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for example if i turn on all rt effects in control on my 1070, it runs at around 5-10 fps.
All cards can run raytracing in theory. The RTX cards just have an extra chipset exclusively for that job in addition to the base power, which, in case of the 3000 series ist pretty high in itself. And they can use DLSS.
Bad explanation. I don't know the technical terms for all that ♥♥♥♥, but I think the concept is like this.
Any card can technically run ray tracing as it's just mathematical formulas. The problem with older cards is that the CUDA cores can't solve the equations fast enough to give decent performance. The performance is bad because the cores are busy solving these equations and trying to render everything else, that's why 20 series and up cards have cores that are only used for that purpose
Check the Digital Foundry analyses of it. At the end of the video Alex goes into console commands and Cheat Engine that enables you to unlock additional raytracing options not available in the in game settings... perhaps there is also a way to force it on no matter the GPU:
https://www.youtube.com/watch?v=yZ5ZyVYlq5A
Worth a look.
Agreed, my previous system had a 970 card and ran the game just fine on High.
I'm still running with a GTX 970 and Doom Eternal performs just fine on medium to high settings.