The Riftbreaker

The Riftbreaker

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How am i supposed to transport energy?
Am i missing something? I need to use energy connectors to transport energy from geothermal plants that are very far away from my base.
The problem is that these connectors get destroyed in literally one hit by literally any enemy, and it happens every minute or so.
Originally posted by Aeonys:
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.
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Showing 1-15 of 35 comments
Memorizzi Oct 15, 2021 @ 6:27am 
just build batteries in the outpost and skip the connection...
Dealman Oct 15, 2021 @ 6:51am 
Originally posted by Memorizzi:
just build batteries in the outpost and skip the connection...

What? You mean the energy storage? They don't transmit power, so how is this even remotely gonna help? You'd still need to connect them via the energy connectors to places where you need power to make use of it...?

I very, very strongly dislike the energy connecting mechanic of the game. It just feels clunky and adds an unnecessary and quite frankly just straight up annoying level of micro management.

I'm fine with them in games such as Factorio, Satisfactory and Dyson Sphere Program, but in this game it just feels horrendously out of place and as if it was slapped in there just because other similar games have them.
Last edited by Dealman; Oct 15, 2021 @ 6:51am
Tankfriend Oct 15, 2021 @ 6:57am 
Originally posted by 76561198798849924:
Am i missing something? I need to use energy connectors to transport energy from geothermal plants that are very far away from my base.
Don't try to power your main base with geothermals across the map if you can't protect the power lines. Use other options that can be built on-site.
Geothermals outside your main base are primarily interesting to power small mining or teleport outposts.
Last edited by Tankfriend; Oct 15, 2021 @ 6:58am
Skinflowers Oct 15, 2021 @ 6:59am 
You have to build power locally. There is nothing stopping you building a huge grid but, as you've already learned, it is very vulnerable.
The author of this thread has indicated that this post answers the original topic.
Aeonys Oct 15, 2021 @ 7:22am 
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.
Ser Dakota Oct 15, 2021 @ 7:29am 
Originally posted by Aeonys:
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.

That is actually a great idea. I currently have power lines between my bases and have been lucky so far as they have not been destroyed. I think ill change to doing it this way however
Tenoshii Oct 15, 2021 @ 7:31am 
Originally posted by 76561198798849924:
The problem is that these connectors get destroyed in literally one hit by literally any enemy, and it happens every minute or so.

Are they being destroyed by enemies from the attack waves, or just the roaming enemies already on the map at the start that you just haven't cleared yet?

If it's from attack waves, one thing you could do is take advantage of how the AI works by just making sure there's a structure between the general area of your connectors and the edge of the map in the direction they spawn. You'd have to construct much less using that approach vs. actually trying to put towers or walls around all your connectors.
76561198798849924 Oct 15, 2021 @ 8:34am 
Originally posted by Tenoshii:
Originally posted by 76561198798849924:
The problem is that these connectors get destroyed in literally one hit by literally any enemy, and it happens every minute or so.

Are they being destroyed by enemies from the attack waves, or just the roaming enemies already on the map at the start that you just haven't cleared yet?

If it's from attack waves, one thing you could do is take advantage of how the AI works by just making sure there's a structure between the general area of your connectors and the edge of the map in the direction they spawn. You'd have to construct much less using that approach vs. actually trying to put towers or walls around all your connectors.

From roaming enemies and waves both. Im not always there to see it, but every time i leave a base for more than 3 minutes - one of the power lines is already ♥♥♥♥♥♥
76561198798849924 Oct 15, 2021 @ 8:35am 
Originally posted by Aeonys:
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.
That sounds great, i'll try that after unlocking cultivators, harvesters etc.
76561198798849924 Oct 15, 2021 @ 11:19pm 
Originally posted by Aeonys:
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.
Heyy, would you be so kind and send me your setup of this cultivator/harvester operation? I feel like im doing something wrong because it's producing about 1 plant matter every second.
Dealman Oct 16, 2021 @ 4:21am 
You could also increase the distribution range of the energy connectors, so you can place them further apart instead of having to place one every 5 tiles or so.

