DOOM Eternal

DOOM Eternal

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zeиith 2020 年 3 月 23 日 上午 3:43
Bugs Thread
These are bugs that I've found during my playtime. In the comments, I try my best finding bugs other people have found and add them to the discussion.

1. When the player gets a demon in a glory kill state they don't glow. (It happens quite a bit.)

2. Demons get stuck in walls/floor which makes the encounter they're in unfinishable. (So far it only happened with the Lost Souls and the The Prowler)

3. The Ballista doesn't shoot right away. (It usually takes 1/2 seconds to fire after after clicking Mouse1)

4. In the Cultist Base mission, the part, where the player has to jump via a jump-pad to punch an impailed giant demon on the chest, doesn't register the punch properly and removed the green button thing without the whole falling down sequence playing. (After punching it on the chest again seems to trigger the sequence.)

5. Personally, I don't know if this is a bug or not, but when punching zombies to push them around, after two punches the player can't push them around anymore for a couple of seconds.

6. Lost Souls tend to get stuck in the air and twitch uncontrollably. (Probably due to their weird AI])

7. When skipping a cutscene by pressing R (which is the default key for this action) The Flame Belch gets used.

8. In the Mars Core mission, if the player skips the cutscene where they launch themselves on Mars the player will remain frozen in place where the cutscene starts until it finishes playing.

I'll keep looking at other people's discussions to see if they have encountered any bugs, ask for their permission to add them here and credit them for pointing them out. Just so people know, just because I credited someone for finding a bug it doesn't mean they were the first one to find it, it was just them who pointed it out to me.
最后由 zeиith 编辑于; 2020 年 5 月 14 日 下午 12:33
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zeиith 2020 年 4 月 4 日 下午 11:24 
BUG

In the Cultist Base mission, right after the scythes when you open the door with the Cultist key the player can't progress because the game still thinks demons are around when there aren't. (Loading the last checkpoint, starting a new campaign, looking around in the level and reinstalling the game seems to have not worked thus far.)

(Bug found by The King of Bees)
最后由 zeиith 编辑于; 2020 年 5 月 14 日 下午 12:30
FrostAdept 2020 年 4 月 5 日 上午 3:39 
I've got a bug where the 3rd to last Rune pickup glitched out and gave me 2 points. Now the final rune collectable just disappears when I interact with it and doesn't count as being collected. Does anyone have a fix for this? Console command or anything?
zeиith 2020 年 4 月 5 日 上午 4:17 
引用自 FrostAdept
I've got a bug where the 3rd to last Rune pickup glitched out and gave me 2 points. Now the final rune collectable just disappears when I interact with it and doesn't count as being collected. Does anyone have a fix for this? Console command or anything?

Wait for it to be fixed or start a new campaign.
zeиith 2020 年 4 月 5 日 上午 8:11 
BUG

When using Fast Travel on certain missions certain doors remain closed because they are scripted to be closed after going through them the first time.

(Bug pointed out by ♥♥♥♥ luigi)
最后由 zeиith 编辑于; 2020 年 5 月 14 日 下午 12:30
Nikolai 2020 年 4 月 5 日 上午 10:09 
(MAYBE A BUG): When starting up DOOM Eternal, my mouse doesnt focus in on it and instead overlays the title screen (happened 2 times, 1st time it fixed itself, 2nd time i had to restart my pc 2 times, then it started working.)
zeиith 2020 年 4 月 5 日 上午 10:21 
BUG

In the Super Gore Nest mission, after finishing the second encounter with the middle stomper and the two monkey bars on each side the teeth door at the top will not open.

Screenshot of the bug:

https://steamcommunity.com/sharedfiles/filedetails/?id=2049201761

(Bug found by Kromaxx)
最后由 zeиith 编辑于; 2020 年 5 月 14 日 下午 12:30
T.C 2020 年 4 月 5 日 下午 5:09 
BUG (Sorry if it was reported already):

The IDKFA cheat seems to break weapon mods when used sometimes. I've had this happen myself, where the shotgun grenades stopped exploding, only staggering enemies, and most recently the micro missiles attachment for the heavy cannon are instead the scope shots, while still using the same amount of ammo as the missile shots.

zeиith 2020 年 4 月 6 日 上午 12:09 
引用自 T.C
BUG (Sorry if it was reported already):

The IDKFA cheat seems to break weapon mods when used sometimes. I've had this happen myself, where the shotgun grenades stopped exploding, only staggering enemies, and most recently the micro missiles attachment for the heavy cannon are instead the scope shots, while still using the same amount of ammo as the missile shots.

