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just press the jump button while in air WHEN u need to do to reach the point where u wanna get to. that means if u wanna reach a higher point u need to do the double jump when ur at the highest point of the regular jump or u need to press at the latest possible moment if u wanna jump much further...
once uve figured it out just do some practice to get familiar with it and u never will have any big problems with any jumps anymore.
btw u only can perform a dbljump once till u touched the ground again... or uve grabbed a monkeybar ;) important to know right? ^^
Haha! Exactly this, man that journalist was hopeless.. Went through half of Mass Effect without knowing you could upgrade skills even.
https://www.youtube.com/watch?v=848Y1Uu5Htk
A professional games journalist, and adult, who can't read or understand basic gameplay mechanics.
https://www.youtube.com/watch?v=KZBD6VQUte4
This is the same guy, Dean Takahashi, playing Doom Eternal.
hf and keep practicing. the more u get used to the games mechanics the more fun it is :)
Just finished Black Mesa & the long jumps twice on the space bar so wasn't prepared for this method & doing it mid air
Once again thanks for you straight forward answer to my enquiry as I believe that's what these pages are for. Nice one.
The same EXACT thing happens in Urdak where you have to stand on those touchplates to activate the orange propelling rings. Sometimes it will allow me to jump once, but will NOT allow me to jump again especially when you need to double jump to get to the height of the ring.
I never had the problem in 2020, and early 2021, but now that I've come back to the game, I somehow wonder if one of the latest updates ♥♥♥♥♥♥♥ it up. I have NO trouble double jumping in Doom 2016 funnily, so I don't think it's my keyboard... and No... sticky keys is NOT active or enabled.
It literally works almost everywhere else in the game, but there are moments where it WILL not work.
I know there isn't, but I am telling you there is something odd with the game. It's very minor, but I had to attempt 4 times to use the 2nd orange propulsion ring in Urdak. The first 3 times, the double jump failed to work, yet EVERYWHERE else in the level the double jump works fine.
I somehow suspect that because the game is running at such high FPS and some surfaces are on an incline surface, if you are walking fast and you start rising, the game assumes your mid-air and triggers a first sort of jump; and disallowing you to do a double jump.
I KNOW that sounds crazy, but I have the mental capacity to hit space bar two times in a row and I beat the game earlier in 2021 without this problem. The keyboard works perfectly fine and is only just over a year old, and I can only suspect its been a patch or something that's buggered it.
Double jumping is not as easy in Doom Eternal as in Doom 2016. I went through that real easy, just doesn't work sometimes in Eternal I find, really frustrating.
Yeah, I have found moments where the double jump will not work. It will let me single jump, but in rare moments - it will not let me double jump.
Where FPS is concerned, I've played other games in which enabling v-sync fixed an inability to make a jump. How or why this worked I have no idea. Whether this will work here, I don't know. It's easy enough to enable though. If it's actually a matter of FPS, as opposed to v-sync itself, then capping your FPS is an easy way to test.
Edit: Fixed formatting.
To add, there are certain areas with uneven geometry where it counts as you running off the edge when it doesn't seem like you did. There's a few spots in Blood Swamps where this happens to me, and I'd imagine this is the main cause of this.
I'd start my starting by making no changes to anything yet, and I'd start with simply running off something and jumping after already falling and then try to get my second jump. An easy and safe place to start testing is in the Fortress. There are rails you can leap onto and then run off. Run off them and see how your double jump works. Do this a few times to confirm anything, try to repeat successes and failures. Then, for example, as Grampire suggests, perhaps go to the Blood Swamps and test there with the uneven geometry, though I don't know which section(s) he's referring to as I'm not so familiar with the level. See if results, positive and negative are reproducible. If your results are similar to mine then I'm inclined to think the issue is neither v-sync nor FPS related.
It wouldn't hurt to test v-sync and FPS, though. Since v-sync is enabled, just disable it and perform the above tests again and see what happens. Then when satisfied with that testing, leave it off and limit the FPS to 60 and incrementally work my way back up to desired FPS and note any issues. If, say, there's an issue with v-sync off and 120 FPS, turn v-sync on and test that. If v-sync on at 120 FPS works well then raise FPS incrementally with v-sync on until trouble hits and then lower it back to an acceptable level that had no perceivable issues.