DOOM Eternal

DOOM Eternal

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HappyCrasher 21 out. 2020 às 14:59
Why is everyone complaining about the dlc so much
The first 2 levels are the absolute best in the entire game, they're long, challenging, and a constant blast of action, the third was great, but it was a little bs with some of the enemy lineups and the final boss's spirit shield was bad. But overall it was awesome.
It was actually challenging, and even people like me who beat the main game on ultra nightmare still found it hard, it was awesome, I finally beat the ancient gods part 1 on ultra nightmare, it was fun.
The soundtrack people say is more lackluster, but in all honesty, it really fit the tone of the dlc, in the main campaign you feel like a force of nature, in this one, its much more sininster and deep in tone, because you don't feel as powerful, you're met with overwhelming force and I think the soundtrack really fit that.
Plus now that it isn't mick gordon we don't have to worry about them not mixing and mastering the songs properly, mick was too busy to do that.

Overall if you're down for a challenge, this dlc is worth it, however don't buy it by itself, get the pass.
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Maxx 22 out. 2020 às 8:09 
i finished the dlc on ps4 on hurt me plenty, didnt die once on the first lvl. died twice on the second because of the boss, and died 5 times because of the boss on the third. im not sure how it is on higher difficulties but i thought the dlc was fun and i cant wait for part two, i agree that it does summon a lot of heavy enemies but thats something i kinda wanted in the base game and I even
would replay taras nabad but leave the archvile alive so theres nonstop enemies. i also would agree that there should have been more enemies/weapons added but i think they are saving that for part two.
Grampire 22 out. 2020 às 8:10 
Originalmente postado por Sheogorath:
Originalmente postado por Grampire:

You just continue continue proving my point bud. Go right ahead.

In your black, white and Dark Souls world it's just bad take after bad take after bad take.

Nah, I'm done here. Enjoy your mad godly skillz that you will never have any other use for.

I don't know about you but I totally play video games to be good at other things.
MichalTheKind 22 out. 2020 às 10:41 
Forcing you to use one particular weapon mod of one particular weapon (that slows you down to a crawl and is otherwise completely useless) is just nonsence. Buff totems, archvilles, empowered demons, spirits, marauders, yellow maykrs the shield spawning fat*** all of those enemies are just ruining the game. The need to use different weapon or weapon attachment to kill a demon that is otherwise invincible (and at the right time...) is just stupid. In Doom 2016 you were given weapons + some mods and upgrades, secrets were actually well hidden unlike in eternal, and you were free to aproach a situation however you liked - some weapons worked better than others yes, but here in Eternal its ridiculous. Then the fact that this dlc starts you of with a maxed out slayer and then proceeds to spawn 100 buffed units of heavy demons in small areas, is just super rage inducing. I remember beating 2016 on nighmare, beating eternal on ultra-violence, i had to lower this from hurt me plenty to i am too young to die and i was still raging much more than ever before in any game. The thing is, this dlc didn't need to be that difficult, it was never said anywhere that this will be a "super-hardmode billion enemies ultimate challange dash-spam hammer on keyboard mald fest".... Also this community is more toxic than the linux userbase. Instead of helping someone, giving tips and writing some positive stuff like "Don't worry you will get better with some more practice, just lower the diff for now" you are all like acting like supergodgameralphas, i bet all of you superskilled "i beat it on nighmare and it was easy git gud" guys are like 200kg and living with your moms....
RevolverBigBosselote 22 out. 2020 às 11:05 
Oh boy. Another circlejerk echo chamber. No opinions allowed! This game has quite literally no flaws whatsoever and any mortal that DARE create an constructive criticism towards the GODS that are the devs shall be SMITED

Honestly. as someone who played through the game twice on nightmare, thoroughly enjoyed both runs despite dying over and over again in some segments, and felt good about the difficulty and balancing of the main campaign despite struggling at first. I must say

