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In stage 2 you get blood punch
In stage 3 you learn chainsaw is not the only source of ammo and ammo stops being an issue and you use it most often in slayer gates.
But to know that and form any opinion with merit, you would have to, you know, play the game.
Considering game is buggy and when you have full blood punch meter slayer can do regular punch instead - it would create issues.
Your complaint turns completely void if you consider you can have pretty much limitless blood punch without glory kills, making your request rather pointless.
As for the Pug's comment about "limitless bloodpunch" DOOM didn't have crazy Melee Damage, you could maybe one-shot some of the shambling zombies, but you had to smack some faces a few times to kill an Imp let alone bigger enemies.
Blood Punch also gains an AOE effect so it's utility is still there, letting it recharge off Glory Kills balances it out fine.
It honestly does little to gameplay to bring melee damage up.
Why does the same guy that can physically rip bigger demons in half mechanically do little to no damage with his punches against smaller demons?
It's much less a "meh mechanics" thing than it is an immersion thing.
Yea don't let me melee stuff like Arachnos without blood punch but let me open glory kills for literal fodder at the very least with normal melee.
Your argument on the blood punch thing makes no sense. Did you even play Doom 2016 to think it does nearly enough as damage to compete with the blood punch? I feel like you're just a troll here to hate on melee-should-have-damage believers...
TLDR: It's fine how it is and is working as intended. It's rock-paper-scissors, you have a tool for the job and you should be moving so fast that slowing down to melee shouldn't even be a concern.
I will see it but regardless of whatever explanation they might give, it just doesn't make in game sense to remove it. You can try your absolute best to convince someone that 1 + 1 = 3 but in practice everyone knows it doesn't make sense to believe such a thing is right.
Exactly. What you just described is what literally almost the entirety of the fan base is going through. Some might just get used to it but others find it just wrong for such a natural and harmless thing to be removed.
Yeah and Bethesda comes up with ass-backwards reasoning for why they released un-finished games.
There's no reason to not have a melee combat system in this game. You can't give the doom slayer a ******* arm-blade and then not give us a melee combat system. That's a literal crime against the doom slayer.
Worst bug i've seen in a doom game. Give us a patch please that adds a competent multi-layered melee combat system. If you "conservation of ammo" game play loop is so good, then you wouldnt have to FORCE your players to take part in it.
Keep posting about. I know I will. Because it's bordering on false advertisment, as far as melee players interpretation of the media leading up to the release.
Slowing down to melee? Do you even play melee combat? There is no, slowing down to melee. You melee people in between your mad dashes so you don't get gutted alive.
And yeah i'd say that it "is doing its job". If its job is holding the players hand and forcing them to jump through hoops in order to punch a demons face off.
Like how the hell did we get here. Giving the doom slayer a pitiful melee attack and then using the games other mechanics to justify it. Like what? They literally designed the basic melee to be useless so then your only other choice would be to jump through their hoops.
Its a terrible bug that needs fixing.