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most i would pay for a game is 30. In reality there is so much else to play or do outside of gaming that i can wait for every game to drop to 15 before i buy.
And when it's 15, its fully patched and bug free....
The only real problem with DE is amount of bugs on release. Gameplay wise it's million times better than 2016.
Yeah it's good
If it was selling, it wouldn't need this kind of sale so soon. RDR2 did the same thing.
I just don't get the kids that show up and go "nu-uh, like wut I like. dey did a gud." And of course the game is terrible and broken and everyone else hates it.
It ain't overrated
It's sold about twice as many copies, in under two months, as Doom (2016) did in the first year. And that's after Doom (2016) went under $20 several times in those two years. That's also *just* on Steam, and doesn't count all the physical and collectors edition copies that are Bethnet versions - which wasn't a launch option for Doom (2016).
Digital distribution sales aren't like retail sales where they are used to clear out inventory to make room for new things. They don't "need" to put low volume products on sale if they aren't performing. There's no overhead, no warehousing costs, nothing. Those kinds of classical sales models like "it's not selling, so put it on sale" aren't a driving force in digital distribution, and to attempt to apply them in the same way is erroneous at best, dishonest at worst.
Still way fewer, and far less severe, bugs than Doom (2016) had - like the one that triggered OCP/OVP on some motherboards and hard shut down your system, generally for 5-10 minutes unless you cleared your CMOS. Myself and one of the other main troubleshooters from the Doom (2016) forums have actually been lamenting the lack of widespread client-side bugs in Eternal - we used to have fun figuring out solutions.