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Feels too video gamey.
Correct - it was running across open space and hoping that it worked.
I literally described that.
Typically while dodging lost souls.
There are no difficult jumps required for main progression. I think you are missing something that's right near the center of your view (yes I read your other thread).
I've seen multiple videos of that step and don't see anything missing, if I try get anything near to to the "lance tip" I get stuck on it and I have to reload a checkpoint, go back to kill the arachnoid, punch the block, pick the power cell to fire the lance,,,, instead if I try to jump from the "shoulder", I'm too far and I don't make the jump, so I'm stuck
Also, given how much jumping, dashing, and swinging you do in battles, it makes sense that you'd have a bit of platforming every once in a while to break things up since jumping around, dashing, and swinging from bars is how you move during the battles anyways. That way, you maintain that same momentum you had during battle while moving from one battle to the next so you're not zipping around the room like a bat out of hell during a battle and then just calmly walking to the next encounter.
It also allows for a lot more freedom in level design as you're not forced as a level designer to put stairs or ascending ledges for the player to move up or down to reach the next area if you can just put in some floating platforms to jump across or walls to climb to add more variety in how the map is put together and how you traverse it.
Personally, I'd much rather be jumping and swinging across huge chasms from one battle to the next as I find it much more entertaining than just walking up some stairs and around the corner to the next encounter. The controls in Doom Eternal are so tight that it feels like a waste not to put in a little bit of platforming to make use of them.
Timecode 35:20.
https://youtu.be/y8MoP6ookvk?t=35m20s
There's a bar and a dash refill. Super easy, even with bad timing like this guy used.
I know, it seems easy, but if I try to jump from there, I end inside the model of the scenario and load a checkpoint, so I need to jump from further away.