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And so. In my first time, Doom behaved adequately, but when I replay it, trouble started with him. Not only that, he began to hang with the error "Blocked access to graphics equipment", so even at the level of "Taras Nabat" the first door opens every other time, and the re-opening is not allowed to make spawned demons behind it, and the button (where we first flush the water) does not respond to shots. Also at this level, a strange bug that tells me that I did not collect 2 items, although they are collected on the map and in the main menu. So same in subsequent levels not always disappears the wall after killing all mobs. And this is repeated time after time, restart after restart.
But errors and crashes can also easily be caused by outdated graphics drivers (update your graphics driver), running on weaker laptop-hardware (which isn't officially supported, but can work often) and the usage of overlays; Doom Eternal uses Vulkan and apparently it doesn't work well wiith some overlays. But especially updating your graphics driver fixes many problems. So, what OS, hardware and graphics driver version are you using while experiencing the "game breaking bugs"?
Those kind of issues are system/configuration related. Not the game.
Neither are correct.
200 hours here i didn't encounter serious bug.
Arbalest can shot through those barrier.
Sort of, it's not the same phenomenon though. In D16 it was an actual physics glitch, Eternal is due to the extra "padding" added around geometry to make the platforming more forgiving.
The only reason high FPS accentuates the effect in Eternal is because a speedrunner can issue more jump commands more quickly. The reason FPS effected it in 2016 was because momentum and physics were tied to the framerate.
Similar effects, but different causes.
I have to admit I did encounter some small bugs in campaign like getting stuck in the ground after a glory kill. Or clipping through the wall for a few seconds after I got pushed out.
Other than that I don't remember any major thing that happened to me.
Battlemode (multiplayer) this is another story.