This DLC aint it chief
Última alteração por RevolverBigBosselote; 22 out. 2020 às 11:10
HappyCrasher 22 out. 2020 às 11:06 
Originalmente postado por Tiny Trees:
I pre-ordered Eternal so I got Doom 64 as a bonus. I played D64 very recently for about three hours so far. Had more fun in those three hours of D64 than in three plays of Eternal.
wack, i got bored in d64 like its good but the new is just an improvement over the old
HappyCrasher 22 out. 2020 às 11:10 
Originalmente postado por VenomIX:
Originalmente postado por Happy Crasher:
Overall if you're down for a challenge, this dlc is worth it, however don't buy it by itself, get the pass.

Because the challenge presented here is not fun to play against. The swamp level is an absolute chore. Fog, movement-impeding water, acidic bulbs are all just annoyances that ruin the core loop. Buff Totems were a terrible addition in the main campaign and now they spawn mid-fight, so you have to drop everything and run aimlessly around the arena to find where it is. Enemies that you have to wait a while until you can hit (turrets, eyeball boxes, new Maykrs). Blue bullet-sponges that you can't stun or freeze and also that you have to stand and microwave for 5 seconds afterwards. It's opposite of what made the combat fun in the first place, forcing you to halt and focus on specific annoyances.

Aside from that, this DLC costs 20 euros and it adds barely anything new. Old enemies, but now they glow blue. Whiplash, but now it's invisible. Marauder, but now you fight two at once. It's everything you've seen before, but now it spawns in Dynasty Warriors amounts. There's no progression, since you have everything unlocked from the start.

It feels like a fan-made WAD from back in the day rather than something that was made professionally and it's absolutely not worth the asking price.

its not a chore its just too hard for you, a lot of people are complaining about difficulty, in all the interviews and news before the dlc they said the dlc will be harder and more challenging than the master levels, the fog was great, the sport blooms stopped you from sitting in one area, it doesn't ruin the core combat loop, they're hazards to avoid, and the water didn't really impede movement, i mean it could've but its so minimal i didn't notice

ALSO why would they have progression if its meant to be directly after the campaign, starting from scratch would make no sense and it would suck to start over every time we get a dlc, its not a new game its a dlc, besides why would you buy only 1 half of the story for 20 if you could just buy both for 30
Grampire 22 out. 2020 às 11:11 
Originalmente postado por Michal:
Forcing you to use one particular weapon mod of one particular weapon (that slows you down to a crawl and is otherwise completely useless) is just nonsence. Buff totems, archvilles, empowered demons, spirits, marauders, yellow maykrs the shield spawning fat*** all of those enemies are just ruining the game. The need to use different weapon or weapon attachment to kill a demon that is otherwise invincible (and at the right time...) is just stupid. In Doom 2016 you were given weapons + some mods and upgrades, secrets were actually well hidden unlike in eternal, and you were free to aproach a situation however you liked - some weapons worked better than others yes, but here in Eternal its ridiculous. Then the fact that this dlc starts you of with a maxed out slayer and then proceeds to spawn 100 buffed units of heavy demons in small areas, is just super rage inducing. I remember beating 2016 on nighmare, beating eternal on ultra-violence, i had to lower this from hurt me plenty to i am too young to die and i was still raging much more than ever before in any game. The thing is, this dlc didn't need to be that difficult, it was never said anywhere that this will be a "super-hardmode billion enemies ultimate challange dash-spam hammer on keyboard mald fest".... Also this community is more toxic than the linux userbase. Instead of helping someone, giving tips and writing some positive stuff like "Don't worry you will get better with some more practice, just lower the diff for now" you are all like acting like supergodgameralphas, i bet all of you superskilled "i beat it on nighmare and it was easy git gud" guys are like 200kg and living with your moms....

You got it man.

Also, I try to provide help when people are frustrated and realize they need help rather than just blame the game for the fact that they need help, which is probably the biggest contributor to this community's "toxicity."

