DOOM Eternal

DOOM Eternal

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Why is this game so buggy?
You would think that for the amount of money people paid for it the least they could do is make sure it doesn't bug out causing you to have to restart the current section
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Showing 1-15 of 51 comments
ziontheGOAT May 9, 2020 @ 1:54pm 
Just because a game had one bug doesn't mean it is buggy.
alien_tickler May 9, 2020 @ 1:55pm 
If you think Eternal is buggy, well son you haven't played many games in your time.
Dimel May 9, 2020 @ 2:27pm 
Oooh, you can restart the section, I have bugs that do not allow me to complete the game, because they happen permanently.
mrtnptrs May 9, 2020 @ 2:35pm 
Originally posted by Dimel:
Oooh, you can restart the section, I have bugs that do not allow me to complete the game, because they happen permanently.
What permanent bugs are you talking about? Because I only had once that I had to restart a section, because a event didn't get triggered. Aside from that I was fully able to finish the game. So, what bugs are you talking about? Because I think this game is like really really stable with only a few bugs. Indeed much more stable than most games nowadays.
⛧Tanuki⛧ May 9, 2020 @ 2:45pm 
Originally posted by mrtnptrs:
Originally posted by Dimel:
Oooh, you can restart the section, I have bugs that do not allow me to complete the game, because they happen permanently.
What permanent bugs are you talking about? Because I only had once that I had to restart a section, because a event didn't get triggered. Aside from that I was fully able to finish the game. So, what bugs are you talking about? Because I think this game is like really really stable with only a few bugs. Indeed much more stable than most games nowadays.
I've had multiple game breaking bugs that caused crashes and required file integrity to be checked. Not sure why but this game is seriously bugged for some reason
Dimel May 9, 2020 @ 2:46pm 
Originally posted by mrtnptrs:
Originally posted by Dimel:
Oooh, you can restart the section, I have bugs that do not allow me to complete the game, because they happen permanently.
What permanent bugs are you talking about? Because I only had once that I had to restart a section, because a event didn't get triggered. Aside from that I was fully able to finish the game. So, what bugs are you talking about? Because I think this game is like really really stable with only a few bugs. Indeed much more stable than most games nowadays.

And so. In my first time, Doom behaved adequately, but when I replay it, trouble started with him. Not only that, he began to hang with the error "Blocked access to graphics equipment", so even at the level of "Taras Nabat" the first door opens every other time, and the re-opening is not allowed to make spawned demons behind it, and the button (where we first flush the water) does not respond to shots. Also at this level, a strange bug that tells me that I did not collect 2 items, although they are collected on the map and in the main menu. So same in subsequent levels not always disappears the wall after killing all mobs. And this is repeated time after time, restart after restart.
mrtnptrs May 9, 2020 @ 4:21pm 
Originally posted by Dimel:
Originally posted by mrtnptrs:
What permanent bugs are you talking about? Because I only had once that I had to restart a section, because a event didn't get triggered. Aside from that I was fully able to finish the game. So, what bugs are you talking about? Because I think this game is like really really stable with only a few bugs. Indeed much more stable than most games nowadays.

And so. In my first time, Doom behaved adequately, but when I replay it, trouble started with him. Not only that, he began to hang with the error "Blocked access to graphics equipment", so even at the level of "Taras Nabat" the first door opens every other time, and the re-opening is not allowed to make spawned demons behind it, and the button (where we first flush the water) does not respond to shots. Also at this level, a strange bug that tells me that I did not collect 2 items, although they are collected on the map and in the main menu. So same in subsequent levels not always disappears the wall after killing all mobs. And this is repeated time after time, restart after restart.
You're sure that some of those "bugs" aren't just you doing something wrong? Haha, I had that a few times and that only after 10 minutes I found what I did wrong. But hopefully the few bugs that are in the game will get fixed by the upcoming Update 1 and future updates.