It seems like when I was posting the bug you're talking about here it didn't post itself. Internet problems maybe. Anyway, thank you for posting this bug in my place but I would also like to add here that it's been reported (by the user Please, Hold!) that the Chaingun Turret mod is also experiencing issues similar to the ones you mentioned like when using the second fire instead of the turret being used it pops up the shield from the Chaingun's other weapon mod.
zeиith 2020 年 4 月 6 日 上午 12:13 
BUG

When in-game, after playing for a few minutes the audio completely cuts out.

(Bug pointed out by BovineRage)
最后由 zeиith 编辑于; 2020 年 5 月 14 日 下午 12:31
-=RelakS=- 2020 年 4 月 6 日 上午 12:56 
1: I have all the weapon masteries in one slot, but the Heavy machine gun did not register.
2: video: the chromatic aberration always enables itself, or a disabled state cannot be saved.
3: Lost Souls can be stuck even inside objects
4: I have seen some videos, where the player had only the slayer's hand on the screen, but the weapon were missing.
5: Many key bindings cannot be changed: Cutscene skip, photo mode, Revenant Drone in single player
6: If it is not planned to add another equipment, then it is stupid to have a use equipment and a switch equipment button. It would be better to have a grenade and an ice bomb button.
7: if you alt-tab out from the game, and alt-tab back in, you must press alt once otherwise the tab does not work, and you can't open the dossier with it.
最后由 -=RelakS=- 编辑于; 2020 年 4 月 6 日 上午 12:57
zeиith 2020 年 4 月 6 日 上午 1:52 
引用自 -=RelakS=-
6: If it is not planned to add another equipment, then it is stupid to have a use equipment and a switch equipment button. It would be better to have a grenade and an ice bomb button.

This isn't a bug though.
ForgetfulMemoryFoam 2020 年 4 月 6 日 上午 11:13 
Something that happened last night, I was inside of the Arc complex and during a battle, the music was still going, but no enemies. I went to the orange gate and looked up the stairs and saw two fodder. the barrier was impenetrable, except when I took ballista out and ran constantly into the wall and kept firing, a zombie died and the gate finally opened.
skizzosjt 2020 年 4 月 6 日 上午 11:18 
BUG

4K resolution results in colors constantly shifting

I made a separate thread for this topic before I found this thread
https://steamcommunity.com/app/782330/discussions/0/2143092024489153318/

Here is a video of it
https://www.youtube.com/watch?v=1HXqXVEQANo&feature=emb_title
Salamand3r- 2020 年 4 月 6 日 上午 11:22 
BUG -

When in Battlemode weapon order when using "next" or "previous" keybinds or mouse scrollwheel are not in the correct order, e.g. hitting next weapon from super shotgun gets you heavy cannon instead of ballista as in the campaign.

I would guess most people use specific keybinds for preferred weapons, but for those who use wrote memorization of button taps or wheel clicks to dial in weapons, the change in order is a massive pain in the ass.
skizzosjt 2020 年 4 月 6 日 上午 11:23 
引用自 MîçħæŁ.:LLS:.
引用自 aliensrnear
On the fortress of doom. When you load in and turn around 180 degrees and enter that next chamber, the door on the left is accessible when walking through this way. I have had it happen where I'm trying to come in through this door and there is an invisible wall and I have to walk around.

Just experienced this myself today with the doors I think are the ones on the top deck above those chambers that can be opened with the sentinel batteries


I too found door ways on both sides of a particular room in the Fortress of Doom was acting like an invisible wall for a specific period of time too. It did not behave like that from the start of the campain, and it was resolved before the end of the campaign. So there seems to be some section in between that this happens for a specific duration, like after completing mission A but prior to completing mission B.

Thanks for mentioning this, I'm not the only one who was wondering why the Doom Slayer cannot properly walk around his own home basically lol
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发帖日期: 2020 年 3 月 23 日 上午 3:43
回复数: 108