DOOM Eternal

DOOM Eternal

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Performance is ridiculous- Vulkan or id tech 7?
I'm running everything maxed at 1080p on a RTX 2070 vanilla, Ryzen 5 2600 at 4.1 ghz OC, and 16 gigs of 3200mhz RAM. I'm not far into the campaign, but I have yet to dip below 144hz (monitor refresh rate). The game is butter smooth and looks absolutely incredible.

Is this a Vulkan thing or an id tech thing that makes it run so well while looking so good?

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Showing 1-15 of 17 comments
Hobo Misanthropus Mar 19, 2020 @ 11:32pm 
It'd have to be both. Vulkan does nothing on its own without Idtech, and Idtech wouldn't work without Vulkan.
Sean8102 Mar 19, 2020 @ 11:33pm 
I'd imagine quite a bit of both. Vulkan def give a big boost over the OpenGL Idtech used to use. Plus it's a great engine that's been fine tuned over many years/hardware generations. Even after Carmack left they got someone obviously very talented to take over (he used to be head of crytek).
mti_ Mar 19, 2020 @ 11:34pm 
It is the first company to demonstrate that complex video games (side scrollers at the time) could even work on the PC platform. If there is a single development studio that knows about performance it would be these guys (not the literal guys, they moved on unfortunately).
Ch33zyDischarg3 Mar 19, 2020 @ 11:36pm 
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.
Hobo Misanthropus Mar 19, 2020 @ 11:38pm 
Originally posted by Ch33zyDischarg3:
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.


It's not an engine, it's an API (vulkan) and there's been a big, but not particularly successful push to make Vulkan the industry-standard API. It has tons of advantages such as ease of multiplatform port, very low hardware overhead, excellent innate multithreading support. But it also comes at a pretty steep cost, the main one being, at least on an engine level, your programmers need to be like, "REAL" programmers, not some Github or Python script scrub. If you want to build an engine in Vulkan, you really gotta do some Hackers level programming.
Ch33zyDischarg3 Mar 19, 2020 @ 11:42pm 
Originally posted by Hobo Misanthropus:
Originally posted by Ch33zyDischarg3:
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.


It's not an engine, it's an API (vulkan) and there's been a big, but not particularly successful push to make Vulkan the industry-standard API. It has tons of advantages such as ease of multiplatform port, very low hardware overhead, excellent innate multithreading support. But it also comes at a pretty steep cost, the main one being, at least on an engine level, your programmers need to be like, "REAL" programmers, not some Github or Python script scrub. If you want to build an engine in Vulkan, you really gotta do some Hackers level programming.


The big boys like EA, Activision, Ubi Soft, etc, shouldn't have a problem attracting folks that can handle that sort of thing. Hopefully Vulkan picks up momentum, because it runs better/looks better than any recent OpenGL title I can think of.
mti_ Mar 19, 2020 @ 11:44pm 
Originally posted by Hobo Misanthropus:
Originally posted by Ch33zyDischarg3:
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.


It's not an engine, it's an API (vulkan) and there's been a big, but not particularly successful push to make Vulkan the industry-standard API. It has tons of advantages such as ease of multiplatform port, very low hardware overhead, excellent innate multithreading support. But it also comes at a pretty steep cost, the main one being, at least on an engine level, your programmers need to be like, "REAL" programmers, not some Github or Python script scrub. If you want to build an engine in Vulkan, you really gotta do some Hackers level programming.

So real developers don't use Git? And here I was thinking ya'll just ripping code off stack overflow are the elite club :P
Sadistic Sweety Mar 19, 2020 @ 11:45pm 
Dunno but dang this is one SMOOTH experience.
Sean8102 Mar 19, 2020 @ 11:45pm 
Originally posted by Ch33zyDischarg3:
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.

Bethesda announced long ago when they bought id software that they were gonna limit usage of id tech to only Bethesda/Zenimax published games. Some of the other Bethesda owned studios have taken id tech and changed it for their game over the years with mixed results (Dishonored 2, Evil within 1 & 2), of course Wolf uses it as well but in that case its not nearly as heavily modified
Last edited by Sean8102; Mar 19, 2020 @ 11:50pm
mti_ Mar 19, 2020 @ 11:46pm 
Originally posted by Sean8102:
Originally posted by Ch33zyDischarg3:
I hope more companies license this engine then. I thought Gears 5 looked good while running well, but this is on a whole other level.

Bethesda announced long ago when they bought id software that they were gonna limit usage of id tech to only Bethesda/Zenimax published games.

Engine != API

But still a massive shame. All those IDTech / "Quake" engine games back then. Q3 engine <3
Sean8102 Mar 19, 2020 @ 11:48pm 
Originally posted by mti_:
Originally posted by Sean8102:

Bethesda announced long ago when they bought id software that they were gonna limit usage of id tech to only Bethesda/Zenimax published games.

Engine != API

But still a massive shame. All those IDTech / "Quake" engine games back then. Q3 engine <3

When did I say Vulkan = the engine. I specifically said "id tech" which is the name of the engine not the API
Last edited by Sean8102; Mar 19, 2020 @ 11:48pm
Sm0k3f47h3r Mar 19, 2020 @ 11:48pm 
my performance is ♥♥♥♥ too =(
mti_ Mar 19, 2020 @ 11:50pm 
Originally posted by Sean8102:
Originally posted by mti_:

Engine != API

But still a massive shame. All those IDTech / "Quake" engine games back then. Q3 engine <3

When did I say Vulkan = the engine. I specifically said "id tech" which is the name of the engine not the API

Just saying. Vulkan might be dope (the point of this thread) but if you can't build a decent engine ontop of it that'll not do much for ya.
Booby_Tuesdays Mar 19, 2020 @ 11:52pm 
Compared to a lot of folks here my PC is a potato. i5 6600k @ 4.2 with a 1070. Running at nightmare settings and I'm between 90 and 144 fps always. Good times.
zioburosky13 Mar 19, 2020 @ 11:55pm 
Try disable the Steam overlay, there are reports that enabling it would drag down the Frame Per Second.
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Date Posted: Mar 19, 2020 @ 11:31pm
Posts: 17