DOOM Eternal

DOOM Eternal

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Godspeed 2020 年 3 月 22 日 下午 1:14
Graphics are not really impressive
I'm running all ultra nightmare and to me it looks worse than the 2016 edition.
(Yes Eternals Details are bit better but not much and the previous title came in year 2016)



Why is that?
Somehow i blame consoles already but is there some settings i do not know?

Doom used to take new leaps on graphics now i don't feel that way. :Porridge:



EDIT:




Here are my settings:

https://steamuserimages-a.akamaihd.net/ugc/794263127274752985/7EFD09F5966918289C89CADABC8BA330F429ECA9/

https://steamuserimages-a.akamaihd.net/ugc/794263127274753342/166877961F3C7170CE17CDF68050077784E8F1BA/

https://steamuserimages-a.akamaihd.net/ugc/794263127274752388/E961BCD5A6FA4DE7F203F422CEFC2563F8300788/


Some of you youngsters have no idea..
But question still remains is this the best graphics i can get?

Oh and i have 75hz Freesync IPS monitor.


EDIT:


TROGDOR said: Sharpness up


I think it made minor impact thanks for tip :Honored:


Maybe its just this game.
I was born in different era when we demanded great leaps.

Game consoles were no issue back then but now they are holding PC gaming back.
In fact it was for families and people who wanted to invest their money to something else in life.


But seems that many people are satisfied with the graphics.

In my opinion you PC guys should demand more.

Game barely uses my older hardware so much unused computing power i wish there could be more graphical options.

Few images when sharpness is 100.
https://steamuserimages-a.akamaihd.net/ugc/794263127274794740/4F579CE62FA8AA795AD9FFE9DBAC7062456C3208/

https://steamuserimages-a.akamaihd.net/ugc/794263127274795125/EF251C231BEBB2191B8C821F2E09B130B314666C/
最后由 Godspeed 编辑于; 2020 年 3 月 22 日 下午 10:28
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正在显示第 106 - 120 条,共 124 条留言
Arvaos 2020 年 3 月 23 日 下午 4:36 
引用自 paulmalmsteen
引用自 Godspeed

Maybe its just this game.
I was born in different era when we demanded great leaps.

It's a game from the same generation and Doom 2016 only came out a few years ago; it's not going to be a massive improvement. Not to mention, games have come so far that graphical improvements are becoming less drastic. It's not like back in the day where you'd see massive graphical improvements from one generation to the next like with the PS1 to the PS2. Graphical improvements in games are becoming more subtle.

That said, the game absolutely looks better and it looks gorgeous. It's just not going to be the sort of difference you'd expect going from one generation of gaming to the next. It's still coming out on the Xbox One, PS4, and Switch, after all.

Someone hasn't seen the Cyberpunk 2077 raytracing video.
Mankybus 2020 年 3 月 23 日 下午 4:37 
Even having to turn my textures down to high (though I was able to play with everything else at ultra-nightmare) with dynamic resolution scaling, the game looks absolutely stunning and was amazed it didn't even drop anywhere close to single digits to me, the lowest drop being to about 40fps which is still very playable for me. Either you need glasses or something to do with your PC isn't letting you see the game in its best quality.
Powercrank 2020 年 3 月 23 日 下午 4:41 
引用自 Erebus
引用自 Powerbeard
the game may not be a visual/technological marvel but it runs like butter for how good it looks. the optimization is amazing and many devs could learn a thing or two from this. there are plenty of games that look worse AND run worse.
Undemanding =/= optimization

go tell that to all the games that look and run like ****
StingingVelvet 2020 年 3 月 23 日 下午 4:51 
引用自 PsYuSoFly
Turning off motion blur and dynamic resolution helped the game look better. Dynamic resolution of course kept the frames high but the graphics looked washed out especially for the environment. If you have not done this I recommend trying it as it made the game look way more sharper and better.

Turn off chromatic aberration too, it helps as well. At the end of the day though it's a softer, blurrier game because of the massive TAA filter and the lower-res textures. You can tell they were aiming for 60fps locked on console, and it is what it is.
Larzy007 2020 年 3 月 23 日 下午 4:51 
引用自 margalus
Graphics are sharper and cleaner than 2016, a small improvement. Definitely not worse.

