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回報翻譯問題
The ballista change hasn't actually changed its kill break point except in rare circumstances and has more total ammo.
The precision bolt requires 1 extra shot to kill in most circumstances and I think it has more total ammo now.
So its very hard to call that balancing in any serious manner when compared to the nerfs that demons have received.
As for your theoretical worst case scenario for the slayer it shouldn't be as easy as just running away no matter how hard that is after a p2w bug fix.
Also I would be all for removing the skill cap on demons but within the constraints of the current system the only real fix is to make it harder for the slayer. The only real viable way to do that is adjusting damage numbers in a meaningful way so that hitscan weapons aren't always the go to weapons. That would also make quickwap less of a problem.
Just proving the point that spicy just cries all the time about literally anything.
You're not proving anything, you're just arguing that the nerfs were enough to fix the problem, and I'm arguing they aren't. That's up to personal preference and anecdotal evidence about our experiences with the game. I'm not 'spicy', and I'm not crying about it, just attempting to explain to a newer player where I find issue with the game. The delay nerf only affects the demons side, forcing them to spawn a literal split second in advance of the slayers position, and doesn't delay the time after the slayer has a chance to see them before getting hit, which is the actual issue. This isn't even just my viewpoint, but the view of all of the top demon players as well, so your evidence is just 'i have no issue with this' and not actually based on long term play or top level scrims.