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Destroyer Blade is usually bad no matter the scenario, unless you have the mastery in which it can shred incredibly quickly with its piercing.
Heavy Cannon is a quick way to get glory kills on fodder. 2-4 shots will get them into a glory kill state most of the time. I don’t use Micro Missiles often cause I prefer the scope but it does some really good damage especially early into a playthrough.
Remote Detonation rockets are nice when you have the mastery for them with stunning demons, especially in areas with lots of fodder that need to be cleaned up fast.
The Unmaykr just sucks. It’s a cool inclusion but not worth it.
Combat Shotgun’s sticky bombs are useful in just about any stage of the game, being a free source of high damage from a safe distance without using excessive amounts of ammo. SSG requires you to get up close which can be a death sentence at times.
Nightmare might seem restrictive at first, but you can still use just about any weapons and mods you want and still get good results as long as you use them wisely.
but yeah, playing on high difficulty is not necessary, and sometimes easy|story mode is the way to go.
After beating the campaign and master levels multiple times I got used to the flow of Nightmare and I don't think the difficulty is the issue to the my "lack of fun" but the repetitive aspect of the game paired with other elements.
Maybe I'm numb to it from doing Ultra Nightmare but Nightmare mode itself isn't as hard as people think and is the more fun version to play when you know what you are doing.
Easier yes with the changes made with hazards like goo and radiation nightmare ovverral is still the same huge penaltys for damage taken
But I wouldn't say that any of the mods are useless.
The microwave beam is meant to finish off heavy or super heavy demons that are at low health, or to create an explosion by killing a fodder demon. It's not meant to be used for more than a few seconds at a time.
The destroyer blade can be charged while you're moving in mid-air, so you aren't completely immobile while using it. This mod probably takes more skill to use than any other mod, but it can be useful if you know how to use it.
I actually use the micro missiles a lot. They're a great finisher against standard heavy demons like the revenant and the hell knight. You can hit them with a ballista shot to stun them, and then finish them quickly with the micro missiles while they're stunned. Dumping all of your micro missile ammo onto a single demon that's at full health isn't really the smartest way to use it.
Remote detonate isn't really a DPS mod. It's more meant for crowd control, or stunning a demon. I prefer lock on burst since my playstyle is aggressive, but I've seen a lot of people use remote detonate effectively.
Can't disagree about the unmakyr, but I think it was mainly added as a throwback to DOOM 64 fans.
The combat shotgun and the super shotgun both have different purposes. The sticky bombs (which are usually the preferred mod) are great for fodder control, and dealing with weak points, if you choose to do that. The super shotgun is a good way to move around the map quickly, get high ground in a fight, refill your armor, and deal a lot of damage to heavy and super heavy demons at point blank range.
Nothing is useless, it just depends on your playstyle, and what you choose to use.
Yep pritty much i never use the Combat shotgun or micro missiles or destroyer blade or microwave beam... then i see other players use chrono strike with the meat hook and kill pinkies in one shot. . but i use a double jump and frag grenade to stagger then dash behind then SSG
Everyone is different its amazing what works..