And DOOM was never about impressive graphics, that is something new. DOOM was always about killing lots of hellspawn.

What rubbish - The original Doom was an absoloute graphical and technical marvel at the time. It completely wowed everyone that saw it and caused mass upgrades from 386 to 486ses.
最后由 Larzy007 编辑于; 2020 年 3 月 23 日 下午 4:54
StingingVelvet 2020 年 3 月 23 日 下午 4:53 
Yeah, not a fan of TAA and install reshade for many of them.

Sometimes you can turn it off and use SMAA, sometimes you can't. There are a lot of games designed around using TAA that look weird with it off. Red Dead 2 is a good example, if you turn off the TAA the trees look super funky, barren of leaves with a lot of pop-in, because something about the TAA blurs/blends the tree leaves together to look proper.

I turned off Doom Eternal's TAA to give it a look and it has that same shimmering and artifacting to the lights and reflections that Dishonored 2 had. Looks weird.
SchnozBott 2020 年 3 月 23 日 下午 5:01 
It is pretty impressive if you know what you're looking for. That said your screens look fuzzy for some reason, I opt out of certain things when possible, chromatic aberration, motion blur, depth of field when available. I turned everything down one setting to smooth out my FPS and I still think it looks great.

I have heard complaints about the lighting model being very diffuse since they're not exactly rendering realistic environments and want to keep everything visible for the fast gameplay style, but I'm fine with it. I was pretty wowed by an instance of diffuse reflection on a rough surface not long ago.
gibgun 2020 年 3 月 23 日 下午 5:04 
Check this video out. While certain things have improved, some textures have definitely been downgraded since the 2019 reveal. You can see it as early as the 10 second mark in this video: https://www.youtube.com/watch?v=0b-bTSTAmW8

Maybe things were downgraded for current gen console / lower spec PC compatibility?

Also, DOOM 2016 didn't launch with the 4K Textures, it was patched in later, so perhaps there is hope yet.
IMMORPOSETHING 2020 年 3 月 23 日 下午 5:26 
引用自 Godspeed
I'm running all ultra nightmare and to me it looks worse than the 2016 edition.
(Yes Eternals Details are bit better but not much and the previous title came in year 2016)



Why is that?
Somehow i blame consoles already but is there some settings i do not know?

Doom used to take new leaps on graphics now i don't feel that way. :Porridge:



EDIT:




Here are my settings:

https://steamuserimages-a.akamaihd.net/ugc/794263127274752985/7EFD09F5966918289C89CADABC8BA330F429ECA9/

https://steamuserimages-a.akamaihd.net/ugc/794263127274753342/166877961F3C7170CE17CDF68050077784E8F1BA/

https://steamuserimages-a.akamaihd.net/ugc/794263127274752388/E961BCD5A6FA4DE7F203F422CEFC2563F8300788/


Some of you youngsters have no idea..
But question still remains is this the best graphics i can get?

Oh and i have 75hz Freesync IPS monitor.


EDIT:


TROGDOR said: Sharpness up


I think it made minor impact thanks for tip :Honored:


Maybe its just this game.
I was born in different era when we demanded great leaps.

Game consoles were no issue back then but now they are holding PC gaming back.
In fact it was for families and people who wanted to invest their money to something else in life.


But seems that many people are satisfied with the graphics.

In my opinion you PC guys should demand more.

Game barely uses my older hardware so much unused computing power i wish there could be more graphical options.

Few images when sharpness is 100.
https://steamuserimages-a.akamaihd.net/ugc/794263127274794740/4F579CE62FA8AA795AD9FFE9DBAC7062456C3208/

https://steamuserimages-a.akamaihd.net/ugc/794263127274795125/EF251C231BEBB2191B8C821F2E09B130B314666C/

Graphics are definitely better and improved, gore is improved and overall engine improved.

