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As such "The feeling of satisfaction" where it counts, is gone. You can only chainsaw middle of the road demons now.
Meanwhile, if you the crucible on a Baron you feel like a wasteful idiot.
Instead, treat banked chainsaw fuel as a sign to go hog wild with spray n pray because you don't need to wait on your regenerating chainsaw pip to carve up a fresh imp or zombie. Which will also let you kill barons faster.
Still, I agree with ImHelping that saving chainsaw fuel just to deal with the heavier demons isn't wise. If you already have 3 chainsaw fuel and run into a Baron, chainsaw his arse--by the time you run low on ammo, your 1 pip of fuel will have regenerated so you can chainsaw an Imp, Zombie, or Gargoyle.
I also wouldn't say that using the Crucible on a Baron is wasteful--those damned things are dangerous in tight spaces and can take a lot of ammo to put down. Using the sword on a Whiplash does feel very wasteful, though as they really are not very tanky at all.
You can't chainsaw super heavies, of which the baron is one. And you get roughly 50% more ammo for chainsawing a heavy (using shotgun shells as an example, 10 for fodder, 15 for heavy, at least from what I have observed). I find it useful to save fuel, chainsaw a heavy early on, then use the self-refuel to keep chainsawing fodder til I clear up to another fuel can, make sure I have it refueled before picking up that can. This way, you can chainsaw a heavy with every second can you find, and dont have ammo problems generally. That said, this is easiest to implement on the first mission. Chainsaw the first spider, get 2 cans, kill the second, chainsaw the third, kill the 4th and 5th, chainsaw the 6th, kill the 7th (who is also the easiest if you flank right, shoot his turret with prec scope, and sticky him from range). Alternatively, chainsaw spider 2 and backtrack for fuel for spider 3
Using it on bigger demons being actually more efficient. Many encounters drag on or become more difficult than they would normally be because you leave a big enemy alive for too long. With chainsaw you can just instantly get rid of that specific demon and make the fights considerably faster especially in the early game. The best examples are you being able to kill them right after spawning once you memorize the spawns but this also requires you to manage your fuel usage instead of spamming it on fodder which also begs for better ammo management.
Yeah but the biggest threats are the ones you cannot chainsaw like doomhunter, baron, marauder (♥♥♥♥♥♥ is immune to the crucible even) and tyrant. I usually do some quick AOE dmg then focus on the biggest threat and use chainsaw for ammo. Also a lot of people forget that the chainsaw is the same as glory kill = you are immune to dmg for the duration, I admit its hard to time it so its mostly just luck but it can save your ass.
Nevertheless, given how small max ammo capacities are in this game, does getting 5 extra shells really make that much difference? After all, instead of spending 3 chainsaw fuel to eviscerate one heavy demon for 15 shotgun shells and possibly not be able to collect all of them (because you have, say, 12 shells left), I think it's better to chainsaw one zombie, get ten shells (and a bunch of other ammo that will exceed your capacity and quickly disappear), then chainsaw another to get another 10 shells when you're running low again.
The fact that we are even discussing this shows that there isn't only one way to play Doom Eternal, as some people have been complaining about recently, and that the tactics players can use for each encounter are more varied than some of the detractors claimed. What makes the game different from Doom 2016 in this regard is that Doom Eternal gives us a full set of tools very early in the game, whereas Doom 2016 and the preceding games tended to dole out new weapons, powerups, etc. far more sparingly.
You can find yourself in many positions in the game and the fact that you can kill a bigger demon with more chainsaw charges can make a big difference.
Of course optimally you should keep your ammo high and kill demons with guns because even bigger demons die in seconds under fire but if you are positionally forced to use too much ammo and a big demon gets in your face it is the chainsaw that can be your saviour.
Like for example when you're afraid cyber mancubus will use his bullcrap AOE attack after blood punch, just chainsaw him instead.
Other than that... I guess for fun to see fear in their eyes when they get chainsawed.
Except mancubus, it's probably the most disappointing one to chainsaw.
Edit: Use it on bigger ones if you want, you'll perform better when you are having fun ^^ the fuel recharges if you consume all of it anyway