ALSO, you're technically wrong about only one mod being the only way to kill a spirit. You can just kill every other heavy in the arena so fodder stop spawning and the spirit will die. I've done this several times.
HappyCrasher 22 out. 2020 às 11:12 
Originalmente postado por RevolverBigBosselote:
Oh boy. Another circlejerk echo chamber. No opinions allowed! This game has quite literally no flaws whatsoever and any mortal that DARE create an constructive criticism towards the GODS that are the devs shall be SMITED
not really, it's just that the criticism I've seen have been all "its too hard" or "theres too many enemies", thats the point of the dlc, its meant to be a direct sequel, its meant to be a step up from the main games difficulty.
I have my own criticisms of it, such as the spirits in the final boss being way too powerful, some encounters in the last level having a few too many blood makyrs and the cramped taser wall arena with the spirited hellknight being retarded, but everything else in the dlc was great.
HappyCrasher 22 out. 2020 às 11:16 
Originalmente postado por Darkronous the Supreme Senpai:
Because people bought the dlc to play more doom eternal, and instead they got three master levels, and guess what not everyone likes to play super hard levels, the base game wasn't super hard it was challenging but fair meanwhile the dlc is like "let's throw everything at the player" also if your playing on a controller its nearly ♥♥♥♥♥♥♥ impossible and to those morons who say controller has auto aim, no no it ♥♥♥♥♥♥♥ doesn't
first off, dont play on controller for this game, its just not wise. Second, it wouldn't be a worthwhile dlc if it wasn't harder than the base game and the master levels, you cant even call these new missions master levels, they're harder, the whole point of it was to make it harder, theres plenty of downtime and somehallways with a small ammount of enemies is also some nice downtime.
Grampire 22 out. 2020 às 11:16 
Originalmente postado por RevolverBigBosselote:
Oh boy. Another circlejerk echo chamber. No opinions allowed! This game has quite literally no flaws whatsoever and any mortal that DARE create an constructive criticism towards the GODS that are the devs shall be SMITED

It's honestly ironic reading these takes when the people making them are in their own circlejerk echo chamber and parroting each other.

"MOAR ENEMIES = BAD DESIGN"
"BATHESDA QUALITY LULZ"
"FOG IS A BAD MECHANIC"
"BUT DA PACING"

and the usual suspects about ammo and platforming.

Seriously I just encapsulated about 75% of the whiny threads here and you're going to say people with positive opinions are in a "circlejerk echochamber?"

LOLZ
RevolverBigBosselote 22 out. 2020 às 11:18 
This DLC aint it chief. Its annoying, Not being able to see 3 feet in front of you is annoying. Being constantly damaged by poison clouds because I stepped to close to a tumour that respawns every 5 seconds is annoying. Being forced to do underwater segments that are boring is annoying. Having to fight a marauder isn't hard because the strategy is literally just "Shoot him with scoped rifle and then quickswap to ballista" until he keels over, is annoying. Having to play ring around the rosy with a spirit you're trying to microwave while the forces of hell slap your ass is annoying. Fighting invisible snakes is annoying

I actually have been enjoying this DLC (Until the part with the stupid game breaking dog) but I'm not blinded by rose tinted glasses so I can actually see the mass amounts of annoying stuff they put in.

its not even that overwhelmingly difficult. The Slayer is decently tanky so I can act like an idiot and still get out of trouble with quick reaction time and aiming. I've been playing on Ultra-Violence, I can tell Nightmare is going to be painful but I'm not going to complain about nightmare because its supposed to make me suffer. I'm actually a bit underwhelmed with the real difficulty after hearing about how impossible the DLC is, but then I realize the annoying content of the DLC probably fed into peoples frustration.