I experimented with it very briefly, not sure what the limit is but if you set it too high the game will crash. Setting it to 30 or so seems to work just fine, though.

Go to Riftbreaker's folder, open up 00_win_data.zip and copy this file;

And paste it here;
C:\Program Files (x86)\Steam\steamapps\common\Riftbreaker\data\entities\buildings\energy\

Do note that the data folder is used for overriding stuff, so it won't exist by default. You'll have to create the folder structure yourself.

I was experimenting with being able to get energy connectors to connect via rift portals, so you can use them to ferry energy between bases - but haven't been able to get it to work yet :(
Last edited by Dealman; Oct 16, 2021 @ 4:22am
Aeonys Oct 16, 2021 @ 7:42am 
Originally posted by 76561198798849924:
Originally posted by Aeonys:
The best way to transport the potential energy from geothermal vents is to store it as Plant Matter, since that is stored globally. Build a little Cultivator/Harvester outpost around the vent and then build Bio-reactors back at the main base. You might need to supplement the vents energy output a bit with turbines or solar panels for some defences, but the overall space saved at the main base will still be worth it.
Heyy, would you be so kind and send me your setup of this cultivator/harvester operation? I feel like im doing something wrong because it's producing about 1 plant matter every second.

Sorry, not too good with computers so I'm not sure how to take pictures or how to post them, but in general, a level 1 geothermal plant can support one water purifier, a level 3 water purifier can support one cultivator (a lower level water purifier will still sort of support it, but the cultivator will have lower output) and a fully water-fed cultivator can usually support two harvesters, depending on how much free space is around. At level 1 facilities, this will be extremely low output, but once you reach water purifier level 3, and cultivator and harvester level 2, each setup can produce about 4 plant-matter per second. I'm kind of excited for what level 3 buildings will do, and the potential of doubling the setup once I get the materials to upgrade the geothermal plant for more mud. Oh right, it's best to place the harvesters right next to the cultivators, so the drones don't need to fly too far, and to leave some empty space immediately around both so there's room for the plants to grow.
76561198798849924 Oct 16, 2021 @ 3:07pm 
Originally posted by Aeonys:
Originally posted by 76561198798849924:
Heyy, would you be so kind and send me your setup of this cultivator/harvester operation? I feel like im doing something wrong because it's producing about 1 plant matter every second.

Sorry, not too good with computers so I'm not sure how to take pictures or how to post them, but in general, a level 1 geothermal plant can support one water purifier, a level 3 water purifier can support one cultivator (a lower level water purifier will still sort of support it, but the cultivator will have lower output) and a fully water-fed cultivator can usually support two harvesters, depending on how much free space is around. At level 1 facilities, this will be extremely low output, but once you reach water purifier level 3, and cultivator and harvester level 2, each setup can produce about 4 plant-matter per second. I'm kind of excited for what level 3 buildings will do, and the potential of doubling the setup once I get the materials to upgrade the geothermal plant for more mud. Oh right, it's best to place the harvesters right next to the cultivators, so the drones don't need to fly too far, and to leave some empty space immediately around both so there's room for the plants to grow.

Have you tried switching seeds from plant matter to uranium? I feel that after switching seeds for uranium, there's no amount of harvesters that's able to get all the crystals from the ground.
LordShoe Oct 16, 2021 @ 3:11pm 
Wait, are people just building one base? Every geothermal vent on my planet has its own armored base around it XD

However I am slowly gathering up all my bases into one mega-base. Walls and cannons my guy. Walls and cannons
Aeonys Oct 16, 2021 @ 3:30pm 
I actually just learned that you can change the seeds that the cultivator plants, although I have not unlocked Uranium yet. Once I do, that will likely solve all my power needs.
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Date Posted: Oct 15, 2021 @ 5:44am
Posts: 35