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"After beating the campaign and master levels multiple times I got used to the flow of Nightmare and I don't think the difficulty is the issue to the my "lack of fun" but the repetitive aspect of the game paired with other elements."
Anyways, back to your post. I agree with you, but I got used to that crap.
my face is red, veins bugle on my forehead
not literally, but damn
2016's look worked well but it's definitely the most monochromatic Doom. I think Eternal's looks good and is aesthetically closer to the original games. Doom has always had a bit of camp and Eternal embraces that in more ways than one.
Colorful ammo, yellow glowing question marks, bright green 1 up helmet, all HUD. These are just the first that come to mind.
I would be fine if this would be an "Arcade mode" like doom 2016 had, but sadly it is the base game.
HUD for example becomes much less colorful if you change it to the "amber" preset.
Anmo pickups can be turned down.
The secrets and stuff... immersion breaking stuff amiright?
On launch day I checked in the settings for changing ammo color and there was none or it was not a noticeable difference, I don't remember exactly. HUD none helps. The base one is perfect for tracking ability cooldown and stuff, but it looks too cartoonish, all do.
Now even if I want I can't check the settings due to some unfortunate events that influenced me to remove the game from my pc.