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would replay taras nabad but leave the archvile alive so theres nonstop enemies. i also would agree that there should have been more enemies/weapons added but i think they are saving that for part two.
I don't know about you but I totally play video games to be good at other things.
Honestly. as someone who played through the game twice on nightmare, thoroughly enjoyed both runs despite dying over and over again in some segments, and felt good about the difficulty and balancing of the main campaign despite struggling at first. I must say
This DLC aint it chief
its not a chore its just too hard for you, a lot of people are complaining about difficulty, in all the interviews and news before the dlc they said the dlc will be harder and more challenging than the master levels, the fog was great, the sport blooms stopped you from sitting in one area, it doesn't ruin the core combat loop, they're hazards to avoid, and the water didn't really impede movement, i mean it could've but its so minimal i didn't notice
ALSO why would they have progression if its meant to be directly after the campaign, starting from scratch would make no sense and it would suck to start over every time we get a dlc, its not a new game its a dlc, besides why would you buy only 1 half of the story for 20 if you could just buy both for 30
You got it man.
Also, I try to provide help when people are frustrated and realize they need help rather than just blame the game for the fact that they need help, which is probably the biggest contributor to this community's "toxicity."
ALSO, you're technically wrong about only one mod being the only way to kill a spirit. You can just kill every other heavy in the arena so fodder stop spawning and the spirit will die. I've done this several times.
I have my own criticisms of it, such as the spirits in the final boss being way too powerful, some encounters in the last level having a few too many blood makyrs and the cramped taser wall arena with the spirited hellknight being retarded, but everything else in the dlc was great.
It's honestly ironic reading these takes when the people making them are in their own circlejerk echo chamber and parroting each other.
"MOAR ENEMIES = BAD DESIGN"
"BATHESDA QUALITY LULZ"
"FOG IS A BAD MECHANIC"
"BUT DA PACING"
and the usual suspects about ammo and platforming.
Seriously I just encapsulated about 75% of the whiny threads here and you're going to say people with positive opinions are in a "circlejerk echochamber?"
LOLZ
I actually have been enjoying this DLC (Until the part with the stupid game breaking dog) but I'm not blinded by rose tinted glasses so I can actually see the mass amounts of annoying stuff they put in.
its not even that overwhelmingly difficult. The Slayer is decently tanky so I can act like an idiot and still get out of trouble with quick reaction time and aiming. I've been playing on Ultra-Violence, I can tell Nightmare is going to be painful but I'm not going to complain about nightmare because its supposed to make me suffer. I'm actually a bit underwhelmed with the real difficulty after hearing about how impossible the DLC is, but then I realize the annoying content of the DLC probably fed into peoples frustration.
Also, get off your high horse. Not everyone who dislikes something needs to "Git gud", that meme died years ago. Things can be unfair, and elitists like you need to stop attacking everyone who doesn't like something you like
And there, that right there, right there. Thats part of the problem. You take everything you disagree with and boil it down into a stupid sounding strawman because its so much easier to ignore that way
Yeah, I think the base campaign had more stuff between the arena's. Also I noticed that in general arena fights seem to last a lot longer than most arena fights in the base game. Spending 10 minutes straight fighting demon after demon in the same arena gets kind of lame. I think they were trying to force players to spend more time in a single area so the devs didn't have to spend more time and money making more rooms.