DOOM Eternal

DOOM Eternal

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Chainsaw values and is it worth it on large demons?
So, with the Chainsaw in the game, enemies are either 1 fuel point or 3, with no middle ground.
I wonder why they didn't add a 2 value to some of these enemies.
the one makes sense for me with the zombies, possessed marines, and gargoyles, but it makes less sense to me that a Prowler takes 3, the same as a Mancubus or Hellknight.
I personally feel that Prowlers, Whiplashes, and carcasses should be a 2 value.

As well, is there any benefit, apart from an instant kill, to chainsaw heavier demons over smaller ones?
Do you get the same amount, or more, ammo from a heavy demon as compared to 3 fodder demons?
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Showing 1-15 of 15 comments
Jim Lahey Apr 5, 2020 @ 7:53pm 
It's worth it if you feel it is worth the satisfaction of cutting a large enemy down like a tree trunk for the fun factor.
ImHelping Apr 5, 2020 @ 8:19pm 
Getting into the mindset of "save fuel to chainsaw something important" will get you killed when you deal with awkward backpeddaling design. Like how 3 fuel won't let you chainsaw a baron anymore.

As such "The feeling of satisfaction" where it counts, is gone. You can only chainsaw middle of the road demons now.

Meanwhile, if you the crucible on a Baron you feel like a wasteful idiot.

Instead, treat banked chainsaw fuel as a sign to go hog wild with spray n pray because you don't need to wait on your regenerating chainsaw pip to carve up a fresh imp or zombie. Which will also let you kill barons faster.
Last edited by ImHelping; Apr 5, 2020 @ 8:21pm
Vathek1 Apr 5, 2020 @ 8:28pm 
You get the same amount of dropped ammo from chainsawing any demon, big or small. However, being able to insta-kill dangerous heavy demons like Hell Knights, Barons of Hell, and Whiplashes is quite useful since you usually don't want to leave those running around for too long --especially not the Sneks, which can and will mess you your jumps and dashes with their medium range attacks.

Still, I agree with ImHelping that saving chainsaw fuel just to deal with the heavier demons isn't wise. If you already have 3 chainsaw fuel and run into a Baron, chainsaw his arse--by the time you run low on ammo, your 1 pip of fuel will have regenerated so you can chainsaw an Imp, Zombie, or Gargoyle.

I also wouldn't say that using the Crucible on a Baron is wasteful--those damned things are dangerous in tight spaces and can take a lot of ammo to put down. Using the sword on a Whiplash does feel very wasteful, though as they really are not very tanky at all.
Hugh_Mung_Bean Apr 6, 2020 @ 12:16am 
Originally posted by Vathek1:
You get the same amount of dropped ammo from chainsawing any demon, big or small. However, being able to insta-kill dangerous heavy demons like Hell Knights, Barons of Hell, and Whiplashes is quite useful since you usually don't want to leave those running around for too long --especially not the Sneks, which can and will mess you your jumps and dashes with their medium range attacks.

Still, I agree with ImHelping that saving chainsaw fuel just to deal with the heavier demons isn't wise. If you already have 3 chainsaw fuel and run into a Baron, chainsaw his arse--by the time you run low on ammo, your 1 pip of fuel will have regenerated so you can chainsaw an Imp, Zombie, or Gargoyle.

I also wouldn't say that using the Crucible on a Baron is wasteful--those damned things are dangerous in tight spaces and can take a lot of ammo to put down. Using the sword on a Whiplash does feel very wasteful, though as they really are not very tanky at all.

