Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know, that's a core, basic game mechanic, I do that all the time. But it feels like I even get punished for that... While I'm removing the weakpoints of a Mancubus or a Revenant, I get shot in the ass ten times.
A lot of times it feels like it doesn't even worth removing weakpoints if you can't do it extremely fast. A lot of times it feels like it's just simply more effective and better to spam dash, run in circles, and slowly chip away the health of the enemies.
Basically, I feel like the game instead of incentivizing the smart, methodical play, it disincentivizing me from doing that.
that's by design. the demon ai is incredibly aggressive and you have to be quick, they actively try to get angles on you. do NOT stop moving. be very aware of what enemies have spawned and where they are. use monkeybars to get a window to take out weak points.
It is relatively ''harder'' compared to 2016 but it is due to map design and enemy numbers in hub.
I like a good challenge so maybe its just me :<