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Zgłoś problem z tłumaczeniem
Doom Eternal while using a pretty generic PBR shader uses Megatextures to make environments that look quite good even from up-close (perhaps not Quixel Megascans good but frankly not that far) and does it while creating pretty inventive places too look at, sometimes in the core design and colors, sometimes more in the "represenation" (think Mars Core that is broken, creating a panorama that is a pretty interesting sight and ending in hidden ruins in the core with Lava flowing up because of the broken gravity.
soo your point is...? I mean if it was the first TLOU i would be ok since it's something that we already saw in movies but not to much in videogames, but the sequel been nominated for art direction is a little strange, because compared to eternal or borderlands the art style has noticeable changes and new things to make it better, while TLOU2 is the same as the last game, same characters and zombies, same landscapes and levels (Snow forest, Buildings and streets covered on plants,etc) with only a graphical update nothing more.
So that's why i see it as a bald nominee since they are other games that can take their place for actually have a better and not so generic art. (it's like nominee cod cold war or modern warfare for been realistic too and have a recreation of a 'real place' nothing more to highlight)
oh and for you last comment, it's like saying the same for Half life Alyx since "it's just copying one that the series already had" right? but at least the do the great work like eternal of enhance their previous designs and make it something really nice to see and fight, compared to TLOU2 at least the nominee for Alyx is valid.