You can't chainsaw super heavies, of which the baron is one. And you get roughly 50% more ammo for chainsawing a heavy (using shotgun shells as an example, 10 for fodder, 15 for heavy, at least from what I have observed). I find it useful to save fuel, chainsaw a heavy early on, then use the self-refuel to keep chainsawing fodder til I clear up to another fuel can, make sure I have it refueled before picking up that can. This way, you can chainsaw a heavy with every second can you find, and dont have ammo problems generally. That said, this is easiest to implement on the first mission. Chainsaw the first spider, get 2 cans, kill the second, chainsaw the third, kill the 4th and 5th, chainsaw the 6th, kill the 7th (who is also the easiest if you flank right, shoot his turret with prec scope, and sticky him from range). Alternatively, chainsaw spider 2 and backtrack for fuel for spider 3
Supa Apr 6, 2020 @ 12:48am 
Originally posted by AVvVW7:
I save 3 chainsaw fuel whenever I can since it's cool to use on bigger enemies. Why does everyone play games in the most boring, efficient way possible.
I that find it the opposite.

Using it on bigger demons being actually more efficient. Many encounters drag on or become more difficult than they would normally be because you leave a big enemy alive for too long. With chainsaw you can just instantly get rid of that specific demon and make the fights considerably faster especially in the early game. The best examples are you being able to kill them right after spawning once you memorize the spawns but this also requires you to manage your fuel usage instead of spamming it on fodder which also begs for better ammo management.
Steppenwolf Apr 6, 2020 @ 1:20am 
Originally posted by Supa:
Originally posted by AVvVW7:
I save 3 chainsaw fuel whenever I can since it's cool to use on bigger enemies. Why does everyone play games in the most boring, efficient way possible.
I that find it the opposite.

Using it on bigger demons being actually more efficient. Many encounters drag on or become more difficult than they would normally be because you leave a big enemy alive for too long. With chainsaw you can just instantly get rid of that specific demon and make the fights considerably faster especially in the early game. The best examples are you being able to kill them right after spawning once you memorize the spawns but this also requires you to manage your fuel usage instead of spamming it on fodder which also begs for better ammo management.


Yeah but the biggest threats are the ones you cannot chainsaw like doomhunter, baron, marauder (♥♥♥♥♥♥ is immune to the crucible even) and tyrant. I usually do some quick AOE dmg then focus on the biggest threat and use chainsaw for ammo. Also a lot of people forget that the chainsaw is the same as glory kill = you are immune to dmg for the duration, I admit its hard to time it so its mostly just luck but it can save your ass.
pablonesmrtelny Apr 6, 2020 @ 1:22am 
Prowler takes 3? Wow. That is a bit too much since it takes just one double barrel to take him down.
Vathek1 Apr 6, 2020 @ 1:35am 
Originally posted by Hugh_Mung_Bean:
You can't chainsaw super heavies, of which the baron is one. And you get roughly 50% more ammo for chainsawing a heavy (using shotgun shells as an example, 10 for fodder, 15 for heavy, at least from what I have observed).
You are right about the Barons; I never actually tried chainsawing one. I probably mixed them up with the Dreadknights, since they do look a bit similar. As for getting more ammo from chainsawing heavies versus fodder, I've never noticed that at all, but I'll take your word for it!

Nevertheless, given how small max ammo capacities are in this game, does getting 5 extra shells really make that much difference? After all, instead of spending 3 chainsaw fuel to eviscerate one heavy demon for 15 shotgun shells and possibly not be able to collect all of them (because you have, say, 12 shells left), I think it's better to chainsaw one zombie, get ten shells (and a bunch of other ammo that will exceed your capacity and quickly disappear), then chainsaw another to get another 10 shells when you're running low again.

The fact that we are even discussing this shows that there isn't only one way to play Doom Eternal, as some people have been complaining about recently, and that the tactics players can use for each encounter are more varied than some of the detractors claimed. What makes the game different from Doom 2016 in this regard is that Doom Eternal gives us a full set of tools very early in the game, whereas Doom 2016 and the preceding games tended to dole out new weapons, powerups, etc. far more sparingly.
pablonesmrtelny Apr 6, 2020 @ 2:01am 
Originally posted by Vathek1:
Originally posted by Hugh_Mung_Bean:
You can't chainsaw super heavies, of which the baron is one. And you get roughly 50% more ammo for chainsawing a heavy (using shotgun shells as an example, 10 for fodder, 15 for heavy, at least from what I have observed).
You are right about the Barons; I never actually tried chainsawing one. I probably mixed them up with the Dreadknights, since they do look a bit similar. As for getting more ammo from chainsawing heavies versus fodder, I've never noticed that at all, but I'll take your word for it!

