DOOM Eternal

DOOM Eternal

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Medusa Mar 20, 2020 @ 3:23pm
Hurt me plenty too hard
i don't know, i am stuck in level 3 at a certain fight, i can't seem to progress past a certain point due to lack of smaller enemies to gain ammo.
And the enemy just continues to hit you even when you are on the move constantly.
It feels too stressed out.
Doom 2016 i completed on ultra-violence without too much trouble.
But this game, it feels unfair.
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Showing 1-14 of 14 comments
Dash a lot and use glory kills / chainsaw more, that should fix it.
[GAZArts] Mar 20, 2020 @ 3:25pm 
100% agree with this
shiby Mar 20, 2020 @ 3:27pm 
Originally posted by Medusa:
i don't know, i am stuck in level 3 at a certain fight, i can't seem to progress past a certain point due to lack of smaller enemies to gain ammo.
And the enemy just continues to hit you even when you are on the move constantly.
It feels too stressed out.
Doom 2016 i completed on ultra-violence without too much trouble.
But this game, it feels unfair.


Then play on Easy and switch to normal when youre ready. You need to think about it and understand why you died and try not to repeat the mistake you make. Dont stop moving, use your weapons tactically and adapt to every situation as quick as you possibly can.
Connatic Mar 20, 2020 @ 3:28pm 
Remember, the chainsaw will refill one gauge of fuel on it's own. Use it a lot, they made ammo management a little more important it seems. I'm playing on Ultra-violent, and I'm dying a little more than expected, but not in a frustrating way. My deaths still feel like my fault.
Last edited by Connatic; Mar 20, 2020 @ 3:28pm
Sparhawk122 Mar 20, 2020 @ 3:28pm 
I think they are jumping on the Dark Souls bandwagon.
Originally posted by Sparhawk122:
I think they are jumping on the Dark Souls bandwagon.
I'd say DE's difficulty is perfect. It's as the OP says, D2016 was too easy even on UV.
shiby Mar 20, 2020 @ 3:32pm 
Originally posted by Sparhawk122:
I think they are jumping on the Dark Souls bandwagon.

No, Dark Souls is a really hard game that forces you to adapt and learn. This game can take you by the hand with plenty tutorials, (barely) enough time to learn to use the new weapon/other thingy you just found, and the option to play it on easy mode.
Last edited by shiby; Mar 20, 2020 @ 3:32pm
+]3D[+NuclearRodent Jun 21, 2024 @ 8:45pm 
both doom remakes have horrid difficulty balancing with Eternal being the most prominent. Hopefully a patch comes along down the line to fix this. HMP should be on the level of ITYTD, just slightly more difficult. Id went overboard and I am praying that TDA is better designed
D.T. Jun 22, 2024 @ 11:08am 
Originally posted by NuclearRodent:
both doom remakes have horrid difficulty balancing with Eternal being the most prominent. Hopefully a patch comes along down the line to fix this. HMP should be on the level of ITYTD, just slightly more difficult. Id went overboard and I am praying that TDA is better designed

Lots of people including myself have to hard disagree with the sentiment the game isn't balanced. The only things that didn't get proper QA testing from my understanding was the Master levels, which are only for those who want that extra challenge anyway. You need to present your argument for why you feel it's unbalanced and give examples, otherwise you're just asking for a glutton of negativity from the community.

Nice necro, btw...
+]3D[+NuclearRodent Jun 22, 2024 @ 7:30pm 
wasn't meant to be, just got done playing TAG. At this point I don't even care anymore. Id lost sight of what it means to play DOOM and turned it into yet another Hardcore pandering piece of crap. I say hardcore pandering as that half of the community is prone to insults of casual and scrub. Saddens me to see that we never left our bully mentalities in the past.

Until Id software gets it right, I'm done. The whole sentinel/ Samur Makyr reads like a bad fanfic and worse, they're pursuing this with the new sequel. just once I want a remake of the first and second games that are fair. No boss fights, no fanfic crap. Is that too much to ask for?
Wyatt Bernstein Jun 22, 2024 @ 11:33pm 
Absolutely no shame in dialing the difficulty back to Easy difficulty if you're having trouble, by all means go ahead and do that so that you can get a better grasp on things. :)
Outside of the obvious necro, it's sad in 2024, we still have people refusing to lower the difficulty then blame the game for being too hard because "the EGOOOO". :murderer:
D.T. Jun 23, 2024 @ 9:47am 
Originally posted by NuclearRodent:
wasn't meant to be, just got done playing TAG. At this point I don't even care anymore. Id lost sight of what it means to play DOOM and turned it into yet another Hardcore pandering piece of crap. I say hardcore pandering as that half of the community is prone to insults of casual and scrub. Saddens me to see that we never left our bully mentalities in the past.

Until Id software gets it right, I'm done. The whole sentinel/ Samur Makyr reads like a bad fanfic and worse, they're pursuing this with the new sequel. just once I want a remake of the first and second games that are fair. No boss fights, no fanfic crap. Is that too much to ask for?

As far as you thinking half the community is prone to insults, again have to hard disagree. You're only taking note of the few bad apples who have nothing else to do and can't get over some emotion in some video game. So they come and rain on everyone's parade. Block and move on from them. They are not even 1% of the actual community that enjoys both new Doom games.

I personally have to disagree again with the points in the story too. It could have a little more continuity between the two games from what I've read has changed, but overall it's got a lot of similarities to the Warhammer 40k universe. Some designs even look 40k ish. Not all, but some. I love the lore and story building of Eternal, and the environments felt designed in such a way that as long as you take note of your surroundings you'll have an advantage so long as you make use of the layout.

Again as others have said, if the difficulty was too much, don't hesitate to lower it. People that complain about lack of balance are 99% of the time the same people who aren't playing to their full potential with what is given. And that's OKAY! There is a much higher skill ceiling in Eternal than any of the other Doom games and still higher than many other fps games to date. Don't let it discourage you, I promise if you continue to put time into it you'll start to figure out more niches and eventually settle into a comfortable position where what was once challenging/frustrating, becomes trivial. You don't get that from grinding god tier gear, and maxing out stats, ect ect. For Doom it is, and always has been, about player skill and knowledge of mechanics given, as well as enemy prioritization. Bettering your skill as a person instead of grinding for gear that makes encounters effortless.

Edit: there are boss fights in the older Doom games. Doom 2's final boss is great in theory, but the execution was way off. IMO one of the worst 'Boss' encounters ever, but clever none the less. I remember finally figuring out how to beat it all those years ago, before everyone had access to internet and guides were prevalent on every gaming website. I was stuck in a state of both bliss and confusion. I couldn't believe that was it! Overall pretty disappointing.
Last edited by D.T.; Jun 23, 2024 @ 10:24am
Ultra-Violence Jun 23, 2024 @ 2:50pm 
You should try changing difficulty to ``Hurt me less``
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Date Posted: Mar 20, 2020 @ 3:23pm
Posts: 14