DOOM Eternal

DOOM Eternal

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Mouse & Keyboard VS controller
write in here which one you prefare with an explanetion!

Now I prefare the M&K
well because Im playing doom for way over a year now...
at first it was over walming because it was pretty much the first single player FPS I bought.

but when I got used to it I felt pretty amazing on it..
but thats almost the same with a controller right?
well firsst of all it feel really netrual to move with the mouse and fire with it so better aming and you got three fingures on the walking keys so better strafing controls to..

But theres something else, something better..
Until doom I used my mouse wheel to switch weapons like everyone else
but when I got doom I used the Q weapon wheel cause I wasnt a good player
BUT ALL OF THE SUDDEN I thought to myself would it be interesting to switch weapons faster
so I started only using mousewheel and also I used the number #2 to switch to the shot gun

I started using mouse wheel and key bindings on my number pad.. but it was really confusing for me when to use mouse wheel, Q or number pad..
so I did something that change gaming experiance for me Forever

I DISABLED MOUSE WHEEL
from that day on I always use the number pad.. there isnt one game I use mouse wheel to change my weapons


and Ho boy... doom 2016 probably has the fastest weapon switching ever, you can just shoot the gauss cannon, the rockett launcher, super shotgun in on and a half seconds!!!

it feels amazing when you master it, just awsome...

so why do you prefare Mouse & key board/controler?
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Showing 1-13 of 13 comments
dat_potatoe Sep 7, 2019 @ 4:54am 
Controller is awful for FPS, and FPS games always have to be slowed down / watered down to cater to it. Same reason that DooM 2016 isn't nearly as fast as classic shooters like Quake are. Thumbstick aim is just too imprecise to be good.

Conversely, Keyboard is pretty awful for games that rely on comboing button presses constantly and comfortably (fighting games, some platformers). Or games that rely on adjustable movement instead of static movement (platformers again).

I just use the right tools for the right job. I don't play Dark Souls or Hat in Time with a Keyboard, and I don't play Quake or CSGO with a Controller.
Last edited by dat_potatoe; Sep 7, 2019 @ 4:56am
IMMORPOSETHING Sep 7, 2019 @ 5:19am 
Originally posted by dat_potatoe:
Controller is awful for FPS, and FPS games always have to be slowed down / watered down to cater to it. Same reason that DooM 2016 isn't nearly as fast as classic shooters like Quake are. Thumbstick aim is just too imprecise to be good.

Conversely, Keyboard is pretty awful for games that rely on comboing button presses constantly and comfortably (fighting games, some platformers). Or games that rely on adjustable movement instead of static movement (platformers again).

I just use the right tools for the right job. I don't play Dark Souls or Hat in Time with a Keyboard, and I don't play Quake or CSGO with a Controller.

Games like Dark souls and The Witcher three are really bad with an M&K...

I geuss Im more of an FPS guy
Salamand3r- Sep 9, 2019 @ 8:44am 
Originally posted by dat_potatoe:
Controller is awful for FPS, and FPS games always have to be slowed down / watered down to cater to it. Same reason that DooM 2016 isn't nearly as fast as classic shooters like Quake are. Thumbstick aim is just too imprecise to be good.

Conversely, Keyboard is pretty awful for games that rely on comboing button presses constantly and comfortably (fighting games, some platformers). Or games that rely on adjustable movement instead of static movement (platformers again).

I just use the right tools for the right job. I don't play Dark Souls or Hat in Time with a Keyboard, and I don't play Quake or CSGO with a Controller.

It does also depend on the quality and type of the controller. Vanilla XB or PS controllers are garbage. Terrible dead zones, either too much or too little sensitivity, a host of other problems. Once you start getting into the realm of higher-end like Elite or Razer controllers, you get to a point where they are accurate enough for good muscle memory to take you pretty far.

I still wouldn't view it as ideal by any stretch, but seeing as a lot of people are just more familiar with controllers - because consoles are and always have been how "the masses" game - and how controllers are the only way that people with certain types of RSI or disability can actually game, I don't mind a few concessions to allow a broader audience.

Look at modern PC shooters that allow kb/m only - it's basically only Quake Champions. Also look at how abysmal the player base is. I'm not saying that no controllers is a major contributor to the population, but it does exclude a huge amount of possible players if you factor in that it also completely disallows consoles.

Yes, kb/m is objectively better for shooters in most cases, but smart developers can usually balance it without making a huge impact.

Edit: Just as an aside, there were some amazing controller players at QuakeCon this year, and in the games they were able to compete in, the did tend to come out ahead more often than not.
Last edited by Salamand3r-; Sep 9, 2019 @ 8:46am
Salamand3r- Sep 9, 2019 @ 5:34pm 
Originally posted by Chard:
Originally posted by Salamand3r:

It does also depend on the quality and type of the controller. Vanilla XB or PS controllers are garbage. Terrible dead zones, either too much or too little sensitivity, a host of other problems. Once you start getting into the realm of higher-end like Elite or Razer controllers, you get to a point where they are accurate enough for good muscle memory to take you pretty far.

I still wouldn't view it as ideal by any stretch, but seeing as a lot of people are just more familiar with controllers - because consoles are and always have been how "the masses" game - and how controllers are the only way that people with certain types of RSI or disability can actually game, I don't mind a few concessions to allow a broader audience.

Look at modern PC shooters that allow kb/m only - it's basically only Quake Champions. Also look at how abysmal the player base is. I'm not saying that no controllers is a major contributor to the population, but it does exclude a huge amount of possible players if you factor in that it also completely disallows consoles.

Yes, kb/m is objectively better for shooters in most cases, but smart developers can usually balance it without making a huge impact.

