DOOM Eternal

DOOM Eternal

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V I D A L 2021 年 7 月 3 日 下午 5:12
A closer look at raytracing n Doom.
For the denials who keep saying it's pointless just to help make them feel like they are not missing out on anything.
https://www.youtube.com/watch?v=yZ5ZyVYlq5A
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正在显示第 31 - 45 条,共 111 条留言
Doctor Eggman 2021 年 7 月 4 日 上午 4:49 
引用自 space
引用自 UNBREAKABLE
Different ballgame completely once you upgrade to 120 hz, 144, etc. 60 fps feels like 30 FPS after that.
lol no it doesn't

i went from 60hz to 165hz and it's literally the same

You're an oddity then because the comparison of both was why I picked a 1440p 1080p monitor over a 60hz 4k monitor, I didn't have infinite budget so had to make a conscious choice. 144hz just looks obviously better to me, no placebo.

引用自 V I D A L
引用自 makew_3410
theyre not missing out lol
By "they" you mean "we".. right?
Keep telling yourself that. It's like the kids in the mid to late 90s saying they didn't need 3D accelerated cards because software render was fine and texture filtering was just cosmetic and they weren't really missing out on anything.

And I still stand by that, Software rendering is superior and the way to go, looks beautiful! It's about time you downgraded your fancy pants super technology you use to make yourself feel good about something in life!!
papalazarou 2021 年 7 月 4 日 上午 4:57 
i long for the day when every monitor is 240hz as standard.
V I D A L 2021 年 7 月 4 日 上午 5:49 
引用自 Lord Cacodemon
引用自 V I D A L
Well you're missing the point.
First off, no.. The 90s game devs were always.. ALWAYS focusing in the next new shiny tech, much more so than today. Are you kidding me? The 90s is literally defined by very rapid tech advancement and game engines. id themselves quickly went from the Wolfenstein 3D engine to the Doom engine, to Quake engine, to Quake 2 engine, to Quake 3 engine while being rivalled by Unreal.. Right here I give you 6 engines one more advanced than the previous one.. all in the 90s.. not to mention the other devs who would use those engines to keep the evolution going as well as the jump from 2D to 3D, to Polygons, Voxels and what have you..

Did you really grow up in the 90s? Because you seem to forget that in no other decade we've seen so much emphasis and graphical development and no other decade we've seen such evolution in graphics from year 1, to year 10. We started the decade playing Super Mario World on the SNES and we existed it playing Quake 3 Arena on PC.

But the point is, the evolution of hardware that starts off as seen as a gimmick but ended up being the norm. Hardware accelerated raytracing is one of them.. like 3D accelerated cards back then. For the first few years of 3D cards, developers would still bother to include support for, not only the 3D cards of that time, but also for software render in case you still haven't got a 3D card... You remember the likes of Tomb Raider, Quake, Unreal, Half-Life, Trespasser, Need for Speed 2 and the list goes on... then eventually, some games would require 3D cards with no support whatsoever to software rendering.. Shadows of The Empire being one of the first of this bunch. By the end of the 90s, most AAA games would require a 3D accelerated card which would be stamped in the front of the box.

But like I said.. things would move a lot faster back then and this mandatory transition would come in only a few short years.

Nowadays people expect their hardware to hold up for at least 5 years before upgrading again... We only just got our "first" raytracing only AAA title with Metro Exodus Enhanced Edition, but that doesn't really count much because there is the original version.

But, with both consoles now being ray tracing capable, developers can rely more on the technology.

In any case.. it's a matter of time. It's the next natural step in graphics development.
New engine doesn't mean only better graphics, it affects everything. And no, I didn't miss the point. The point was you telling people they are missing out like it's a fact and I'm saying that's not true because it simply doesn't matter to many of us. It never did and never will. Gameplay is what matters the most and it's what mattered the most back then as well. Games didn't look realistic, sequels' greatest feature wasn't slightly better graphics like it is nowadays which you all fall for etc...
You still hasn't got the point. Again.. people back then said the same. 3D accelerated card didn't matter, because Quake ran just fine in a Pentium and the software rendered version actually arguably looked better than GL Quake. Even if you think it doesn't matter to you, raytracing is not just about better graphics or looking realistic, but it impact the game industry as a whole. Not just for the player experience, but for the development as well. The day that ray tracing is the norm, developer won't have to waste time with shadow maps, cube maps, rasterized lighting and many modern artistry that goes into game development in which consumes time and money. Ray tracing is just much quicker, therefore cheaper from development perspective.

And about the point regarding the engines of the 90s, the answer you were looking for was: "Year, you're right.. I didn't think that through."

