DOOM Eternal

DOOM Eternal

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Can someone tell me what makes a "DOOM" game ?
The first games are basically just linear fps games made in the 90s with a lack of mechanics. And what do you do there? Shoot demons.

Lack of mechanics means no jumping, vertical aiming etc. Basically the basics of modern day fps games, and yes, before you say it. I know it was made in the 90s and is really old and back in those days it was a high quality game.
最后由 i have 2026 vision fear me 编辑于; 2020 年 3 月 25 日 上午 7:58
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正在显示第 16 - 30 条,共 44 条留言
(N☆G) Jackal ★JJ★ 2020 年 3 月 24 日 下午 3:02 

It is a heavy focus.....
Every level has some jumping puzzle and some of them have numerous ones.
Hell the Doom Hunter level is almost nothing BUT platforming.

Yeah, the majority of the game is still killing demons but to say there isnt a heavy emphasis on the platforming is just..... silly.
True i feel like they did it too heavy with the platforming, it's good that they're trying out new things so hopefully they do see what they could improve upon. And also when you dash into the walls you sometimes just automatically jump of aswell so they need to fix that.

Yeah, I have literally gotta to places i wasnt suppose to because of that.... lol

Anyways, im not trying to say doom eternal isnt a good game, i think its a great game but an 'okay' doom game due to platforming focus and story. Doom 3 had a story but i mean... basically the same story as the original dooms put into cutscenes with a more movie like plot... here there was a direct pull in a different direction.
Pilot 2020 年 3 月 24 日 下午 3:04 
引用自 Squiddo
引用自 Connatic
People are just trying to making their opinions "objective facts", by stating nebulous things like, "not a true Doom game".

Doom got a reboot in 2016 and it was great. The sequel cranked up the aspects that made it fun and unique. Some people think thats too much, but it doesn't mean it's not a "Doom Game".

Heck, after the original Dooms became popular, for a while, every FPS after that was called a Doom Clone.

Yeah, everyone's a big Mauler Bomber Guy essay person nowadays, it's all plothole here, ojectively bad there, such a negative place steam discussions became and all I look for is how to properly beat the snek guys real fast like quase that Y to my equation is driving me mad.

best way to beat snek boi

1:grab lasgun

2:shoot beamy mod

3: explode snek

ur welcm
Filthy Cur 2020 年 3 月 24 日 下午 3:11 
Well apparently some people think they control the definition of what a DooM game is, even though what i can gather from the old doom games is that it's a game about being a badass and shooting demons. Maybe it's too hard for them or something ?

Perhaps, but it's always hard to tell when driving through bat country, having to dodge all those opinions swooping and screeching and diving around.

Also, the current state of affairs is probably inducing a fair amount of cabin fever on the populace.
MarkedMarkyMark 2020 年 3 月 24 日 下午 3:41 
引用自 Pilot
引用自 Squiddo

Yeah, everyone's a big Mauler Bomber Guy essay person nowadays, it's all plothole here, ojectively bad there, such a negative place steam discussions became and all I look for is how to properly beat the snek guys real fast like quase that Y to my equation is driving me mad.

best way to beat snek boi

1:grab lasgun

2:shoot beamy mod

3: explode snek

ur welcm

Oooh I never used the microwave thingie, great! I was using the rocket lockon thing but it still takes a bit to fully lock on and thats enough for them to whip my behind a bit.
BigRiddimMariachi 2020 年 3 月 24 日 下午 4:07 
You shoot ♥♥♥♥ till it stops shooting back. Get a hold of that concept and then the story is extra. The hell do you mean "Lack mechanics" DooM literally was the invention of the First Person Shooter genre of video games. If it wasn't for DooM then COD would be nonexistant. Have appreciation for a series that was always cutting edge technology and genre inducing. Not just in the Video Game world but in the music industry too. You know theres an entire sub-genre of metal music literally called Doom Metal right?
(N☆G) Jackal ★JJ★ 2020 年 3 月 24 日 下午 4:15 
引用自 BigRiddimMariachi
You shoot ♥♥♥♥ till it stops shooting back. Get a hold of that concept and then the story is extra. The hell do you mean "Lack mechanics" DooM literally was the invention of the First Person Shooter genre of video games. If it wasn't for DooM then COD would be nonexistant. Have appreciation for a series that was always cutting edge technology and genre inducing. Not just in the Video Game world but in the music industry too. You know theres an entire sub-genre of metal music literally called Doom Metal right?

