DOOM Eternal

DOOM Eternal

Statistiche:
Low FPS on RTX + DLSS 2.0
Hello. This is weird to me but I am only having around 30 fps when I use RTX with DLSS 2.0.

I have an RTX 3070 OC, Ryzen 7 3800x , 4x 8gb ddr4 ram @ 3200 mghz

Benchmarks show that I should be getting somwhere around 150 fps with dlss 2.0 on and 120 without.

What is happening?
Messaggio originale di The 3568:
I have the same issue on 2080s @ 1440p. Either DLSS or RTX always made from 140fps to 20fps.
A simple reboot fixed the issue.
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Are you using Ultra texture quality or lower?
Messaggio originale di pidge2k:
Are you using Ultra texture quality or lower?
Ultra Nightmare
Messaggio originale di pidge2k:
Are you using Ultra texture quality or lower?
even on low it will still be somwhere around 30-40 fps
L'autore della discussione ha indicato che questo messaggio risponde alla discussione originale.
I have the same issue on 2080s @ 1440p. Either DLSS or RTX always made from 140fps to 20fps.
A simple reboot fixed the issue.
Restart the game after changing DLSS.
Fix:
https://www.reddit.com/r/Doom/comments/oaec6v/fix_for_anyone_with_low_fps_with_rt_and_dlss_on_pc/

Set graphic settings to low, wait, then set to ultra. I have now stable fps on ultra, rtx on and dlss quali, 1440p rtx 3070.
Ultima modifica da ICEBREAKER; 3 lug 2021, ore 4:55
fixed. Thank you :)!
facepalm!

JUST RESTART THE GAME AFTER CHANGING SETTING!
This needs to be patched. It’s unacceptable.
Restarting didn't fix it for me. I have to mess with reducing quality settings and then putting them back up again.

Bethesda Launcher
Windows 10 64-bit (20H2)
RTX 3070 (471.11)
Ryzen 7 3700X
16GB RAM

Weird I'm playing on a R5 3600 + 2070 at 1080p and I can play it locked at 75FPS (best I could get for 21" monitor was 1080p@75) with everything cranked up to Ultra Nightmare except texture pool size is on nightmare and motion blur quality on nightmare and RT turned on. I have DLSS turned off tho didn't need it. I had rivatuner overlay + afterburner on for a while and I'd never seen it not sitting at 75FPS. No idea what true avg would be without adaptive vsync, I use it in pretty much everything can't stand tearing.
Ultima modifica da HFM; 3 lug 2021, ore 12:13
I set all graphic options to default, its then sorted and you can change your settings as you like. But yeah, I have to do this every time i reboot, so it does need a fix.
A recent Digital Foundry video talked about Dynamic Resolution Scaling and DLSS in Doom Eternal. Perhaps there's a clue here.

EDIT: timecode URL didn't work, start watching around 13:30, or just watch the whole thing it's interesting. lol

https://youtu.be/yZ5ZyVYlq5A?t=810
Ultima modifica da HFM; 3 lug 2021, ore 15:03
Receta de brownie casero
Ingredientes para cocinar un brownie casero
- 2 huevos
- 100 gramos de manteca
- 150 gramos de chocolate
- 1 taza de azúcar
- Media taza de nueces trituradas
- 100 gramos de harina 0000

Cómo hacer brownie casero
Brownie casero con nueces.
Paso a paso de la preparación: cómo cocinar brownie
Cortar la manteca y ponerla en una fuente.
Cortar el chocolate y ponerlo arriba de la manteca.
Luego de 5 minutos de cocción, tomar una cuchara de madera y revolver.
Tomar un bol y romper los 2 huevos. Batir y luego introducir la taza de azucar. Seguir revolviendo.
Introducir la mezcla de chocolate y manteca, y luego revolver durante un rato hasta que quede homogéneo.
Poner las nueces en pedacitos grandes.
Poner los 100 gramos de harina y mezclar durante varios minutos.
Prender el horno y dejarlo al máximo.
Una vez que el horno esté caliente, batir nuevamente la mezcla en un molde.
Poner el molde en el horno y cocinarlo durante 20 minutos.
¡Listo! Ya tenés un brownie hecho en casa para que puedas comer y disfrutar con quien quieras. Ojo al dato: podés ponerle dulce de leche y merengue para que quede mucho más completo. ¡A disfrutarlo!
Messaggio originale di HFM:
A recent Digital Foundry video talked about Dynamic Resolution Scaling and DLSS in Doom Eternal. Perhaps there's a clue here.

EDIT: timecode URL didn't work, start watching around 13:30, or just watch the whole thing it's interesting. lol

https://youtu.be/yZ5ZyVYlq5A?t=810


At 17:30, DF shows exactly what I have to do to get my framerate back.

It does appear though that lowering the Texture Pool size to Ultra has fixed the issue completely for me. It's probably sometimes using more VRAM than it's supposed to (or at least more than it shows it will at the top)
Ultima modifica da AtronoxAndy; 4 lug 2021, ore 10:06
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Data di pubblicazione: 2 lug 2021, ore 16:06
Messaggi: 17