But errors and crashes can also easily be caused by outdated graphics drivers (update your graphics driver), running on weaker laptop-hardware (which isn't officially supported, but can work often) and the usage of overlays; Doom Eternal uses Vulkan and apparently it doesn't work well wiith some overlays. But especially updating your graphics driver fixes many problems. So, what OS, hardware and graphics driver version are you using while experiencing the "game breaking bugs"?
Last edited by mrtnptrs; May 9, 2020 @ 4:25pm
GrimRJak May 9, 2020 @ 4:34pm 
It is indeed buggy,we can fly across the map by jumping on a slope ffs
Originally posted by GrimRJak:
It is indeed buggy,we can fly across the map by jumping on a slope ffs
thats a faulty mechanic imposed by the engine, same thing happened in 2016. not a bug.
Salamand3r- May 9, 2020 @ 4:58pm 
Originally posted by Ragged Raccoon:
Originally posted by mrtnptrs:
What permanent bugs are you talking about? Because I only had once that I had to restart a section, because a event didn't get triggered. Aside from that I was fully able to finish the game. So, what bugs are you talking about? Because I think this game is like really really stable with only a few bugs. Indeed much more stable than most games nowadays.
I've had multiple game breaking bugs that caused crashes and required file integrity to be checked. Not sure why but this game is seriously bugged for some reason

Those kind of issues are system/configuration related. Not the game.

Originally posted by Weaponized Autism:
Originally posted by GrimRJak:
It is indeed buggy,we can fly across the map by jumping on a slope ffs
thats a faulty mechanic imposed by the engine, same thing happened in 2016. not a bug.

Neither are correct.
Originally posted by Salamand3r-:
Originally posted by Ragged Raccoon:
I've had multiple game breaking bugs that caused crashes and required file integrity to be checked. Not sure why but this game is seriously bugged for some reason

Those kind of issues are system/configuration related. Not the game.

Originally posted by Weaponized Autism:
thats a faulty mechanic imposed by the engine, same thing happened in 2016. not a bug.

Neither are correct.
isn't it the momentum thats a result of high frames that launches you up?
lackesis May 9, 2020 @ 5:15pm 
Originally posted by Al Bundy:
You would think that for the amount of money people paid for it the least they could do is make sure it doesn't bug out causing you to have to restart the current section

200 hours here i didn't encounter serious bug.
Arbalest can shot through those barrier.
Salamand3r- May 9, 2020 @ 5:17pm 
Originally posted by Weaponized Autism:
Originally posted by Salamand3r-:

Those kind of issues are system/configuration related. Not the game.



Neither are correct.
isn't it the momentum thats a result of high frames that launches you up?

Sort of, it's not the same phenomenon though. In D16 it was an actual physics glitch, Eternal is due to the extra "padding" added around geometry to make the platforming more forgiving.

The only reason high FPS accentuates the effect in Eternal is because a speedrunner can issue more jump commands more quickly. The reason FPS effected it in 2016 was because momentum and physics were tied to the framerate.

Similar effects, but different causes.
Originally posted by Salamand3r-:
Originally posted by Weaponized Autism:
isn't it the momentum thats a result of high frames that launches you up?

Sort of, it's not the same phenomenon though. In D16 it was an actual physics glitch, Eternal is due to the extra "padding" added around geometry to make the platforming more forgiving.

The only reason high FPS accentuates the effect in Eternal is because a speedrunner can issue more jump commands more quickly. The reason FPS effected it in 2016 was because momentum and physics were tied to the framerate.

Similar effects, but different causes.
i see, i thought it was like 2016. better off this way. yeah thats why they use the slowmo wheel a lot.
PycassoClaudiu May 9, 2020 @ 5:54pm 
I haven't had a single crash.
I have to admit I did encounter some small bugs in campaign like getting stuck in the ground after a glory kill. Or clipping through the wall for a few seconds after I got pushed out.
Other than that I don't remember any major thing that happened to me.
Battlemode (multiplayer) this is another story.
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Date Posted: May 9, 2020 @ 12:52pm
Posts: 51