The Riftbreaker

The Riftbreaker

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Jul 28, 2023 @ 4:39am
Energy Pylon Technology
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Showing 1-15 of 111 comments
RustyRed Jul 28, 2023 @ 5:18am 
Question! Do energy pylons have to be on the same map or can they be on different maps, thus allowing outposts to be dedicated completely to energy?
Pacanutron  [developer] Jul 28, 2023 @ 5:23am 
Originally posted by RustyRed:
Question! Do energy pylons have to be on the same map or can they be on different maps, thus allowing outposts to be dedicated completely to energy?
They have to be on the same map. Otherwise it would be too easy to get an infinite supply of energy from an offsite location.
Oor-tael Jul 28, 2023 @ 5:31am 
They feel a bit too powerful... maybe increase their power consumption ? Or limit the amount of power they can draw from the main base (limit their output) ?
Right now, solving the main problem of outposts, which are themselves the easiest way to counter the waves (by drawing them to narrow spots), with a single bulding and no strings attached, feels way too easy.
Last edited by Oor-tael; Jul 28, 2023 @ 5:34am
Basjohn Jul 28, 2023 @ 6:29am 
Love them. First playthrough was very painful in terms of energy management but these allow you to setup a nice fusion plasma system in one location and make cost effective outposts anywhere else you need. Add in the compressor to put that plasma into worldwide storage and it feels super rewarding to expand.

(Do wish you guys would cave and add DLSS one day though T_T)
Rue Jul 28, 2023 @ 7:00am 
4
These are great, but the first time I hear Riggs say "You must construct additional pylons", I'm out ;)
Prof.McStevie Jul 28, 2023 @ 7:14am 
2
1
Finally, additional pylons
Opera Jul 28, 2023 @ 7:24am 
I consider them useful for temporary mining and/or scouting, so mostly in outposts.

The thing is that, on the main map or on 'story' maps, the waves of enemies will always focus anything remotely on their way. So, either the little mining base has enough power to annihilate the waves, or it is basically useless to build defenses on it, might as well rebuild the mining factories after the passage of the horde.

In outposts where there is scouting and little to no enemy presence, they are very nice and allow to skip the whole energy connector grid thing from before.

Generally speaking, better to have this option than not to :-)
AuroraDrag0n Jul 28, 2023 @ 7:46am 
What a great idea!
Lorgarmor Jul 28, 2023 @ 7:47am 
Imo they are almost perfect as they are. They are incredibly useful but their upkeep prevents spamming them everywhere. For outposts that are very small they sometimes aren't worth it.

However, I feel they take a bit too long to build (2 mins or so?).
Peruvian King Jul 28, 2023 @ 8:12am 
Average Exor Studios W.
TradeGy Jul 28, 2023 @ 8:27am 
They are not too powerful, you also can't really make them worse without them being useless. All you can do is make them more expensive but that just pushes them later into the game and solves nothing but adds frustation. I think they are perfect as they are, neither as powerful as they could nor as uselessly frustating as they could be.
Azzy_Asurazariel Jul 28, 2023 @ 8:31am 
Originally posted by Rue:
These are great, but the first time I hear Riggs say "You must construct additional pylons", I'm out ;)

Spawn more overlords!
Azzy_Asurazariel Jul 28, 2023 @ 8:36am 
I have a different balance idea. Can you have them be more prone to attack? Here is my full thoughts mister rig says the creatures of the planet are drawn to your presence and so it would surmise to reason this building would be drawing point to small skirmish.
Last edited by Azzy_Asurazariel; Jul 28, 2023 @ 8:37am
pandreon Jul 28, 2023 @ 8:39am 
I think the basic idea is GREAT, and a much-needed QOL improvement. However I think it will take experience to find the right cost balance versus power lines, or else you might as well get rid of power lines entirely.

Originally posted by Zer0Necrosis:
I have a different balance idea. Can you have them be more prone to attack? Here is my full thoughts mister rig says the creatures of the planet are drawn to your presence and so it would surmise to reason this building would be drawing point to small skirmish.

I think this is a fantastic idea for balance!
Last edited by pandreon; Jul 28, 2023 @ 8:40am
bondKI Jul 28, 2023 @ 9:18am 
everytime i played i just built a wall spanning the whole map. kinda counters everything ngl
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