Also, get off your high horse. Not everyone who dislikes something needs to "Git gud", that meme died years ago. Things can be unfair, and elitists like you need to stop attacking everyone who doesn't like something you like
HappyCrasher 22 out. 2020 às 11:18 
Originalmente postado por chester:
I think a lot of the complaints are due to the DLC not being as balanced as the base campaign. It's still tightly balanced for sure, but it can feel a bit less fair at times. The spirit in particular can be brutal to deal with. The only real strategy for dealing with possessed demons right now is to spam lock on bursts. The base game was challenging, but managed to be totally fair at the same time. Meanwhile the DLC is purely a challenge, and it doesn't try to be particularly fair.

I'm not saying that the base game is better than the DLC though. As someone who wanted a challenge, I absolutely loved it. It's gonna be hard going back to the base campaign after playing this. I also think it's fairly manageable once you start to get the hang of everything, and learn how to deal with the new demons. But I have 450 hours on this game, so it's understandable that people with less hours are gonna have more trouble.

Overall though, I agree with everything you said. The combat blew me away, I prefer the new music over Mick Gordon's work, and the levels as a whole were great. The Blood Swamps in particular is the pinnacle of good design, and has overtaken ARC Complex as my favorite level. If you're simply looking for a challenge, and you want to take the base campaign a few steps further, then I find it hard to believe that you wouldn't love this. I can picture myself getting 100+ hours of enjoyment from these three levels alone
yeah i totally get what you're saying, it is challenging and fair for the first 2 levels, but the third needs to be edited a little, the pinky cluster encounter is retarded, the taser walll arena witht he possessed knight sucks and the spirits in the final boss fight also suck, and they added too many blood makyrs, blood makyrs should be treated more like super heavies, but they were treated like heavies, but other than that the first 2 levels were completely fine and the third level almost lived up to the first 2
Supa 22 out. 2020 às 11:19 
For the people using git gut as reasoning... Changing difficulty doesn't change the fact that it's just small closed arenas right after one another with 10+ infinitely spawning fodder and numerous endgame demons with minibosses. Most of the DLC just feels like one big master level with no thought put into it. I was finding Nightmare too strict so I dropped to UV. And after that I died maybe 3 times but I wasn't enjoying it nearly as much as I did the actual original campaign.
RevolverBigBosselote 22 out. 2020 às 11:20 
Originalmente postado por Grampire:
Originalmente postado por RevolverBigBosselote:
Oh boy. Another circlejerk echo chamber. No opinions allowed! This game has quite literally no flaws whatsoever and any mortal that DARE create an constructive criticism towards the GODS that are the devs shall be SMITED

It's honestly ironic reading these takes when the people making them are in their own circlejerk echo chamber and parroting each other.

"MOAR ENEMIES = BAD DESIGN"
"BATHESDA QUALITY LULZ"
"FOG IS A BAD MECHANIC"
"BUT DA PACING"

and the usual suspects about ammo and platforming.

Seriously I just encapsulated about 75% of the whiny threads here and you're going to say people with positive opinions are in a "circlejerk echochamber?"

LOLZ


And there, that right there, right there. Thats part of the problem. You take everything you disagree with and boil it down into a stupid sounding strawman because its so much easier to ignore that way
RevolverBigBosselote 22 out. 2020 às 11:22 
Originalmente postado por Supa:
For the people using git gut as reasoning... Changing difficulty doesn't change the fact that it's just small closed arenas right after one another with 10+ infinitely spawning fodder and numerous endgame demons with minibosses. Most of the DLC just feels like one big master level with no thought put into it. I was finding Nightmare too strict so I dropped to UV. And after that I died maybe 3 times but I wasn't enjoying it nearly as much as I did the actual original campaign.


Yeah, I think the base campaign had more stuff between the arena's. Also I noticed that in general arena fights seem to last a lot longer than most arena fights in the base game. Spending 10 minutes straight fighting demon after demon in the same arena gets kind of lame. I think they were trying to force players to spend more time in a single area so the devs didn't have to spend more time and money making more rooms.
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Postado a: 21 out. 2020 às 14:59
Comentários: 249