DOOM Eternal

DOOM Eternal

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jazzbutcher Nov 27, 2020 @ 11:05am
Double jumping
Not sure I can get this right, can't even get past the double jump in the tutorial even with dash.
Is there a technique to doing the double jump as I'm beginning to hate this game already.
Originally posted by Ransom:
u dont need to doubleclick to perform a double jump u know ;)
just press the jump button while in air WHEN u need to do to reach the point where u wanna get to. that means if u wanna reach a higher point u need to do the double jump when ur at the highest point of the regular jump or u need to press at the latest possible moment if u wanna jump much further...
once uve figured it out just do some practice to get familiar with it and u never will have any big problems with any jumps anymore.

btw u only can perform a dbljump once till u touched the ground again... or uve grabbed a monkeybar ;) important to know right? ^^
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Showing 1-15 of 17 comments
Copter Scout Nov 27, 2020 @ 8:10pm 
You're acting like that journalist who couldn't jump and dash in the Cuphead tutorial.
The author of this thread has indicated that this post answers the original topic.
Ransom Nov 27, 2020 @ 8:16pm 
u dont need to doubleclick to perform a double jump u know ;)
just press the jump button while in air WHEN u need to do to reach the point where u wanna get to. that means if u wanna reach a higher point u need to do the double jump when ur at the highest point of the regular jump or u need to press at the latest possible moment if u wanna jump much further...
once uve figured it out just do some practice to get familiar with it and u never will have any big problems with any jumps anymore.

btw u only can perform a dbljump once till u touched the ground again... or uve grabbed a monkeybar ;) important to know right? ^^
Last edited by Ransom; Nov 27, 2020 @ 8:18pm
jazzbutcher Nov 28, 2020 @ 11:08am 
Thanks Ransom, Managed to get it after a while, just takes a little bit of getting used to I guess, getting into the game now. Thanks for your help
Zaxabock Nov 28, 2020 @ 11:14am 
Originally posted by Copter Scout:
You're acting like that journalist who couldn't jump and dash in the Cuphead tutorial.

Haha! Exactly this, man that journalist was hopeless.. Went through half of Mass Effect without knowing you could upgrade skills even.

https://www.youtube.com/watch?v=848Y1Uu5Htk
A professional games journalist, and adult, who can't read or understand basic gameplay mechanics.

https://www.youtube.com/watch?v=KZBD6VQUte4
This is the same guy, Dean Takahashi, playing Doom Eternal.
Last edited by Zaxabock; Nov 28, 2020 @ 11:36am
Ransom Nov 28, 2020 @ 9:30pm 
Originally posted by jazzbutcher:
Thanks Ransom, Managed to get it after a while, just takes a little bit of getting used to I guess, getting into the game now. Thanks for your help
np dude...
hf and keep practicing. the more u get used to the games mechanics the more fun it is :)
jazzbutcher Nov 29, 2020 @ 4:02pm 
Thanks buddy, other than the jump/grab/climb/swing thing, which still takes a couple of goes, the game is relatively straight forward. Glory kills & sticky bombs are a laugh. Graphics are pretty impressive as well.
Just finished Black Mesa & the long jumps twice on the space bar so wasn't prepared for this method & doing it mid air
Once again thanks for you straight forward answer to my enquiry as I believe that's what these pages are for. Nice one.
Piano man Feb 6, 2022 @ 12:05am 
I'm having the same problem. I think something in the latest updates have ♥♥♥♥♥♥ up double jumping. In the very first level where after you get the assault rifle and after you exit the church with the downed bell, there is a bus you can jump up where a soldier and imp are trying to kill each other. Almost EVERY single time I try and double jump from the top of the bus to where the imp is - it never works. I can jump once, but not a second time.

The same EXACT thing happens in Urdak where you have to stand on those touchplates to activate the orange propelling rings. Sometimes it will allow me to jump once, but will NOT allow me to jump again especially when you need to double jump to get to the height of the ring.

I never had the problem in 2020, and early 2021, but now that I've come back to the game, I somehow wonder if one of the latest updates ♥♥♥♥♥♥♥ it up. I have NO trouble double jumping in Doom 2016 funnily, so I don't think it's my keyboard... and No... sticky keys is NOT active or enabled.

It literally works almost everywhere else in the game, but there are moments where it WILL not work.
Last edited by Piano man; Feb 6, 2022 @ 12:08am
Hundinger Feb 6, 2022 @ 5:52am 
I don't see any changes.
Piano man Feb 6, 2022 @ 6:10am 
Originally posted by Hundinger:
I don't see any changes.

I know there isn't, but I am telling you there is something odd with the game. It's very minor, but I had to attempt 4 times to use the 2nd orange propulsion ring in Urdak. The first 3 times, the double jump failed to work, yet EVERYWHERE else in the level the double jump works fine.

