Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Possibly never.
Aside from an unguarded remark long before release, every subsequent time the topic has come up it's been a "someday" feature for idTech 7.
Just run in maxed out on a decent HDR display - you'll be blown away. It looks and plays better than any current RTX title out there anyway.
People are putting too much weight on RT right now when there are other less-adopted technologies (again like quality HDR displays or adaptive sync) with lower performance cost that make a much larger visual quality difference.
One more question: How is it playing with controller? I was dissapointed with DOOM 2016 support.
Thank you
You would definitely loose performance. It doesn't matter the resolution, RTX simply runs slower. The game has an uncapped framerate, so your FPS *will* drop.
And yeah, they said it - and then clarified their position, before launch. It's going to be a while, well after everything content-wise is done.
Without knowing what disappointed you about the controller, it's impossible to say. The game director of both games literally plays on controller, as do many of their testers. The Quakecon world champion on Doom (2016) multiplayer uses a controller. It seems that as a broadly applicable standard, most people consider the D16 controller support to be good or excellent. I don't think much has changed for Eternal.
It was still a promised feature in a future update that still hasn't come. I haven't even bought the game because I'm waiting for it. my 3080 will be able to run it in at least 1440p max settings perfecting fine with ray tracing on, if they ever add it.
It's a promised feature for the engine, not necessarily for the game. Again, you're talking about a statement that was walked back long before the game released.
If you bought it expecting ray tracing, it's 100% your fault you stopped paying attention after you heard a buzzword in an off-the-cuff interview two years ago.
And whether or not your 3080 will be able to run it at 1440p max is not something that you can't possibly know. The 3080 can just about hold a stable average of 60 in Quake 2 RTX at 1440p native. It can hold an average of 75-100 in older RTX titles that only utilize a single effect (BFV and Metro). It can't play Control or CP2077 at 1440p native at 60FPS maxed out. Even with DLSS in Quality mode it can't hold stable 1440p60 in those games.
Sure, if we see a very limited reflections-only implementation like WolfYB *and* the DLSS looks as good, you'll probably see playable FPS on that card. Otherwise, you likely won't.
That's quite a reply that ignores something I stated in my 2nd sentence (I haven't purchased the game). Also in Digital Foundry's interview with them not long before release, they openly talk about how work on raytracing had to be stopped to focus on delivering a solid product across all platforms, but immediately after mentions that they are starting to look at again.
Sure I don't get 1440p60 in cyberpunk maxed out on DLSS quality, but balanced looks fine and gets me to stable 60.
You won't notice it anyway with all the action. What? You wanna stare at a puddle while playing the HOLT challenge map? Stupid.
Developers already use raytracing when they calculate map lighting, so you only get minor benefits with more accurate reflections.
You might ask: What about dynamic lighting? Well, that can be mimicked using path traced Global Illumination. This has existed for a long time, but nobody used it because engines didn't support it, early dx11 hardware was too slow, console port downgrading dictated use, and RTX sponsorships are covering up that this feature even exists.
https://youtu.be/CuoER1DwYLY
Most "raytracing" mods hack global illumination into games that don't include it, which shows raytracing is a scam. The quality of lighting is actually dictated by corporations who are developing games according to console hardware, and not PC. Otherwise, more games would support GI.
Mostly this, with one caveat.
DLSS doesn't reduce texture resolution. Depending on the game, scene, and implementation, it can actually resolve more detail for the user. Even when it doesn't, DLSS 2.0 is generally indistinguishable from native (as long as you don't max it out) when actually playing and not pixel peeping.