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its not so bad in survival but on the campaign with a massive hq base its torture
There absolutely needs to be a way to passively repair everything on a much larger scale, even if it's slow enough not to be useful in an immediate fight. Hail is mildly interesting very early when you have a pocket full of rocks and a dream, but it quickly becomes frustrating to the point of actually being a detriment to the game.
They don't really add challenge since usually your base defense is not gonna take much damage from them, only your power connectors. Plus the wiki says -- and I cannot verify since I don't leave things broken -- they cannot damage structures to below 50%.
They add _so_ much annoyance since the things most vulnerable to them are your power connectors, which are entirely menial labor to maintain whenever they get damaged. And I don't see anyone ever trying to cover all their connectors with repair stations.
Oh, and since the power connectors are how everything is powered, they also go EVERYWHERE. And don't even mention "menial labor is part of engineering" -- the moment the game makes all resources teleport to your storage that statement has lost all meaning.
I believe hail storms should flat out be removed from the game for providing no actual challenge and only annoyance to the player. Honestly, the cyclones seem more interesting and fair -- at least they teach you to space things out a bit.
When you have multiple out posts rifting between each one to repair every single thing is just utter tedium. If they just damaged the power conduits that would be one thing, but having to repair every single wall section each time it happens is soul crushing.