Doom was not the invention of FPS genre lol. Not even Wolfenstein was.
AscendedViking7 2020 年 3 月 24 日 下午 4:19 
引用自 BigRiddimMariachi
You shoot ♥♥♥♥ till it stops shooting back. Get a hold of that concept and then the story is extra. The hell do you mean "Lack mechanics" DooM literally was the invention of the First Person Shooter genre of video games. If it wasn't for DooM then COD would be nonexistant. Have appreciation for a series that was always cutting edge technology and genre inducing. Not just in the Video Game world but in the music industry too. You know theres an entire sub-genre of metal music literally called Doom Metal right?

Doom was not the invention of FPS genre lol. Not even Wolfenstein was.
Doom and Wolfenstein just popularized it.
Berghain 2020 年 3 月 24 日 下午 4:26 
引用自 i have 2020 vision fear me
The first games are basically just linear fps games made in the 90s with a lack of mechanics. And what do you do there? Shoot demons.


All I needed, to be honest.
I'll leave battlepass-like mechanics, collectibles and all the excessive jumping around for the current generation.
i have 2026 vision fear me 2020 年 3 月 24 日 下午 4:27 
引用自 BigRiddimMariachi
You shoot ♥♥♥♥ till it stops shooting back. Get a hold of that concept and then the story is extra. The hell do you mean "Lack mechanics" DooM literally was the invention of the First Person Shooter genre of video games. If it wasn't for DooM then COD would be nonexistant. Have appreciation for a series that was always cutting edge technology and genre inducing. Not just in the Video Game world but in the music industry too. You know theres an entire sub-genre of metal music literally called Doom Metal right?
That's a bit too much of fanboying, but it what mechanics i mean it lacked is; jumping, vertical aim. Basics to games nowadays. And yes i understand it was made in the 90s and was a high quality game back in the day, but i mean compared to games nowadays.
Bigger Iron 2020 年 3 月 24 日 下午 6:38 
引用自 BigRiddimMariachi
Not just in the Video Game world but in the music industry too. You know theres an entire sub-genre of metal music literally called Doom Metal right?

This doesn't check out. Doom Metal is from the 80s and is mostly influenced by Black Sabbath's music from the 70s. You know Doom was released in 93?

On topic, classic and modern Doom is very different in terms of core gameplay:

Doom 1/2 - pre-placed enemies in relatively complicated environments. Low mobility of the player (not even a real jump) except for fast running. Gameplay is based on exploration mixed with combat at all times, you're constantly put in different situations because of the terrain, enemy types and positioning. Very memorable levels and many unique scenarios (think of all the John Romero maps) despite simple combat mechanics.

Doom 3 - don't care

Doom 2016/Eternal - most serious combat involves monsters warping in to a large open arena. Extremely high player mobility. Gameplay based on having really cool arena battles, kind of like a high budget Painkiller game with a Doom theme (I mean this positively). However the levels kind of blend in together, the placement of platforms/jump pads and types of enemies obviously make a bit of a difference to each battle but you are always doing that combat dance thing, luckily it's fun.


Personally I prefer the classic style (it also holds up very well after 25 years with just a source port to make it run well on a modern machine and maybe add mouselook) but I'm also having lots of fun with Eternal. Doom 2 is already the best classic Doom and it has endless fresh content thanks to player-made WADs.

Chances are a new Doom trying to closely follow the classics would be bad, there would be a lot more mobility and because of that the level layout and enemy positioning would not be as important (and that is a core strength of classic Doom).

And who says a series of games can never change? Remember how everyone disowned Resident Evil 4 because it changed everything compared to 3, and now it's considered the best in the series?
paulmalmsteen 2020 年 3 月 24 日 下午 7:30 
Some of the things that made Doom games "Doom games", in my opinion, is a combination of,

1.) The gameplay taking precedence over the story and the story being about as simple as "sole marine takes on hordes of demons and wins." The game takes on a quasi self-aware attitude towards the game's events and it doesn't take itself too seriously. It's not meant to be super realistic as some of the main inspiration for the original games came from things like the film The Evil Dead.

