DOOM Eternal

DOOM Eternal

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Game randomly goes to <20 fps and it doesn't go back to normal
This has happened before after a big update but it was fixed but since this new update the bug is back again. After a few minutes of playing the game will drop to <20 fps and it doesn't go back to normal. I know this isn't just a regular fps issue because it doesn't only happen in gameplay it even happens when i'm just in the menu. What can I do to fix this?

edit:new update game came out and it's happening again, the wallpaper fix isn't working anymore. Downloaded the new driver update and that didn't fix it either
Last edited by D A N G E R !; Dec 5, 2020 @ 5:54pm
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Showing 1-15 of 17 comments
Narisomo Oct 22, 2020 @ 10:28am 
Which graphic card?

No issues here with GTX1080.
D A N G E R ! Oct 22, 2020 @ 10:32am 
Originally posted by Narisomo:
Which graphic card?

No issues here with GTX1080.
1660 super. It's not that kind of issue tho. It doesn't behave like a normal fps issue
らんぽ Oct 22, 2020 @ 4:16pm 
Only happening in doom eternal and no other games?
Illithar Oct 22, 2020 @ 4:48pm 
I had this issue as well. Not sure about you, but I had Wallpaper Engine going with a wallpaper with visualizer effects. As soon as I disabled it the issue went away.
らんぽ Oct 22, 2020 @ 7:42pm 
any kind of overlay screws the fps on this game, Steam, RTSS, Nvidia overlays all completely mess it up.
D A N G E R ! Oct 23, 2020 @ 6:04am 
Originally posted by Aegidius:
any kind of overlay screws the fps on this game, Steam, RTSS, Nvidia overlays all completely mess it up.
I don't think that's the problem. It's only been happening since the new update, it was completely fine before then and I had the same overlays
D A N G E R ! Oct 23, 2020 @ 6:05am 
Originally posted by Illithar:
I had this issue as well. Not sure about you, but I had Wallpaper Engine going with a wallpaper with visualizer effects. As soon as I disabled it the issue went away.
So should I disable the wallpaper or the effects?
Edit: I disabled the wallpaper and it worked thank you
Last edited by D A N G E R !; Oct 23, 2020 @ 6:46am
D A N G E R ! Dec 5, 2020 @ 5:54pm 
new update game came out and the wallpaper fix isn't working anymore. Downloaded the new driver update and that didn't fix it either
D A N G E R ! Dec 6, 2020 @ 6:54pm 
so i found out that if I play for too long after the fps dip the game will eventually just crash, So that's fun. help pls
MartensoftWorld Dec 6, 2020 @ 11:18pm 
Trying to run discord streaming on this game tanks my fps from above 60 to 10.
ezzyezborn28 Dec 7, 2020 @ 5:55am 
I have/had the same problem where the game would run fine at 144fps and then sometimes when I would open up my in game menu it would drop to 20fps...I would just reload to the last checkpoint and then it would revert back to 144fps. I noticed when this issue happened it tampered with my in game video settings, so I decided to make the video setting config file read only. After making this change I have played the game 3 separate times with no drop to 20fps. If you want to try, in Windows explorer navigate to %USERPROFILE%\Saved Games\id Software\DOOMEternal\base\DOOMEternalConfig.local

Open up the doometernalconfig.local in notepad and make sure the video settings are correct and once that's verified, check the "read-only" box under attributes on that file on the bottom.
*Remember now, that the file is in read-only mode, the Doom Eternal game no longer has permission to write to that file, so remember that in the future if you have to change your graphics setting in the game. Let me know if you have any questions.
AMD user with an anecdotal story:
Doom 2016 had similar issues on Vega 56, which IMO were driver related and probably not an issue anymore aside from whatever driver version caused it.

My issue was specifically caused by the video card entering a "low power" state when opening a menu or automap, and not smoothly boosting back to game clocks. Desktop clock speed will obviously tank framerate.

Vulkan is a new API that doesn't have decades of bugfixes like Directx, so there probably is good excuses for this. I bet the driver is getting confused on what it is doing, and that gets compounded with aggressive power saving algorithms and OSD software.

I have also heard doom eternal had memory leaks in the past on certain videocards, which usually were cards with less than 8GB. Add in the incompatibility with OSD software, and there probably is some sort of optimization issue which could be on both ends.

Considering that my Vega 56 doesn't get 144FPS @ 1440p, I would speculate that the game's optimization is still garbage. None of these issues should happen with a properly optimized game, and console performance points out the desktop version is rather poor.

