DOOM Eternal

DOOM Eternal

View Stats:
This topic has been locked
zeиith Mar 23, 2020 @ 3:43am
Bugs Thread
These are bugs that I've found during my playtime. In the comments, I try my best finding bugs other people have found and add them to the discussion.

1. When the player gets a demon in a glory kill state they don't glow. (It happens quite a bit.)

2. Demons get stuck in walls/floor which makes the encounter they're in unfinishable. (So far it only happened with the Lost Souls and the The Prowler)

3. The Ballista doesn't shoot right away. (It usually takes 1/2 seconds to fire after after clicking Mouse1)

4. In the Cultist Base mission, the part, where the player has to jump via a jump-pad to punch an impailed giant demon on the chest, doesn't register the punch properly and removed the green button thing without the whole falling down sequence playing. (After punching it on the chest again seems to trigger the sequence.)

5. Personally, I don't know if this is a bug or not, but when punching zombies to push them around, after two punches the player can't push them around anymore for a couple of seconds.

6. Lost Souls tend to get stuck in the air and twitch uncontrollably. (Probably due to their weird AI])

7. When skipping a cutscene by pressing R (which is the default key for this action) The Flame Belch gets used.

8. In the Mars Core mission, if the player skips the cutscene where they launch themselves on Mars the player will remain frozen in place where the cutscene starts until it finishes playing.

I'll keep looking at other people's discussions to see if they have encountered any bugs, ask for their permission to add them here and credit them for pointing them out. Just so people know, just because I credited someone for finding a bug it doesn't mean they were the first one to find it, it was just them who pointed it out to me.
Last edited by zeиith; May 14, 2020 @ 12:33pm
< >
Showing 46-60 of 108 comments
Apr 6, 2020 @ 11:27am 
If you use the auto shotgun at all it crashes you back to desktop.

Edit: The secondary fire
Last edited by ; Apr 6, 2020 @ 11:27am
zeиith Apr 7, 2020 @ 11:45am 
BUG

Having a MSI board or a motherboard with installed Nahimic audio with Realtek drivers will cause audio problems in-game.

(Bug found by Dooms87)
Last edited by zeиith; May 14, 2020 @ 12:31pm
Salamand3r- Apr 7, 2020 @ 11:48am 
Originally posted by miku:
BUG

Having a MSI board or a motherboard with installed Nahimic audio with Realtek drivers will cause audio problems in-game. (Bug found by Dooms87)

Disable emulated surround and all audio "enhancements". Not a Doom specific issue, rather a conflict with surround encoding methods. SBX TruStudio and even Atmos can cause odd artifacts in Eternal at times.
zeиith Apr 7, 2020 @ 11:55am 
Originally posted by Salamand3r-:
Originally posted by miku:
BUG

Having a MSI board or a motherboard with installed Nahimic audio with Realtek drivers will cause audio problems in-game. (Bug found by Dooms87)

Disable emulated surround and all audio "enhancements". Not a Doom specific issue, rather a conflict with surround encoding methods. SBX TruStudio and even Atmos can cause odd artifacts in Eternal at times.

I see. Well, glad to hear it ain't the game's fault for this. Thank you for the information.
zeиith Apr 7, 2020 @ 12:40pm 
BUG

Sometimes during fights The Slayer's arms would drop off screen or freeze in place, making it impossible for the player to use any weapons except the Shoulder grenades and Flame Belch.

(Bug found by SuperFly)
Last edited by zeиith; May 14, 2020 @ 12:40pm
Barking Sands Apr 7, 2020 @ 11:42pm 
BUG: If the "+com SkipIntroVideo 1" parameter is set at launch, the menu background option only shows "Hell on Earth" available regardless of campaign progress. (Bug found by Arioch; "launch setting" cause detected by Supa)

Minor glitch: My cheat settings don't save if no map is played in the mission select.

Similar: Progress is not saved after returning to the main menu from Doomguy's fortress of solitude; I have to use the mission select display to load a mission in order to save any new cheat disks or upgrade purchases to the campaign profile.

Idle speculation: I suppose loading the last checkpoint might be responsible for lost milestone progress in weapon mastery, because mastered weapons don't revert back when a checkpoint is loaded.

Not bugs, but suggestions: I second the motion to add an option for an ice bomb key instead of the equipment switch key. I also like the idea (original thought this time) of adding an option that moves the glory kill command from the blood punch to the dash. I keep blood punching demons while they're flashing and I can't figure out why the glory kill doesn't always get precedence.
Last edited by Barking Sands; Apr 7, 2020 @ 11:46pm
zeиith Apr 7, 2020 @ 11:53pm 
Originally posted by Barking Sands:

Not bugs, but suggestions: I second the motion to add an option for an ice bomb key instead of the equipment switch key. I also like the idea (original thought this time) of adding an option that moves the glory kill command from the blood punch to the dash. I keep blood punching demons while they're flashing and I can't figure out why the glory kill doesn't always get precedence.