Nevertheless, given how small max ammo capacities are in this game, does getting 5 extra shells really make that much difference? After all, instead of spending 3 chainsaw fuel to eviscerate one heavy demon for 15 shotgun shells and possibly not be able to collect all of them (because you have, say, 12 shells left), I think it's better to chainsaw one zombie, get ten shells (and a bunch of other ammo that will exceed your capacity and quickly disappear), then chainsaw another to get another 10 shells when you're running low again.

The fact that we are even discussing this shows that there isn't only one way to play Doom Eternal, as some people have been complaining about recently, and that the tactics players can use for each encounter are more varied than some of the detractors claimed. What makes the game different from Doom 2016 in this regard is that Doom Eternal gives us a full set of tools very early in the game, whereas Doom 2016 and the preceding games tended to dole out new weapons, powerups, etc. far more sparingly.
There are tons of tactics for sure. I am rocking on nightmare and still I am often forgotting to use the chaingun and blood punch both of which are insanely powerful tools.
baraboolka Apr 6, 2020 @ 2:56am 
According to the new mechanics, the chainsaw has only one purpose - the extraction of ammunition. Unfortunately that's all. And this suggests that the player will use the chainsaw very often, especially at early levels, so the game will not let you accumulate three saws for big monsters.
pablonesmrtelny Apr 6, 2020 @ 3:05am 
Originally posted by baraboolka:
According to the new mechanics, the chainsaw has only one purpose - the extraction of ammunition. Unfortunately that's all. And this suggests that the player will use the chainsaw very often, especially at early levels, so the game will not let you accumulate three saws for big monsters.
That is not quite true.
You can find yourself in many positions in the game and the fact that you can kill a bigger demon with more chainsaw charges can make a big difference.

Of course optimally you should keep your ammo high and kill demons with guns because even bigger demons die in seconds under fire but if you are positionally forced to use too much ammo and a big demon gets in your face it is the chainsaw that can be your saviour.
Rotiart Apr 6, 2020 @ 3:43am 
Originally posted by ImHelping:
Meanwhile, if you the crucible on a Baron you feel like a wasteful idiot.
I disagree. I feel like Barons have been moved up in stature in comparison to previous games. Before they were just hard demons, now they're more akin to minibosses, like the Marauder or Tyrant, however weaker than both. I never hesitate to bisect Barons with the crucible.
Sad Pug Apr 6, 2020 @ 3:50am 
It's only worth it on large demons when you have problem with them.
Like for example when you're afraid cyber mancubus will use his bullcrap AOE attack after blood punch, just chainsaw him instead.

Other than that... I guess for fun to see fear in their eyes when they get chainsawed.
Except mancubus, it's probably the most disappointing one to chainsaw.
Nucleus Apr 6, 2020 @ 5:32am 
Saving fuel drops to kill heavy demons is pretty damn cool and makes the chainsaw less of a get out of jail free card from any strong demon like it was in DOOM 2016 but more of a strategic tool used to clear like 2 heavy demons per level or so. You can freely use it on fodder a bunch or save it up for a big one which forces you into a different playstyle unlike DOOM 2016 where no ammo of any kind was an issue be it chainsaw fuel or regular bullets. Its a high risk high reward play to chainsaw heavy demons in this game and I love it.
Cheerows Apr 6, 2020 @ 5:35am 
I'll tell you what I did. I only used chainsaw when I felt like it, didn't even check my ammo and I never ran out of chainsaw fuel or ammo but I only used it on zombie guys/soldiers or imps
Edit: Use it on bigger ones if you want, you'll perform better when you are having fun ^^ the fuel recharges if you consume all of it anyway
Last edited by Cheerows; Apr 6, 2020 @ 5:36am
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Date Posted: Apr 5, 2020 @ 7:22pm
Posts: 15