Stop trying to so desperately win the argument. Graphics were all the rush in the 90s. Everybody was more focus in developing new technologies than anything else regardless if their new technology enabled them to develop better games or whatever. Everyone was focusing on the next advancement.
Žviks 2021 年 7 月 4 日 上午 6:01 
引用自 V I D A L
引用自 Lord Cacodemon
New engine doesn't mean only better graphics, it affects everything. And no, I didn't miss the point. The point was you telling people they are missing out like it's a fact and I'm saying that's not true because it simply doesn't matter to many of us. It never did and never will. Gameplay is what matters the most and it's what mattered the most back then as well. Games didn't look realistic, sequels' greatest feature wasn't slightly better graphics like it is nowadays which you all fall for etc...
Stop trying to so desperately win the argument.
The hypocrisy in this comment lol. I'm not even arguing the same point you are, clearly. I'm just trying to stop you from forcing something on people.
V I D A L 2021 年 7 月 4 日 上午 6:13 
引用自 Lord Cacodemon
引用自 V I D A L
Stop trying to so desperately win the argument.
The hypocrisy in this comment lol. I'm not even arguing the same point you are, clearly. I'm just trying to stop you from forcing something on people.
What are you talking about? I can't force anything onto anyone and you can't stop me from anything. None of this makes any sense.
Look.. just watch the video I posted.. shrug your shoulders about it and move on.
Grampire 2021 年 7 月 4 日 上午 6:52 
I can appreciate the fact that RT let's me run the game at around 90 avg FPS with a 1.5 year old video card at 1440p. That's technologically impressive.

But I am missing out with it on - about 40-50 avg FPS. I'm still turning RT off so I can get 144+ FPS and enjoy my monitor's full refresh rate.

Yep, I was there in the 90's and remember when engine upgrades turned new games into slideshows unless I upgraded my system. The "beautiful" tech is great for those who plunk down the tech to stand on the bleeding edge - but I'm well experienced with waiting a few cycles and not having to take out a second mortgage. And I guess it's an even worse situation now with GPU prices out of control.

I still get to play Eternal at 144+fps - and as someone who struggled with sub 30fps settings through that decade, that's where my priorities are.
最后由 Grampire 编辑于; 2021 年 7 月 4 日 上午 6:56
space 2021 年 7 月 4 日 上午 7:51 
引用自 Piano man
引用自 space
lol no it doesn't

i went from 60hz to 165hz and it's literally the same

Unbreakable is right, Space is wrong. I had a 60 fps monitor and was running doom before I purchased my Samsung CRG9 at 120hz...

It is just far more responsive and beautiful to behold. I ran Doom at 120fps MINIMUM and the difference is incredible.

Hell, even Desktop felt more responsive.
yah

placebo
Just Aaron 2021 年 7 月 4 日 上午 8:31 
Doom Eternal is another example that demonstrates how Ray Tracing still isn`t ready for games. I`ve got a rtx 2080 and the game is unplayable with ray tracing turned on. And even then the improvement was barely noticeable. So I can now see Doom Guys reflection in mirrors and windows? I think I`ll be able to live without that. Not worth the massive decrease in frame rate. Game`s better with it turned off. For now ray tracing is still in the tech demo phase.
最后由 Just Aaron 编辑于; 2021 年 7 月 4 日 上午 8:32
Salamand3r- 2021 年 7 月 4 日 上午 8:33 
引用自 space
引用自 Piano man

Unbreakable is right, Space is wrong. I had a 60 fps monitor and was running doom before I purchased my Samsung CRG9 at 120hz...

It is just far more responsive and beautiful to behold. I ran Doom at 120fps MINIMUM and the difference is incredible.

Hell, even Desktop felt more responsive.
yah

placebo

No. It's a massive visible difference, even on the desktop.

Again, unlike yourself, 99% of people see a massive difference in something like the UFO test, which translates into a massive improvement in perceived smoothness.

And as I've said before, those of us who grew up on CRTs have always had issues with flat panel refresh - issues that are finally nearly solved.
space 2021 年 7 月 4 日 上午 8:34 
shrug, i also used crts back in the day.
makew_3410 (已封禁) 2021 年 7 月 4 日 上午 8:35 
引用自 space
shrug, i also used crts back in the day.
MFW EVERYONE HAS A ONE MILLION HZ MONITOR FROM YEAR 2077 WHILE IM STUCK WITH MY 59 HZ FROM 2011
Salamand3r- 2021 年 7 月 4 日 上午 8:38 
引用自 space
shrug, i also used crts back in the day.

I don't know what to tell you. Most people perceive a difference, and empirically gaming performance in relation to input improves with frame rate and refresh.
space 2021 年 7 月 4 日 上午 8:53 
引用自 makew_3410
引用自 space
shrug, i also used crts back in the day.
MFW EVERYONE HAS A ONE MILLION HZ MONITOR FROM YEAR 2077 WHILE IM STUCK WITH MY 59 HZ FROM 2011
don't worry it doesn't make a difference anyway.
Salamand3r- 2021 年 7 月 4 日 上午 8:55 
引用自 space
引用自 makew_3410
MFW EVERYONE HAS A ONE MILLION HZ MONITOR FROM YEAR 2077 WHILE IM STUCK WITH MY 59 HZ FROM 2011
don't worry it doesn't make a difference anyway.

Insert dank "640k is enough for anyone" meme here.
Just Aaron 2021 年 7 月 4 日 上午 8:55 
引用自 space
引用自 makew_3410
MFW EVERYONE HAS A ONE MILLION HZ MONITOR FROM YEAR 2077 WHILE IM STUCK WITH MY 59 HZ FROM 2011
don't worry it doesn't make a difference anyway.
120hz makes a huge difference.
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发帖日期: 2021 年 7 月 3 日 下午 5:12
回复数: 111