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For example you have floating (jet) rigs that cant hold the weight of the Slayer for more than 5 secons, you have flaming spinning chains, you have wall-cannons that just shoot straight across the room for no particular reason other than to make you time them..
I am not yet done with the game so cant give a final score but so far.. it feels weird for what it is supposed to be
You basically need spare mouse buttons for weapon switching, and it ends up being even better to just make them mouse scripts.
Combat i wouldn't name it a rock paper scissor you can kill anything with anything, the spirit in the ancient gods part one is the only demon that will die to one weapon the rest you can rocket, chaingun, plasma, shotgun to your heart's desire, by first game you may mean 2016 and the weapon combos and switching tools was meant to be a part of the game but you had a ton of ammo that you don't think or try it out, the game was advertised not to be like 2016 many devs didn't like how you can just get the ssg and then boom every demon might as well get on their knees, it didn't feel like you was fighting the 'unstoppable horde of demons' but more so stepping on enemies that couldn't hold you down for a second, to me if i'm gonna fight the demons of hell you'd expect them to actually do their job, i loved 2016 don't get me wrong but it had no challenge to me and it became repetitive with certain guns because the rest didn't give me the same result.
If you are talking about the original dooms you still had certain weapons for certain demons.
barons = rocket or super shotty
archville = rocket or super shotty
fodder (soldiers and imps) = shotgun/plasma
Cyberdemon = rocket/bfg
revenant = chaingun
mancubus = chaingun/ rocket
While they have a lot of common weapons to kill the others so does eternal.
hell/dread knight = chaingun/rocket
baron = chaingun/rocket/super shotgun if you can move around them
fodder = anything works
caco = ballista/shotgun
I've only listed a few but they are only examples of the best way to kill these guys you can still use what you want, even weak points are optional things, it helps to remove them but you can fight them without taking them away.
Weapon points, runes and health/ammo/armour upgrades are from 2016, ship upgrades is more so just ways to get these things inside your base between missions.
There isn't a battle pass but i guess you mean events, at least it's free.
In my opinion they took more from their own games than they did anything else.
My point was the platforming is entirely trivial. You don't have to think whatsoever, you just look around for 30 seconds and you spam spacebar and shift. Death means nothing, you lose 20 HP for falling, that's about it. The "secrets" are right in front of you most of the time. It didn't make me move at all, at one point I saw the glowing secret icon, and walked forward, fell to a small ledge, and got a "secret". To get back to where I originally was, I double-jumped back. It's trivial at best.
Yeah that's true, the ammo economy in the first game was more lenient so switching weapons wasn't that big of a necessity. Here, it's practically a necessity, and it feels incredibly clunky as well. The weapon wheel breaks the flow of combat, yet we cannot remap the input keys. Trying to hit 6,7,8 on keyboard in the middle of combat ends up being a chore, so I usually just use the mousewheel which is slower and tends to get me in a bind. But again, double-dash bails me out. It feels messy and incoherent, needing to essentially flip through the inventory every 3 seconds to find the right gun. In that sense at least they've figured out how to balance the super shotty, just never give you enough ammo for it so you rarely use this iconic gun outside of dealing with a few tougher enemies, again rock-paper-scissors.
Wow, so I put in over 100 hours+ to this game and apparently it's bad now? you know what I'm going to refund it because of your opinion you're absolutely correct :)
My top enjoyable moment was the suspicious NPC who says "I'm a progressive", and you can just shoot him. I can't find the original machinegun video, so I think it was taken down like the Red Dead 2 video where the player feeds the feminist to an alligator. There's still copies of that though.
For what it's worth, I agree with you. This game, just isn't good. There's just too much and it doesn't feel put together well. This isn't doom. There's too much complexity here and the story is... bad. Like one thing that made doom scary and interesting, was how little there was lore wise. Like just enough there to make you wonder and think about it, but not enough to really explain anything.
Why are the demons attacking and killing people? By answering that question,
Bethesda removed a lot of the cosmic horror elements to the game's story, and made it... boring.
Combat is bull too. Like come-on, you can't even punch out the weakest demons in this. I kind of want a refund :/
I will say that my initial impression of Doom Eternal was also negative. I hated weakpoints, I disliked how some of the weapons felt (the Heavy Cannon) and the first few levels didn't really do it for me. The game really changed considerably after about 10 hours, and now I can't stop playing.
Eternal puts its worst foot forward, and after you get all the upgrades and fill out your arsenal it becomes a different game. At least it did for me. The skill ceiling is way higher than just clearing your target difficulty and calling it good; I feel like the best comparison is a coin op arcade game. Sure, you can jam quarters in non-stop and finish the game, and you might enjoy that. But some people are going to see how few they can do, how much they can refine their play. Eternal caters to that mindset.
It's not for everyone. It requires constant learning; the developers intentionally designed the game to frustrate and push the player. Despite your impression, I assure you that nothing is fluff; if you felt like anything was unnecessary then it's possible you were playing at too low a difficulty level.
Anyways, it seems like you made up your mind, and I can respect that. The game isn't for everyone.
I've had that game in my backlog for years now, but never had the chance to play it.
Bioshock 1 is still one of my all-time favorite games tho.