Another issue I would point out with this game, is that it uses variable quality settings that only use your settings as a "recommendation". This means the game can run internally at settings you did not choose. The Variable resolution option has also been reported broken, and can ruin performance when enabled. All this points to poor optimization in the game, not to mention driver support. Driver support in particular might affect boost clocks when the variable resolution kicks in. This is why everyone recommends turning off OSD and variable resolution, because these functions don't work correctly, and not all of them are game related.
Last edited by DefectiveByDesign; Dec 7, 2020 @ 6:22am
ezzyezborn28 Dec 7, 2020 @ 11:14am 
Originally posted by ezzyezborn28:
I have/had the same problem where the game would run fine at 144fps and then sometimes when I would open up my in game menu it would drop to 20fps...I would just reload to the last checkpoint and then it would revert back to 144fps. I noticed when this issue happened it tampered with my in game video settings, so I decided to make the video setting config file read only. After making this change I have played the game 3 separate times with no drop to 20fps. If you want to try, in Windows explorer navigate to %USERPROFILE%\Saved Games\id Software\DOOMEternal\base\DOOMEternalConfig.local

Open up the doometernalconfig.local in notepad and make sure the video settings are correct and once that's verified, check the "read-only" box under attributes on that file on the bottom.
*Remember now, that the file is in read-only mode, the Doom Eternal game no longer has permission to write to that file, so remember that in the future if you have to change your graphics setting in the game. Let me know if you have any questions.

*Update, never mind this "fix" doesn't work. The only bandaid fix I know is loading the last checkpoint.
D A N G E R ! Dec 7, 2020 @ 5:19pm 
Originally posted by ezzyezborn28:
Originally posted by ezzyezborn28:
I have/had the same problem where the game would run fine at 144fps and then sometimes when I would open up my in game menu it would drop to 20fps...I would just reload to the last checkpoint and then it would revert back to 144fps. I noticed when this issue happened it tampered with my in game video settings, so I decided to make the video setting config file read only. After making this change I have played the game 3 separate times with no drop to 20fps. If you want to try, in Windows explorer navigate to %USERPROFILE%\Saved Games\id Software\DOOMEternal\base\DOOMEternalConfig.local

Open up the doometernalconfig.local in notepad and make sure the video settings are correct and once that's verified, check the "read-only" box under attributes on that file on the bottom.
*Remember now, that the file is in read-only mode, the Doom Eternal game no longer has permission to write to that file, so remember that in the future if you have to change your graphics setting in the game. Let me know if you have any questions.

*Update, never mind this "fix" doesn't work. The only bandaid fix I know is loading the last checkpoint.
I mostly play ultra nightmare so I can't do that.
D A N G E R ! Dec 7, 2020 @ 5:21pm 
Originally posted by DefectiveByDesign:
AMD user with an anecdotal story:
Doom 2016 had similar issues on Vega 56, which IMO were driver related and probably not an issue anymore aside from whatever driver version caused it.

My issue was specifically caused by the video card entering a "low power" state when opening a menu or automap, and not smoothly boosting back to game clocks. Desktop clock speed will obviously tank framerate.

Vulkan is a new API that doesn't have decades of bugfixes like Directx, so there probably is good excuses for this. I bet the driver is getting confused on what it is doing, and that gets compounded with aggressive power saving algorithms and OSD software.

I have also heard doom eternal had memory leaks in the past on certain videocards, which usually were cards with less than 8GB. Add in the incompatibility with OSD software, and there probably is some sort of optimization issue which could be on both ends.

Considering that my Vega 56 doesn't get 144FPS @ 1440p, I would speculate that the game's optimization is still garbage. None of these issues should happen with a properly optimized game, and console performance points out the desktop version is rather poor.

Another issue I would point out with this game, is that it uses variable quality settings that only use your settings as a "recommendation". This means the game can run internally at settings you did not choose. The Variable resolution option has also been reported broken, and can ruin performance when enabled. All this points to poor optimization in the game, not to mention driver support. Driver support in particular might affect boost clocks when the variable resolution kicks in. This is why everyone recommends turning off OSD and variable resolution, because these functions don't work correctly, and not all of them are game related.
It isn't that kind of fps issue, this happens after every big update. This happened with update 3 as well the only difference this time is that nothing that usually fixes it is working
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Date Posted: Oct 22, 2020 @ 9:21am
Posts: 17