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The Bioscanner solution for me was to reassign the button to another one on the mouse (personally, I much prefer Mouse 4 / thumb button over Mouse 3 / scroll wheel).
But my Bioscanner turrets do not work. The pop up, and start scanning...and disappears again, without successfully scanning anything. And this issue persists even after a full reinstall of the game. Unless the first, Standard Bioscanner turret is only meant to highlight scannable objects, and not actually scan them.
I am not in the mood to start over AGAIN, so I am trying other scanner mods to brute-force my way around the issue.
Considering the increased promotion of mods in this game now, I would expect the game to TELL ME if a mod is outdated, and not just crash.
The Cobalt handling research is still flashing, even after being completed (haven't seen that bug in a long time now).
What else...the music pops in and out, to the point where I just had to system mute the whole game. Selective audio announcements does not work - I don't want to hear "not enough minerals" when I have specifically turned OFF that notification.
And whenever the mech dies it said "INVALID DIED!" on the bottom right of the screen. And I personally really do not like the auto-switching of weapons when out of ammo. I much prefer the previous "click-click-click, hey, dummy! You need to wait before firing again!"
The game also takes much longer to start now.
i9 10900K
RTX 3080
2 TB NVMe SSD
64 GB RAM
Playing the GoG version of the game.
EXE: 963
DATA: 558