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in a shooter i just want to run around and shoot on foot with the occasional jump to a platform or ledge to reach a button or secret.
in eternal it's like they just added stuff from various other games just for the sake of it, like how ubi added all the rpg crap in breakpoint because they thought that's what everyone wants.
and when you try and voice your opinion everyone just says the it's better this way.
but saying that makes it sound like all the old games are garbage, when they aren't.
it seems one can't complain about anything anymore....don't know why i bothered because my opinions are obviously worth jack.
Yes, people can disagree with your opinion, just like how you can voice your opinion, they can voice theirs. That's how it works, nothing malicious about it.
Of course not all the old games are garbage. DE is so good because it has some of that old school feel to it and some of that design.
You can complain, others can agree or disagree, that's how discussion works.
Not better, but evolutionary.
The key to top-level play in Quake and to an extent in Quake 2 was strafejumping, rocket/nade jumping, and other advanced movement mechanics. And yes, even in single player, and not just for speedruns.
I agree totally that it's different, and that some won't like it, but it's a clear evolution and not really a departure.
And let's not forget platformin (without a jump, instead relying on janky momentum physics) existed in classic Doom. If anyone wants an easy example to refresh their memory, just replay the original Icon of Sin fight in Doom 2.
And this is where I disagree. 2016 become really repetitive near the end. The environnements are the same, the combat loop is the same, the musics are the same, and even several arenas are the same. Eternal, even if not everyone like what Id did, at least tried to shake things up, add some gimmicks, add more environnements.
Incidentally, several things you said aren't related to the map design. I think you're just among those who didn't like platforming in Eternal. Also, explain more what do you mean here :
If I understand this correctly, I think you have some misconceptions about classic FPS games, but again, I'm not sure about what you tried to say.
If only Doom Eternal had level design like a metroid game.
I have no opinion tbh - both have their ups and downs.
What's funny is that for the past four years I've been watching people complain how trash the bossfights in D16 are.
It just goes to show...some psychological concept or other :D
So theyve focused on it harder then anything else...
cause relatively speaking:
details-doesnt matter
Pacing-doesnt matter
Half believable art style-doesnt matter
Story-matter?? What??
I mean it gets to the point demon killing isnt as matter as it was.
Its not a power fantasy anymore, it doesnt matter if youre good at the game or not, its just a game.
And whats the motivation to play the game? Well I dont find them in the game.