安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yeah, I have literally gotta to places i wasnt suppose to because of that.... lol
Anyways, im not trying to say doom eternal isnt a good game, i think its a great game but an 'okay' doom game due to platforming focus and story. Doom 3 had a story but i mean... basically the same story as the original dooms put into cutscenes with a more movie like plot... here there was a direct pull in a different direction.
best way to beat snek boi
1:grab lasgun
2:shoot beamy mod
3: explode snek
ur welcm
Perhaps, but it's always hard to tell when driving through bat country, having to dodge all those opinions swooping and screeching and diving around.
Also, the current state of affairs is probably inducing a fair amount of cabin fever on the populace.
Oooh I never used the microwave thingie, great! I was using the rocket lockon thing but it still takes a bit to fully lock on and thats enough for them to whip my behind a bit.
Doom was not the invention of FPS genre lol. Not even Wolfenstein was.
All I needed, to be honest.
I'll leave battlepass-like mechanics, collectibles and all the excessive jumping around for the current generation.
This doesn't check out. Doom Metal is from the 80s and is mostly influenced by Black Sabbath's music from the 70s. You know Doom was released in 93?
On topic, classic and modern Doom is very different in terms of core gameplay:
Doom 1/2 - pre-placed enemies in relatively complicated environments. Low mobility of the player (not even a real jump) except for fast running. Gameplay is based on exploration mixed with combat at all times, you're constantly put in different situations because of the terrain, enemy types and positioning. Very memorable levels and many unique scenarios (think of all the John Romero maps) despite simple combat mechanics.
Doom 3 - don't care
Doom 2016/Eternal - most serious combat involves monsters warping in to a large open arena. Extremely high player mobility. Gameplay based on having really cool arena battles, kind of like a high budget Painkiller game with a Doom theme (I mean this positively). However the levels kind of blend in together, the placement of platforms/jump pads and types of enemies obviously make a bit of a difference to each battle but you are always doing that combat dance thing, luckily it's fun.
Personally I prefer the classic style (it also holds up very well after 25 years with just a source port to make it run well on a modern machine and maybe add mouselook) but I'm also having lots of fun with Eternal. Doom 2 is already the best classic Doom and it has endless fresh content thanks to player-made WADs.
Chances are a new Doom trying to closely follow the classics would be bad, there would be a lot more mobility and because of that the level layout and enemy positioning would not be as important (and that is a core strength of classic Doom).
And who says a series of games can never change? Remember how everyone disowned Resident Evil 4 because it changed everything compared to 3, and now it's considered the best in the series?
1.) The gameplay taking precedence over the story and the story being about as simple as "sole marine takes on hordes of demons and wins." The game takes on a quasi self-aware attitude towards the game's events and it doesn't take itself too seriously. It's not meant to be super realistic as some of the main inspiration for the original games came from things like the film The Evil Dead.
2.) Fast-paced gameplay that relies on dodging tons of enemies and incoming enemy fire with mobility playing a vital role
3.) Enough enemies to feel like you're swimming in an endless ocean of them
4.) Guns, bigger guns, REALLY big guns, and lots of explosions
5.) Guts and gore for days
6.) A really badass, adrenaline rush inducing soundtrack
7.) Well-crafted levels that provide a good balance of both tons of action, but also a decent amount of exploration and secrets to uncover.
8.) Elements of the game that are very edgy and things done deliberately to irritate people who are easily offended. The whole "I don't give a ♥♥♥♥" attitude is a huge element of Doom. Doom has always been a sort of "counter-cultural" icon in gaming.
In other words, Doom games are fast-paced shooters about a badass marine taking on seemingly endless hordes of demons with outrageously big guns and explosions set to a heavy metal soundtrack that doesn't take itself too seriously and isn't afraid to flip off anyone that wants to complain about what it chooses to be, ultimately prioritizing fun over everything else.
As far as I can tell, Doom Eternal nailed all of these.
Some people either just find the new age content too overwhelming or are living with serious rose tinted nostalgia glasses. DOOM 1 and 2 were just mow do the 2D spirtes while strafing real fast, DOOM 2016 was mow down the Demons while circle strafing and jumping/mounting ledges 24/7, DOOM Eternal is DOOM 2016 but with more jumping and less circle strafing.
You move fast and shoot demons, it's DOOM to me.
Well that's irritating...
They're about as non-linear as you can get while still being start-to-end. The maps have several aspects of backtracking, diverging pathing, and wrapping in on each other. DooM 2016 gets bashed for just funneling you from start to finish on most of the maps, and locking you in unavoidable arenas along the way.
The way the combat is designed is also very different. In the originals you move *literally* around twice as fast, and there are far more on-screen enemies shooting more projectiles, so you bob and weave through everything. In addition there are way less arenas spawning enemies over and over, and tons of intelligently placed enemies throughout the map and full freedom to travel almost anywhere you want, so you can ignore a fight and come back to it later with more resources.
Quake is a vastly different game.
Seems to be the Bethesda curse, where classic doom modders can actually put out addons that keep pulling you into playing more, where almost every game Bethesda is a part of is just not that great.
But the game is great, just like its 2016 counterpart, a vocal minority crying on the steam forums does not a bad game make. 2016 Nailed it out of the park, Eternal 4 years later also nails it out of the park. Really unfortunate that some of you are having such a bad time but the game is factually a massive success already. So even if you do not like it, the game is a good game.
Not everyone can enjoy everything and that's fair. I hate Fortnite, but that does not mean Fortnite is a bad game. Bad games fail, good games succeed it really is that simple.