with some of the best music in the game. I remember now why it made no impression, though - Samuel Hayden's lines in that level made me look through the code and I thought the lore was so bad that it kind of spoiled my enjoyment. Then in Urdak you see the Icon of Sin and it's a big downgrade from the Doom 2 version so I was in the middle of articulating what rubbed me wrong about Eternal during its endgame. But Nekravol IS pretty sick, I like all the tortured souls reaching out from their cages with the giant dead demons, looks cool. Definitely saw the Barlowe inspiration.
It’s cool, I don’t think D:E story is a masterpiece but I enjoyed a lot of its cheesier aspects. You didn’t, and that’s perfectly reasonable.
JimmyT Jul 14, 2021 @ 9:15am 
Originally posted by EF_Neo1st:
So be glad they actually put some story in this game and didnt just throw some context in-between a series of levels after you complete.
I'm not glad. The story sucks. If it was just in-between level context, it would be better.

Originally posted by EF_Neo1st:
The story in comparison is a lot more detailed and can be actually good once you accept it.
The fact you dont accept it dont make it bad, terrible or any worst than any other story.
Yeah, they introduce a bunch of gods called "Makers" but they spell it "Makyrs". Really genius writing here. In the lore the Father is the creator of all things but is also somehow an incompetent loser. Even people like Civvie admit that the writing in this game is actively cringe.

Originally posted by EF_Neo1st:
The use of the "Doomguy" name for the character is just stating that it was actually how he was known before the demons renamed him as the Slayer.
Why? Why is he known as "Doomguy"? That's a fan nickname because he is the guy from the Doom video game. The Doom Slayer name makes sense as something the demons would call him because he's the slayer of doom, as in Hell, but why would anyone know him as Doomguy? Why is his space castle called the Fortress of Doom? Is it because Doom is the name of the video game? And this is a good, detailed story? They shouldn't have even bothered. I can't even take it as a fun cheesy story because all the lore is so self-serious, especially in the DLC.

Originally posted by EF_Neo1st:
DOOM 2016 was . . . a story, like it or not, accept it or not, if you did not like it or did not accept it, fine, your opinion.
Doom '16 literally has "This is not the end it is only the beginning" in its script. It's bad. And the cutscenes are unskippable so you can't even ignore it. However I still think '16 is better because at least it's still somewhat sci-fi horror themed unlike Eternal.
The Chocobo Racer Jul 14, 2021 @ 9:32am 
If you think the father is god, you clearly still do not have an accurate grasp on the lore. DE has both sci-fi, demonic, and fantasy themes in certain levels. Also, whoever said that a giant walking titan was a downgrade from a static head on a wall that does nothing but shoot rockets at you, I don't know what to say
space Jul 14, 2021 @ 9:33am 
Originally posted by Dr. Ebisuzawa, MD:
If you think the father is god, you clearly still do not have an accurate grasp on the lore. DE has both sci-fi, demonic, and fantasy themes in certain levels. Also, whoever said that a giant walking titan was a downgrade from a static head on a wall that does nothing but shoot rockets at you, I don't know what to say
people lose their heads over nostalgia
Kyoki Jul 14, 2021 @ 9:39am 
Originally posted by space:
Originally posted by Dr. Ebisuzawa, MD:
If you think the father is god, you clearly still do not have an accurate grasp on the lore. DE has both sci-fi, demonic, and fantasy themes in certain levels. Also, whoever said that a giant walking titan was a downgrade from a static head on a wall that does nothing but shoot rockets at you, I don't know what to say
people lose their heads over nostalgia

People tend to forget how dissapointing most boss fights were in older games, and how much of a slog certain sections were (Doom 2 city levels for example).
EF_Neo1st Jul 14, 2021 @ 9:43am 
Originally posted by DT Scurvy:
Originally posted by EF_Neo1st:
So be glad they actually put some story in this game and didnt just throw some context in-between a series of levels after you complete.
I'm not glad. The story sucks. If it was just in-between level context, it would be better.