Edit: Just as an aside, there were some amazing controller players at QuakeCon this year, and in the games they were able to compete in, the did tend to come out ahead more often than not.
You could have the best controller in the world, you're still controlling your aim with just a clumsy thumb. The mouse lets you use your fingers wrist and arm, TONS of fine control. I don't begrudge anybody who is simply more comfortable using a gamepad. The great thing about PC is all of the choice you get, BUT when it comes to aiming a cheap mouse will always be technically better than the worlds most advanced analogue thumbstick.

The one thing that a joystick enjoys is consistency - that's why it is generally used for presentation footage.

You can always guarantee a fixed turning radius no matter what. It's less ideal in some situations, but in others it can offer much more consistent results.

I'm not disagreeing - in concept, mouse will always be better. But there are very few who embody that kind of skill. For the average gamer, it doesn't really matter. We've all seen the "famous" streamers who run thru 3D shooters facing the ground and twitch aim into walls.
Nocturn Sep 9, 2019 @ 10:37pm 
Originally posted by dat_potatoe:
Controller is awful for FPS, and FPS games always have to be slowed down / watered down to cater to it. Same reason that DooM 2016 isn't nearly as fast as classic shooters like Quake are. Thumbstick aim is just too imprecise to be good.

Conversely, Keyboard is pretty awful for games that rely on comboing button presses constantly and comfortably (fighting games, some platformers). Or games that rely on adjustable movement instead of static movement (platformers again).

I just use the right tools for the right job. I don't play Dark Souls or Hat in Time with a Keyboard, and I don't play Quake or CSGO with a Controller.

I might be the only person which prefers K+M on fighting games. I felt much more of a control while playing MKX on PC than Injustice/classic MK Trilogy demos on X360. I could barely do any special moves on that controller.
Mike Sep 26, 2019 @ 1:10pm 
All control schemes have their good and bad places. In FPS its definatly M&K, if a controller is even suppose to be viable in a fast paced FPS game it need so much auto-aim the game pretty much plays itself or the AI reaction/accuracy would make any 90 years old an elite sniper in relative terms and how can anyone calls him/herself a gamer when the game plays itself that or have super gimped ai? I know i wouldn't call myself a gamer with that kind of cheat or lame ai enabeled ;P
Last edited by Mike; Sep 26, 2019 @ 1:13pm
IMMORPOSETHING Sep 27, 2019 @ 10:31am 
Originally posted by Rantoc:
All control schemes have their good and bad places. In FPS its definatly M&K, if a controller is even suppose to be viable in a fast paced FPS game it need so much auto-aim the game pretty much plays itself or the AI reaction/accuracy would make any 90 years old an elite sniper in relative terms and how can anyone calls him/herself a gamer when the game plays itself that or have super gimped ai? I know i wouldn't call myself a gamer with that kind of cheat or lame ai enabeled ;P

Well nintendo useres are gamers.. actually its were the word come from, nintendo gamers the first guy to called gameres I think or maybe ateri gamers were a thing back in a day..
and if you play arcade games arent you a an arcade player?

but they play 3D person and platforming games which are a bit harder on M&K...
for FPS console gamer they are just missing on the simulator like controls an FPS should have.
with better aming and movements.
also keybing... weapon switching in some games is very helpful.
its not really the most helpful thing in doom 2016 and eternal, but its the most funest thing in the ever if funes or funnesness is even a word

But you got to remember thats a personal taste
Kaizen Sep 27, 2019 @ 10:34am 
Best thing to do is use a controller in the left hand and a mouse in the right.
Analog sticks are better for precision movements than keys are.
Mouse is better for aiming than analog sticks are.

I need to way to use my nunchuck and mouse at the same time.... hmmmmmm
IMMORPOSETHING Sep 27, 2019 @ 10:46am 
Originally posted by Gameo:
Best thing to do is use a controller in the left hand and a mouse in the right.
Analog sticks are better for precision movements than keys are.
Mouse is better for aiming than analog sticks are.

I need to way to use my nunchuck and mouse at the same time.... hmmmmmm

II disagree on that... I mean yeah controller might have nice smooth walking movements but hear this... you actually DONT WANT a smooth movement in an FPS...
you want to be sharp like a a lions licking your face
what about straf jumping..bunny hoping
damn we talk about doom 2016 freaking gauss boosting and gauss jumping.
and again... number pad weapon switch, is awsome
Last edited by IMMORPOSETHING; Sep 27, 2019 @ 10:48am
Kaizen Sep 27, 2019 @ 10:49am 
Strafe running is hard on a stick, so there's ups and downs to everything, it can be done but it takes practice and it's pretty annoying.
It's a problem when I play some Dooms on my controller and some of the maps have parts that require strafe running.
IMMORPOSETHING Sep 27, 2019 @ 10:51am 
Originally posted by Gameo:
Strafe running is hard on a stick, so there's ups and downs to everything, it can be done but it takes practice and it's pretty annoying.
It's a problem when I play some Dooms on my controller and some of the maps have parts that require strafe running.

OG doom or doom 2016?
doom 2016 doesnt have strafe speed increase..
the only way to do so is or by the gauss cannon while to prassing any key..
or but glitches, theres some pistol glitches that some speed runners use to get from the start to the end of the freaking map.
but still you dont need it to finish doom, its just mindless fun
Kaizen Sep 27, 2019 @ 10:52am 
OG Doom
IMMORPOSETHING Sep 27, 2019 @ 11:01am 
Originally posted by Gameo:
OG Doom
Ok the controls there are questionable
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Date Posted: Sep 7, 2019 @ 4:22am
Posts: 13