Thats not why the game sometimes looks boring, I totally agree with you that doom 2016 just have more character at certain areas and levels, the soul factory, the khan mayker world and a bit of sentinel prime are the only places that surpass or even compared to doom 2016 beauty and ecstatics, the rest just looks empty and generic compared to it.

I think its because there are not a lot of props or decorations, I guess thats because they wanted to maintain good performance and if youve notice..

THE GAME IS 37 GB, only 37...
Thats explains it.

But another reason is the extreme bright colors and unbelievable queer geometry structures, like in the cultist base.
Thats why only places like udak(khan myker world I think) looks good because ridiculous geometry and emptiness fitts that alien place.

But not earth brah
Erebus 2020 年 3 月 23 日 下午 5:42 
引用自 IMMORPOSETHING
THE GAME IS 37 GB, only 37...
Thats explains it.
DOOM 2016 ain't much different when you strip out the MP crap and snapmap.
randir14 2020 年 3 月 23 日 下午 5:47 
引用自 gibgun
Check this video out. While certain things have improved, some textures have definitely been downgraded since the 2019 reveal. You can see it as early as the 10 second mark in this video: https://www.youtube.com/watch?v=0b-bTSTAmW8

Maybe things were downgraded for current gen console / lower spec PC compatibility?

Also, DOOM 2016 didn't launch with the 4K Textures, it was patched in later, so perhaps there is hope yet.

Looks more like a different application of motion blur or DoF. In the 2020 comparison his legs look blurrier but the structure and rocks behind him have better textures than 2019.
pii 2020 年 3 月 23 日 下午 5:58 
引用自 TROGDOR
Sharpness up, make sure dynamic resolution scaling off.

Doom 2016 had sharper cleaner lines everywhere & lots of flat surfaces with lighting effects playing off them, Eternal has far more geometric detail and while more colourful, the lighting effects can be a lot more muted. It's a stylistic difference, there is a lot more going on technically, per-scene, but individual game assets aren't necessarily going to be higher fidelity.

Are you playing the game or looking for stuff to ♥♥♥♥♥ about? Because personally I'm too busy running around to notice the far better details. With that said there are tech reviews of DE that prove you wrong.
Erebus 2020 年 3 月 23 日 下午 6:00 
引用自 pii
引用自 TROGDOR
Sharpness up, make sure dynamic resolution scaling off.

Doom 2016 had sharper cleaner lines everywhere & lots of flat surfaces with lighting effects playing off them, Eternal has far more geometric detail and while more colourful, the lighting effects can be a lot more muted. It's a stylistic difference, there is a lot more going on technically, per-scene, but individual game assets aren't necessarily going to be higher fidelity.

Are you playing the game or looking for stuff to ♥♥♥♥♥ about? Because personally I'm too busy running around to notice the far better details. With that said there are tech reviews of DE that prove you wrong.
Pretty sure you're too busy defending the game at every turn on the forums even if all you contribute at times is "tl;dr git gud".
Encore 2020 年 3 月 23 日 下午 6:03 
引用自 Erebus
引用自 IMMORPOSETHING
THE GAME IS 37 GB, only 37...
Thats explains it.
DOOM 2016 ain't much different when you strip out the MP crap and snapmap.
Doom Eternal have 10 times more unique objects in textures, meshes, 3d objects compared to doom 2016.
Doom Eternal looks more cartoonish because of lighting, there almost no dark places or pitch black shadows due to it being skill bassed arena shooter instead of progression bassed corridor shooter, you cant have that without impacting gameplay and people would be mad if they die just because it was too dark and you didnt see that imp or pinky or whatewer, on top of that they throw away "realism" to make arenas.

Over all Doom:Eternal credo "gameplay first, gameplay second, gameplay third, everything else at the end"

When and if Doom:E get RTX then things actualy might change.
最后由 Encore 编辑于; 2020 年 3 月 23 日 下午 6:05
DeadSlash 2020 年 3 月 23 日 下午 6:05 
I don't think it's so much that the graphics are a step back, but the art style is.
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发帖日期: 2020 年 3 月 22 日 下午 1:14
回复数: 124