DOOM Eternal

DOOM Eternal

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mckracken May 24, 2020 @ 3:57am
Why Emo/Goth kids think Eternal has cartoonish graphics...
Are all you emo kids sure you are not confusing well-lit outdoor daytime with cartoonish?
Because the deamons pretty much look the SAME.

Also Doom Eternal has way more gore.
Last edited by mckracken; May 24, 2020 @ 7:20am
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IMMORPOSETHING May 24, 2020 @ 4:06am 
(Copy paste)
“I don’t understand people who say “it does not look cartoony it looks more realistic”
Most of armor and metal look like plastic/a ball of aluminum painted by acrylic dye.
Extremely big areas covered by green and red lights.
Platforming which looks absolute ridiculous.
Squarish and weird modeling to weapons buildings and a bit of the AI.
Absence of metalic textures, there are some shines some are very shinny but you can clearly see its not metal... its a bit impossible, I guess it looks ok or cool but notice how its not metal.
I didnt look too much on the recent update for obvious reasons but when I did I also saw they fixed and added some decals which is another problem..
Lost of esthetics and a bit inconsistency.
And of course the literal cartoony pick ups...

I mean but why they defend it?
Dont they like the style? So embrace what it for what it is...
But its definitely have some downgrades or changes in places against the new engine and smoother/sharper animation”
Atenza May 24, 2020 @ 6:40am 
People with a different opinion than your own are "emo kids". Got it. This conversation will go nowhere constructive.
Yakariii123 May 24, 2020 @ 6:51am 
i don't think i've heard the term "emo kid" for like 10 years lmao
baraboolka May 24, 2020 @ 7:05am 
I really like the previous game. The atmosphere of doom 2016 is gloomy, depressing, it is horror and science fiction like dead space. That, in my opinion, should be the game. But the new part was made different, more like a serious Sam and a bullet storm. I am not saying that this is bad. But huge inflatable question marks, narrow corridors, and, most importantly, horizontal bars and monkey crossbars placed across the territory raise questions. I am not against jumps and deshes, but monkey horizontal bars are too much. Why are there so many horizontal bars? Is this the ancient civilization of bodybuilders or crossfiters?
In addition, the game has a lot of new heroes / stories. Doom guy must be a nameless man who just beats monsters. That is the point. If you start to add that there are a lot of doom gays, a whole order, and in general there are some aliens from Indiana Jones, and they all fought in Roman arenas, and they also had healthy transforming robots with laser swords from star wars - then you just don't give a damn about the subject. And you understand the history of the game even less than the player.
It seems that the story was written by authors who were far from the plot, who were simply scored by quotas. The staff urgently needs to be staffed by women. Best if they are refugees. Feminists. Transgender. You can’t put them in programming, so let them write a plot. Do not give a damn about the fans, but public organizations will be happy.
Ashley May 24, 2020 @ 7:07am 
Originally posted by mckracken:
Are all you emo kids sure you are not confusing well-lit outdoor daytime with cartoonish?
Also Doom Eternal has way more gore.
Tbh, anyone who cry over graphics, especially a style of graphics, are looking for something to cry about. It's like from re2 remake were people said they will not play the game because there was no fixed camera angles.
mckracken May 24, 2020 @ 7:15am 
Originally posted by baraboolka:
It seems that the story was written by authors who were far from the plot, who were simply scored by quotas. The staff urgently needs to be staffed by women. Best if they are refugees. Feminists. Transgender. You can’t put them in programming, so let them write a plot. Do not give a damn about the fans, but public organizations will be happy.

I am sorry, if you want discuss the game that is OK, but that is just ramblings and gibberish.
Last edited by mckracken; May 24, 2020 @ 7:17am
[RKB]Il Saggio May 24, 2020 @ 7:18am 
Originally posted by mckracken:
Are all you emo kids sure you are not confusing well-lit outdoor daytime with cartoonish?
Also Doom Eternal has way more gore.
You do know current year is 2020? Last I checked, emo got outdated in 2008. How did you even find this game with so obsolete mindset is beyond me.
mckracken May 24, 2020 @ 7:22am 
eh i never got the difference between goth and emo.
but basically the kids who want their game to never feature daylight... :)
baraboolka May 24, 2020 @ 7:42am 
Originally posted by mckracken:
Originally posted by baraboolka:
that is just ramblings and gibberish.
Isn't that why you created your thread?
milkywaygalaxyyyy May 24, 2020 @ 7:43am 
cartoonish or not it doesn't matter, eternal is just better game than 2016 and has more replayability
DethMerchant2001 May 24, 2020 @ 7:46am 
Originally posted by crazy anonymous guy:
Originally posted by mckracken:
Are all you emo kids sure you are not confusing well-lit outdoor daytime with cartoonish?
Also Doom Eternal has way more gore.
Tbh, anyone who cry over graphics, especially a style of graphics, are looking for something to cry about. It's like from re2 remake were people said they will not play the game because there was no fixed camera angles.
That's different. One is a gameplay style, and the other is a visual style. Personally I'm not the biggest fan of over the shoulder myself, but I'll still play them
Linyos Torvoltos May 24, 2020 @ 4:04pm 
TBH realistic graphics age like fine milk.

A nice art style ages like fine wine.
chester May 24, 2020 @ 4:12pm 
Originally posted by crazy anonymous guy:
Originally posted by mckracken:
Are all you emo kids sure you are not confusing well-lit outdoor daytime with cartoonish?
Also Doom Eternal has way more gore.
Tbh, anyone who cry over graphics, especially a style of graphics, are looking for something to cry about. It's like from re2 remake were people said they will not play the game because there was no fixed camera angles.
+1
Fivespark May 24, 2020 @ 4:43pm 
Originally posted by Yakariii123:
i don't think i've heard the term "emo kid" for like 10 years lmao

they all grew up to be professional victims lol
Vathek1 May 24, 2020 @ 9:06pm 
Originally posted by baraboolka:
I really like the previous game. The atmosphere of doom 2016 is gloomy, depressing, it is horror and science fiction like dead space.
Perhaps you have a very different definitions of "horror" and "depressing" than I do, but those are the last terms I'd use to describe Doom 2016's atmosphere. The only "horror" in Doom 2016 was what the monsters felt upon encountering the player.

If anything, the atmosphere in Doom 2016 was quite similar to that of Doom Eternal--very tongue-in-cheek and action packed. Neither game takes itself very seriously, and both emphasize that the player is an unstoppable badass. In every previous Doom title, you were stuck in narrow corridors and rooms with demons; in Doom 2016 and Eternal, the demons are stuck in the room with you.

The one issue I have with Doom Eternal's atmosphere is that it seems to be deliberately designed to be as un-immersive as possible. I recall reading or hearing somewhere that this was a deliberate design choice, to remind the player that Doom Eternal is a video game. Compared to previous Doom games, you don't scavenge weapons and ammo from fallen enemies; there are bright glowing 1-ups floating in odd places, and pickups are all spinning icons, a la Quake III or Unreal Tournament. This isn't atrocious, but it is an odd design choice, in my opinion.

As for the platforming, Doom has always had platforming since 1993. However, some of the segments in Doom Eternal do feel added in solely for their own sake as opposed to being integral to navigating the level or finding secrets.
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Date Posted: May 24, 2020 @ 3:57am
Posts: 25