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All your really saying at this point is your not doing the above. Instead your comparing the campaign with its near limitless time to a mode with finite time. You do not need to research the entire tech tree to win in fact its not even possible. You just have to play at a higher level than the campaign demands.
A friend of mine streams the survival mode. He never even completed the campaign as it was too easy (this may have changed as it was back at release). He only plays max difficulty survival with chat voting enabled. We sabotage him with the worst events we can the entire way. Despite this he typically at least reaches the final wave. He's had a decent amount of wins as well.
So at least imo your entirely wrong about the mode. It's the most challenging way to play the game. It also requires far more skill than the campaign. Finally it provides a shorter burst of intense gameplay. This make the win when it happens much more satisfying.
If anything I joked with my friends that it needs a new higher difficulty. Mainly because my streaming friend was achieving a few too many wins lol.
What issues specifically are being addressed? The mode is already beatable on its highest difficulty with decent regularity assuming voting doesn't make all the events very negative.
I'm a bit concerned the mode is being nerfed. A recent patch definitely messed with the random events. The more hard hitting negative events like stronger attack, boss attack, new objective tend to appear as options 0-1 times in a whole run. It got to a point where my friend turned off positive events and the voting options where a constantly recycling of the same weak events with no uptick for the stronger ones.
He actually stopped streaming the game for the last week waiting on the dlc release and hopefully a fix. Simply put the mode wasn't much fun with the strongly negative options removed from the pool.
Tried it again post dlc launch and I do feel it is a big improvement since you cut out a lot of the campaign research that has no place in survival, gave better starting equipment and with the mass repair and upgrade buttons it is quicker to do batch tasks. I appreciate that you did address a lot of the feedback. I am still finding it difficult to get all of the resources since I think the game intended for you to gather the crafting only resources across the various biomes in the campaign and it seems unless you get lucky with the geoscanner you don't really get the 4 crystal type resources you need for tier 3 & tier 4 crafting (i.e. hazemite).
I agree that the campaign difficulty was also too easy so glad that has been addressed as well. With infinite time and multiple outposts it becomes very easy to snowball with resources to the point you always have max resources in the campaign.
I agree it is non-stop action, but I feel like survival requires a very strict strategy that ignores the majority of the weapons and buildings to the point where it ends up becoming the same research path and build order to maximize defenses and dps. Therefore I don't find it as interesting as the campaign since you really are only playing a small portion of the game that is very repetitive. Glad you streaming friend is enjoying it and doing well, but it doesn't mean it actually is a fun or worthwhile mode for the majority of the playerbase just because one person has it figured out. The AI in this game is quite predictable, so I am sure I could figure out the best strategy, but I don't find it a fun or worthwhile challenge.