If Id thinks having to switch between grenades is better than having seperate buttons for them then I don't think they will change that anytime soon (Remember that they had 2 years tops to test this idea and must've gone through every way they can implement it.). As for the Blood Punch, the whole reason it's put where the punch/glory kill key is because it's called Blood Punch. That's the idea. To punch. As for the problem you have when using it, it's because of a bug (Basically, the game doesn't always register you trying to glory kill and thinks you want to punch the target.).
zeиith Apr 7, 2020 @ 11:59pm 
BUG

In the game's first level (Hell on Earth) the demons aren't spawning in the first room which makes it impossible for the player to continue playing. To fix this, the player has to delete the save they are having this bug using the keyboard only.

(Bug and fix found by Drac0411 and El Kero)
Last edited by zeиith; May 14, 2020 @ 12:24pm
Barking Sands Apr 8, 2020 @ 12:03am 
Not trying to sound argumentative, but the HUD could benefit from a second equipment slot showing the ice bomb's recharge because it recharges separate from the grenade, something I didn't know for some time because it's not revealed by the HUD or any tutorials. My usage of the equipment swap key goes "swap - fire - swap back" every time I use the ice bomb. This could be truncated down to just "ice bomb" and I'd be a much happier customer. I'm feeling "Mousewheel-up = ice bomb; Mousewheel-down = boom-boom" ... my combat would clearly benefit greatly.

Point two: There are already four melee attacks. "Use / blood punch / glory kill" is one, "chainsaw" is two, "dash" is three (yes the dash already doubles as a light melee because it does more damage than a standard punch and can readily stagger those pesky fodder zombies if you want to save ammo), and of course the Tosh.0 approved great sword. I strongly feel that the glory kill could just as easily be bound to any one of those or all four simultaneously (except sometimes I want to chainsaw for ammo and I don't care if they can be glory killed or not) to good effect, but like the ice bomb idea, it should be a player-selected option if it's going to be added as a future feature.
zeиith Apr 8, 2020 @ 12:16am 
Originally posted by Barking Sands:
Not trying to sound argumentative, but the HUD could benefit from a second equipment slot showing the ice bomb's recharge because it recharges separate from the grenade, something I didn't know for some time because it's not revealed by the HUD or any tutorials. My usage of the equipment swap key goes "swap - fire - swap back" every time I use the ice bomb. This could be truncated down to just "ice bomb" and I'd be a much happier customer. I'm feeling "Mousewheel-up = ice bomb; Mousewheel-down = boom-boom" ... my combat would clearly benefit greatly.

Point two: There are already four melee attacks. "Use / blood punch / glory kill" is one, "chainsaw" is two, "dash" is three (yes the dash already doubles as a light melee because it does more damage than a standard punch and can readily stagger those pesky fodder zombies if you want to save ammo), and of course the Tosh.0 approved great sword. I strongly feel that the glory kill could just as easily be bound to any one of those or all four simultaneously (except sometimes I want to chainsaw for ammo and I don't care if they can be glory killed or not) to good effect, but like the ice bomb idea, it should be a player-selected option if it's going to be added as a future feature.

Well, in the end, we can only hope that Id takes our suggestions for granted and implement them in the game but until then, let's not get off topic and try to keep this discussion about bugs only. Maybe in the future I can try to make a discussion about suggestions from the players for the game or someone else can try if they want to. I dunno.
Hammasratas Apr 9, 2020 @ 11:03am 
BUG
In battlemode after the game has ended I can't choose either rematch or shuffle. Also none of my cosmetics show up in battlemode.
Last edited by Hammasratas; Apr 9, 2020 @ 11:04am
zeиith Apr 9, 2020 @ 2:43pm 
BUG

While in-game, after a few minutes everything except the UI turns completely black or will start getting black in a certain place and get bigger if the player moves their mouse (It may cause crashes). The only way to fix the problem is to enable Vsync in the settings.

(Bug pointed out by Loaded Glove and Funktion)
Last edited by zeиith; May 14, 2020 @ 12:37pm
zeиith Apr 16, 2020 @ 7:50am 
BUG

When closing the map in-game everything stutters after a few seconds.

(Bug found by Theotorm)
Last edited by zeиith; May 14, 2020 @ 12:24pm
Creativo9 Apr 16, 2020 @ 12:44pm 
In the Arc Complex master level there are a lot of bugged walls that either make you skip directly to the final zone with the 2 tyrants or just block the last elevetor that brings you to the fight with the marauder
BUG

Chainsawing an enemy as you hit a monkeybar / swing will cause you to have no collision with the world once the chainsaw animation ends so you'll fall through the world.
< >
Showing 46-60 of 108 comments
Per page: 1530 50

Date Posted: Mar 23, 2020 @ 3:43am
Posts: 108