2.) Fast-paced gameplay that relies on dodging tons of enemies and incoming enemy fire with mobility playing a vital role

3.) Enough enemies to feel like you're swimming in an endless ocean of them

4.) Guns, bigger guns, REALLY big guns, and lots of explosions

5.) Guts and gore for days

6.) A really badass, adrenaline rush inducing soundtrack

7.) Well-crafted levels that provide a good balance of both tons of action, but also a decent amount of exploration and secrets to uncover.

8.) Elements of the game that are very edgy and things done deliberately to irritate people who are easily offended. The whole "I don't give a ♥♥♥♥" attitude is a huge element of Doom. Doom has always been a sort of "counter-cultural" icon in gaming.


In other words, Doom games are fast-paced shooters about a badass marine taking on seemingly endless hordes of demons with outrageously big guns and explosions set to a heavy metal soundtrack that doesn't take itself too seriously and isn't afraid to flip off anyone that wants to complain about what it chooses to be, ultimately prioritizing fun over everything else.


As far as I can tell, Doom Eternal nailed all of these.
最后由 paulmalmsteen 编辑于; 2020 年 3 月 24 日 下午 7:31
(SP)War4Ever 2020 年 3 月 24 日 下午 7:40 
To me it's always been about tight gunplay and speed. I.E. the only non DOOM, DOOM game for me was DOOM 3.

Some people either just find the new age content too overwhelming or are living with serious rose tinted nostalgia glasses. DOOM 1 and 2 were just mow do the 2D spirtes while strafing real fast, DOOM 2016 was mow down the Demons while circle strafing and jumping/mounting ledges 24/7, DOOM Eternal is DOOM 2016 but with more jumping and less circle strafing.

You move fast and shoot demons, it's DOOM to me.
dat_potatoe 2020 年 3 月 24 日 下午 7:44 
引用自 i have 2020 vision fear me
The first games are basically just linear fps games made in the 90s with a lack of mechanics. And what do you do there? Shoot demons.

Well that's irritating...

They're about as non-linear as you can get while still being start-to-end. The maps have several aspects of backtracking, diverging pathing, and wrapping in on each other. DooM 2016 gets bashed for just funneling you from start to finish on most of the maps, and locking you in unavoidable arenas along the way.

The way the combat is designed is also very different. In the originals you move *literally* around twice as fast, and there are far more on-screen enemies shooting more projectiles, so you bob and weave through everything. In addition there are way less arenas spawning enemies over and over, and tons of intelligently placed enemies throughout the map and full freedom to travel almost anywhere you want, so you can ignore a fight and come back to it later with more resources.

引用自 Squiddo
but Quake 1 was just Doom tbh

Quake is a vastly different game.
最后由 dat_potatoe 编辑于; 2020 年 3 月 24 日 下午 7:47
Wh1te_Substance 2020 年 3 月 24 日 下午 7:52 
Freedom to play with whatever gun you like with sufficient ammo. You know what's ironic? Classic doom games with mods where your just facing bigger numbers of enemies with sufficient ammo and weapon variety is just a blast, where the only true challenge is figuring out what weapon you LIKE to use next.

Seems to be the Bethesda curse, where classic doom modders can actually put out addons that keep pulling you into playing more, where almost every game Bethesda is a part of is just not that great.
(SP)War4Ever 2020 年 3 月 24 日 下午 7:59 
引用自 Wh1te_Substance
Freedom to play with whatever gun you like with sufficient ammo. You know what's ironic? Classic doom games with mods where your just facing bigger numbers of enemies with sufficient ammo and weapon variety is just a blast, where the only true challenge is figuring out what weapon you LIKE to use next.

Seems to be the Bethesda curse, where classic doom modders can actually put out addons that keep pulling you into playing more, where almost every game Bethesda is a part of is just not that great.

But the game is great, just like its 2016 counterpart, a vocal minority crying on the steam forums does not a bad game make. 2016 Nailed it out of the park, Eternal 4 years later also nails it out of the park. Really unfortunate that some of you are having such a bad time but the game is factually a massive success already. So even if you do not like it, the game is a good game.

Not everyone can enjoy everything and that's fair. I hate Fortnite, but that does not mean Fortnite is a bad game. Bad games fail, good games succeed it really is that simple.
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发帖日期: 2020 年 3 月 24 日 下午 2:35
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