Originally posted by EF_Neo1st:
The story in comparison is a lot more detailed and can be actually good once you accept it.
The fact you dont accept it dont make it bad, terrible or any worst than any other story.
Yeah, they introduce a bunch of gods called "Makers" but they spell it "Makyrs". Really genius writing here. In the lore the Father is the creator of all things but is also somehow an incompetent loser. Even people like Civvie admit that the writing in this game is actively cringe.

Originally posted by EF_Neo1st:
The use of the "Doomguy" name for the character is just stating that it was actually how he was known before the demons renamed him as the Slayer.
Why? Why is he known as "Doomguy"? That's a fan nickname because he is the guy from the Doom video game. The Doom Slayer name makes sense as something the demons would call him because he's the slayer of doom, as in Hell, but why would anyone know him as Doomguy? Why is his space castle called the Fortress of Doom? Is it because Doom is the name of the video game? And this is a good, detailed story? They shouldn't have even bothered. I can't even take it as a fun cheesy story because all the lore is so self-serious, especially in the DLC.

Originally posted by EF_Neo1st:
DOOM 2016 was . . . a story, like it or not, accept it or not, if you did not like it or did not accept it, fine, your opinion.
Doom '16 literally has "This is not the end it is only the beginning" in its script. It's bad. And the cutscenes are unskippable so you can't even ignore it. However I still think '16 is better because at least it's still somewhat sci-fi horror themed unlike Eternal.
You must be fun at parties.

Gameplay is meant to be fun if you enjoy it, story is meant to just exist and make sense or "maybe" be good if you accept it.
Originally posted by DT Scurvy:
Why? Why is he known as "Doomguy"? That's a fan nickname because he is the guy from the Doom video game. The Doom Slayer name makes sense as something the demons would call him because he's the slayer of doom, as in Hell, but why would anyone know him as Doomguy? Why is his space castle called the Fortress of Doom? Is it because Doom is the name of the video game? And this is a good, detailed story? They shouldn't have even bothered. I can't even take it as a fun cheesy story because all the lore is so self-serious, especially in the DLC.

To be fair, in Doom 64, it's stated that the events from Doom I/II were named the "DOOM episode" and as you play as the only guy that survived it, calling him the Doomguy wouldn't be as strange as it seems :tgrin:
Also, I wonder if it's pertinent (fair ?) to adress the "Fortress of Doom" name as many names in the classic games didn't also make sense.

Originally posted by DT Scurvy:
Doom '16 literally has "This is not the end it is only the beginning" in its script. It's bad. And the cutscenes are unskippable so you can't even ignore it. However I still think '16 is better because at least it's still somewhat sci-fi horror themed unlike Eternal.

I start to think the real issue is not the story but the tone of the game. And to this, I'd argue that the first games also took themselves too seriously for what they were. While indeed, DE is sometimes cheesy, Doom I tries sometimes too hard to be "D4RK".
space Jul 14, 2021 @ 9:51am 
Originally posted by Kyoki:
People tend to forget how dissapointing most boss fights were in older games, and how much of a slog certain sections were (Doom 2 city levels for example).
i actually replayed all of doom 1-2 (vanilla, no mods) earlier this year and when i got to the city levels i wasted like an hour running around in circles trying to find the keys so i could progress. eventually i gave up and looked up videos and realized how badly designed some of those levels were.

i completely forgot how bad that game could get.
Last edited by space; Jul 14, 2021 @ 9:52am
Kyoki Jul 14, 2021 @ 9:53am 
Originally posted by space:
Originally posted by Kyoki:
People tend to forget how dissapointing most boss fights were in older games, and how much of a slog certain sections were (Doom 2 city levels for example).
i actually replayed all of doom 1 and 2 earlier this year and when i got to the city levels i wasted like an hour running around in circles trying to find the keys so i could progress. eventually i gave up and looked up a video and realized how badly designed some of those levels were.

i completely forgot how bad that game could get.

