The Riftbreaker

The Riftbreaker

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TNSEE Oct 15, 2021 @ 9:14am
Hail Storms are brokenly devastating.
It's ice... it's not going to do real damage to my metal walls. Yet after 1 hail storm, to every building's, walls, power, turrets on the ENTIRE map it takes almost 1/3 their HP. If you don't heal up everything inside your base, 2nd hail storm basically takes it offline. It's most damaging to power conduits as they can't take multiple hail storms without malfunctioning. And as "random" as they are suppose to be, weather in the same day seems to cycle through fog, rain, wind, hail, and electromagnetic storms way too often.
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Showing 1-11 of 11 comments
Zigzera Oct 15, 2021 @ 8:45pm 
i think it should be tuned to only damage specific things like solor panels and power connectors that are not built on flooring maybe labs and research stations

its not so bad in survival but on the campaign with a massive hq base its torture
Phishfood Oct 15, 2021 @ 8:56pm 
I don't even get the whole point of the hail storm other than to annoy you, it's not like covering every structure in a repair station is a viable way to play.
Herja Oct 15, 2021 @ 9:30pm 
Never fails, whenever there's a hailstorm my fun-factor goes from 100 to 1. I'll quicksave then take a break seriously questioning if I want to keep playing or wait for it to be fixed/removed.

There absolutely needs to be a way to passively repair everything on a much larger scale, even if it's slow enough not to be useful in an immediate fight. Hail is mildly interesting very early when you have a pocket full of rocks and a dream, but it quickly becomes frustrating to the point of actually being a detriment to the game.
Last edited by Herja; Oct 15, 2021 @ 9:32pm
Revilar Oct 16, 2021 @ 12:16am 
Agreed. They either need to be removed or make some better way of dealing with them.
Napkin Oct 16, 2021 @ 2:40am 
They don't add realism, since my structures are not made of literal glass.

They don't really add challenge since usually your base defense is not gonna take much damage from them, only your power connectors. Plus the wiki says -- and I cannot verify since I don't leave things broken -- they cannot damage structures to below 50%.

They add _so_ much annoyance since the things most vulnerable to them are your power connectors, which are entirely menial labor to maintain whenever they get damaged. And I don't see anyone ever trying to cover all their connectors with repair stations.

Oh, and since the power connectors are how everything is powered, they also go EVERYWHERE. And don't even mention "menial labor is part of engineering" -- the moment the game makes all resources teleport to your storage that statement has lost all meaning.

I believe hail storms should flat out be removed from the game for providing no actual challenge and only annoyance to the player. Honestly, the cyclones seem more interesting and fair -- at least they teach you to space things out a bit.
Sovereign246 Oct 16, 2021 @ 2:48am 
Yeah i don't really know how they thought having something do map wide damage to every structure was going be fun for the player when, as another poster said, its not viable to have repair stations cover every sector of your base.

When you have multiple out posts rifting between each one to repair every single thing is just utter tedium. If they just damaged the power conduits that would be one thing, but having to repair every single wall section each time it happens is soul crushing.
Dolan:Der_Sammler Oct 16, 2021 @ 2:52am 
Amen to that! Repairs always keep me occupied 100%, so I'm unable to do anything else, like preparing for the next monster wave. I even had both events at the same time- instand death and instant frustration. I hate these.
Santac Oct 16, 2021 @ 3:26am 
Literally just quicksaved out of game because of hailstorm. Went through third of my base repairing stuff. either remove them and the earthquakes or make repairing easier/faster. Some aura repair around you or something.
Evono Oct 16, 2021 @ 3:30am 
Originally posted by Herja:
Never fails, whenever there's a hailstorm my fun-factor goes from 100 to 1. I'll quicksave then take a break seriously questioning if I want to keep playing or wait for it to be fixed/removed.

There absolutely needs to be a way to passively repair everything on a much larger scale, even if it's slow enough not to be useful in an immediate fight. Hail is mildly interesting very early when you have a pocket full of rocks and a dream, but it quickly becomes frustrating to the point of actually being a detriment to the game.
this we need a midgame upgrade ( thats when hailstorms get annoying by base size ) which lets Building repair passively on like 1-3hp/s or something.
Yeah hail storms and tornados need a nerf or a research that lets buildings take less damage from them.
Hunger Oct 16, 2021 @ 3:43am 
Precisely. Got a thread on them, earthquakes and other UX issues right here, feel free to hop in: https://steamcommunity.com/app/780310/discussions/0/5073860311965469353/
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Date Posted: Oct 15, 2021 @ 9:14am
Posts: 11