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报告翻译问题
Someone hasn't seen the Cyberpunk 2077 raytracing video.
go tell that to all the games that look and run like ****
Turn off chromatic aberration too, it helps as well. At the end of the day though it's a softer, blurrier game because of the massive TAA filter and the lower-res textures. You can tell they were aiming for 60fps locked on console, and it is what it is.
What rubbish - The original Doom was an absoloute graphical and technical marvel at the time. It completely wowed everyone that saw it and caused mass upgrades from 386 to 486ses.
Sometimes you can turn it off and use SMAA, sometimes you can't. There are a lot of games designed around using TAA that look weird with it off. Red Dead 2 is a good example, if you turn off the TAA the trees look super funky, barren of leaves with a lot of pop-in, because something about the TAA blurs/blends the tree leaves together to look proper.
I turned off Doom Eternal's TAA to give it a look and it has that same shimmering and artifacting to the lights and reflections that Dishonored 2 had. Looks weird.
I have heard complaints about the lighting model being very diffuse since they're not exactly rendering realistic environments and want to keep everything visible for the fast gameplay style, but I'm fine with it. I was pretty wowed by an instance of diffuse reflection on a rough surface not long ago.
Maybe things were downgraded for current gen console / lower spec PC compatibility?
Also, DOOM 2016 didn't launch with the 4K Textures, it was patched in later, so perhaps there is hope yet.
Graphics are definitely better and improved, gore is improved and overall engine improved.
Thats not why the game sometimes looks boring, I totally agree with you that doom 2016 just have more character at certain areas and levels, the soul factory, the khan mayker world and a bit of sentinel prime are the only places that surpass or even compared to doom 2016 beauty and ecstatics, the rest just looks empty and generic compared to it.
I think its because there are not a lot of props or decorations, I guess thats because they wanted to maintain good performance and if youve notice..
THE GAME IS 37 GB, only 37...
Thats explains it.
But another reason is the extreme bright colors and unbelievable queer geometry structures, like in the cultist base.
Thats why only places like udak(khan myker world I think) looks good because ridiculous geometry and emptiness fitts that alien place.
But not earth brah
Looks more like a different application of motion blur or DoF. In the 2020 comparison his legs look blurrier but the structure and rocks behind him have better textures than 2019.
Are you playing the game or looking for stuff to ♥♥♥♥♥ about? Because personally I'm too busy running around to notice the far better details. With that said there are tech reviews of DE that prove you wrong.
Doom Eternal looks more cartoonish because of lighting, there almost no dark places or pitch black shadows due to it being skill bassed arena shooter instead of progression bassed corridor shooter, you cant have that without impacting gameplay and people would be mad if they die just because it was too dark and you didnt see that imp or pinky or whatewer, on top of that they throw away "realism" to make arenas.
Over all Doom:Eternal credo "gameplay first, gameplay second, gameplay third, everything else at the end"
When and if Doom:E get RTX then things actualy might change.