Replayed them recently aswell, and honestly - everytime i get to those levels i just zone out :D
Bob The Builder Jul 14, 2021 @ 9:53am 
Originally posted by space:
Originally posted by Kyoki:
People tend to forget how dissapointing most boss fights were in older games, and how much of a slog certain sections were (Doom 2 city levels for example).
i actually replayed all of doom 1 and 2 earlier this year and when i got to the city levels i wasted like an hour running around in circles trying to find the keys so i could progress. eventually i gave up and looked up a video and realized how badly designed some of those levels were.

i completely forgot how bad that game could get.
downtown was so bad, so many sniping imps and I had to watch a video to actually find out how to progress. I hate monster condo more though
The Chocobo Racer Jul 14, 2021 @ 9:55am 
Doom 1 and 2 were about a devout christian who didn't get a dishonorable discharge after assaulting his S/O, who also goes on a demon massacre spree after D1 because the demons killed his pet rabbit. Are you trying to tell me that is somehow more logical and/or more cool then a warrior king who was made immortal and whomst is literally modelled after the ACTUAL god? Doom 1 and 2 had more lighthearted soundtracks while you were going through bases full of massacres soldiers and scientists, as well as cities...but D64 is more spooky while the protagonist is both experienced and the base is empty save for a demonic presence. It makes no sense in terms of consistency, and its kind of tone deaf to the legitimate horror genre. Take off your nostalgia glasses, the game is just fine, and is actually better designed then the originals in almost every way, especially in terms of OST. You know that in the original doom, almost every popular song in the OST was copied or took extremely heavy inspiration from metal and rock music from the time period? Some were even covers of those songs. Can the same be said about Nu-Doom?
Kyoki Jul 14, 2021 @ 9:56am 
Originally posted by Bob The Builder:
Originally posted by space:
i actually replayed all of doom 1 and 2 earlier this year and when i got to the city levels i wasted like an hour running around in circles trying to find the keys so i could progress. eventually i gave up and looked up a video and realized how badly designed some of those levels were.

i completely forgot how bad that game could get.
downtown was so bad, so many sniping imps and I had to watch a video to actually find out how to progress. I hate monster condo more though

Everytime i see that level name i hear Danny Devito in my head talking about his monster condom.
space Jul 14, 2021 @ 9:58am 
Originally posted by Kyoki:
Originally posted by Bob The Builder:
downtown was so bad, so many sniping imps and I had to watch a video to actually find out how to progress. I hate monster condo more though

Everytime i see that level name i hear Danny Devito in my head talking about his monster condom.
lol wat?

oh and there's a cool speedrun trick you can do in monster condo:
https://www.youtube.com/watch?v=U8yrpu6YAbo
Kyoki Jul 14, 2021 @ 10:00am 
Originally posted by space:
Originally posted by Kyoki:

Everytime i see that level name i hear Danny Devito in my head talking about his monster condom.
lol wat?

oh and there's a cool speedrun trick you can do in monster condo:
https://www.youtube.com/watch?v=U8yrpu6YAbo

https://www.youtube.com/watch?v=us5MGEL5W34
EF_Neo1st Jul 14, 2021 @ 10:02am 
Originally posted by Dr. Ebisuzawa, MD:
Doom 1 and 2 were about a devout christian who didn't get a dishonorable discharge after assaulting his S/O, who also goes on a demon massacre spree after D1 because the demons killed his pet rabbit. Are you trying to tell me that is somehow more logical and/or more cool then a warrior king who was made immortal and whomst is literally modelled after the ACTUAL god? Doom 1 and 2 had more lighthearted soundtracks while you were going through bases full of massacres soldiers and scientists, as well as cities...but D64 is more spooky while the protagonist is both experienced and the base is empty save for a demonic presence. It makes no sense in terms of consistency, and its kind of tone deaf to the legitimate horror genre. Take off your nostalgia glasses, the game is just fine, and is actually better designed then the originals in almost every way, especially in terms of OST. You know that in the original doom, almost every popular song in the OST was copied or took extremely heavy inspiration from metal and rock music from the time period? Some were even covers of those songs. Can the same be said about Nu-Doom?
About the "lighthearted soundtracks", this may be true for the PC version, the PS1 version on the other hand . . .
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Date Posted: Jul 12, 2021 @ 8:39pm
Posts: 183