I somehow suspect that because the game is running at such high FPS and some surfaces are on an incline surface, if you are walking fast and you start rising, the game assumes your mid-air and triggers a first sort of jump; and disallowing you to do a double jump.

I KNOW that sounds crazy, but I have the mental capacity to hit space bar two times in a row and I beat the game earlier in 2021 without this problem. The keyboard works perfectly fine and is only just over a year old, and I can only suspect its been a patch or something that's buggered it.
jazzbutcher Feb 6, 2022 @ 10:49am 
The latest update disables my mouse when I start now, I can't even get to the game once it's started as it starts in a different window & I can't get to it.
Double jumping is not as easy in Doom Eternal as in Doom 2016. I went through that real easy, just doesn't work sometimes in Eternal I find, really frustrating.
Piano man Feb 7, 2022 @ 12:50am 
Originally posted by jazzbutcher:
Double jumping is not as easy in Doom Eternal as in Doom 2016. I went through that real easy, just doesn't work sometimes in Eternal I find, really frustrating.

Yeah, I have found moments where the double jump will not work. It will let me single jump, but in rare moments - it will not let me double jump.
furbleburble Feb 7, 2022 @ 2:12pm 
If you are already in the air for some reason, such as running off an edge, and attempt to double jump then you will only get the one jump. Whether this applies to all some reasons, I don't know. Whether this was intentional or not, I don't know, but it seems that the game considers you being in the air as a result of jumping whether you actually jumped or not. Whether this applies to 2016, I can't say, but I've tested this multiple times in Eternal, as a result of wondering why my double jumping wasn't working properly.

Where FPS is concerned, I've played other games in which enabling v-sync fixed an inability to make a jump. How or why this worked I have no idea. Whether this will work here, I don't know. It's easy enough to enable though. If it's actually a matter of FPS, as opposed to v-sync itself, then capping your FPS is an easy way to test.

Edit: Fixed formatting.
Last edited by furbleburble; Feb 7, 2022 @ 3:08pm
Grampire Feb 7, 2022 @ 2:25pm 
Originally posted by furbleburble:
If you are already in the air for some reason, such as running off an edge, and attempt to double jump then you will only get the one jump. Whether this applies to all [/i]some reasons[/i], I don't know. Whether this was intentional or not, I don't know, but it seems that the game considers you being in the air as a result of jumping whether you actually jumped or not. Whether this applies to 2016, I can't say, but I've tested this multiple times in Eternal, as a result of wondering why my double jumping wasn't working properly.

Where FPS is concerned, I've played other games in which enabling v-sync fixed an inability to make a jump. How or why this worked I have no idea. Whether this will work here, I don't know. It's easy enough to enable though. If it's actually a matter of FPS, as opposed to v-sync itself, then capping your FPS is an easy way to test.

To add, there are certain areas with uneven geometry where it counts as you running off the edge when it doesn't seem like you did. There's a few spots in Blood Swamps where this happens to me, and I'd imagine this is the main cause of this.
Piano man Feb 8, 2022 @ 1:12am 
Interesting... I knew I wasn't going crazy and doing something wrong. So I presume the best thing then is to try and cap my FPS to 120fps? I do already have v-synch enabled. I guess I need to do some testing.
furbleburble Feb 8, 2022 @ 2:19am 
Originally posted by Piano man:
Interesting... I knew I wasn't going crazy and doing something wrong. So I presume the best thing then is to try and cap my FPS to 120fps? I do already have v-synch enabled. I guess I need to do some testing.

I'd start my starting by making no changes to anything yet, and I'd start with simply running off something and jumping after already falling and then try to get my second jump. An easy and safe place to start testing is in the Fortress. There are rails you can leap onto and then run off. Run off them and see how your double jump works. Do this a few times to confirm anything, try to repeat successes and failures. Then, for example, as Grampire suggests, perhaps go to the Blood Swamps and test there with the uneven geometry, though I don't know which section(s) he's referring to as I'm not so familiar with the level. See if results, positive and negative are reproducible. If your results are similar to mine then I'm inclined to think the issue is neither v-sync nor FPS related.

It wouldn't hurt to test v-sync and FPS, though. Since v-sync is enabled, just disable it and perform the above tests again and see what happens. Then when satisfied with that testing, leave it off and limit the FPS to 60 and incrementally work my way back up to desired FPS and note any issues. If, say, there's an issue with v-sync off and 120 FPS, turn v-sync on and test that. If v-sync on at 120 FPS works well then raise FPS incrementally with v-sync on until trouble hits and then lower it back to an acceptable level that had no perceivable issues.
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Date Posted: Nov 27, 2020 @ 11:05am
Posts: 17