The Riftbreaker

The Riftbreaker

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roshok Jul 24, 2022 @ 5:55pm
Outposts are too safe - generate attacks while not on map!
It would be cool to have a difficulty option for this behaviour. Reasoning behind: I wanna have a good reason to secure my outposts. As of right now, you can just put 100 miners, leave the place, and never worry about defending them.
Last edited by roshok; Jul 25, 2022 @ 4:54am
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Showing 1-12 of 12 comments
MaceX Jul 24, 2022 @ 5:59pm 
Their is no setting for it. If you don't want something to be mining while you are not there, you can always turn the building off before you leave.
roshok Jul 24, 2022 @ 6:09pm 
Well obviously. I know there is no option for it. It's just an idea to add more difficulty options and increase the difficulty by choice.

On second thought however I would find it even better if there were attacks generated on outposts even if you were not there.
Edifier Jul 24, 2022 @ 9:56pm 
The resources it mines are not going to waste though.

There is a reason for outposts and it's to make those outposts generate resources for you when you head to a new map.

So if you got really good power production on one map you can build a lot of carbonium and ironium makers that uses power for free resources.
Or if you make use of the building that can plant more plants and then harvest them.
Stardustfire Jul 24, 2022 @ 9:58pm 
what you want to increase seems to be the difficulty for the game scripts, not the games difficulty itself. it already cant bear the cpu workload as it is, and you want to make it more complicated on top....
Last edited by Stardustfire; Jul 24, 2022 @ 9:58pm
Fryskar Jul 25, 2022 @ 3:03am 
Originally posted by hardstylePATZE:
Well obviously. I know there is no option for it. It's just an idea to add more difficulty options and increase the difficulty by choice.

On second thought however I would find it even better if there were attacks generated on outposts even if you were not there.
The first idea is fairly bad because boring.
Having attacks on outposts, no matter what is better.
After a point, i'd happily drop the amout of outposts down to 2 or 3 if i'd need to defend them against the same waves as the main place.
roshok Jul 25, 2022 @ 4:43am 
@Fryskar Yes, now after sleeping over it I really want the challenge to defend my outposts! I agree that the first option sounds really boring.

On my first playthrough I moved all my research into the early acid region and I didn't even need to build walls, protect it or go back to it for the rest of the playthrough.
Nihil Jul 25, 2022 @ 5:28am 
As long this base setting remans the way it is, and it would be only an optional setting as a difficulty option, i'm fine with that. I wouldn't want to have to criss cross all over the outposts i have to micromanage every single outpost i have.
MaceX Jul 25, 2022 @ 5:58am 
That would probably put to much risk and difficulty to implement. Leaving a mission area that does not have an outpost will lock it. So leaving during a mission complicates that or being forced to defend 2 outpost at once. I could maybe see some RNG of natural disasters and damage while you are away.

I think that the closest thing that you want to what is possible would to be doing an RNG to maps while you are away to determine if they are attacked. No actual attack with occur on damage to you base will occur until you arrive on that map, but the timer will start as soon as you jump in. The base could stop producing resources if you wait to long, but no actual base damage will occur. All of this would still increase CPU processing power so has the chance to increase load times and lag.
NijimaXL Jul 26, 2022 @ 11:21am 
It best if the more outposts you have the more attacks you have in HQ.
archelonian Jul 26, 2022 @ 9:48pm 
I agree that having outposts get attacked while away (with an attack imminent warning) would be great. Would also love to see a change in attack scaling so that a large part of it factors in how many mining facilities you have (with synthesizers and farms producing much more agro than normal mines) and with the risk bar just indicating the no mining risk. You should not be able to have a huge risk-free mining operation on a recon map.
RestlessBear Jul 30, 2022 @ 6:28am 
As long as it is optional. Mindustry does this kind of thing. They are both really simliar in gameplay. Just mindistry is more factory/automation and less "hero" combat. Honestly it is one of the things I like less about Mindustry. probably though because the waves get progressively more and more powerful over time and then you they technology wise over whelm you which is really not fun for many different reasons, but this game might be able to do a better job at it since you are more offensive.
AshaMarie Jul 30, 2022 @ 7:32am 
I remember some point they planned to have random invasions at outposts and you could ignore it and hope for best or teleport over and tend to the defenses.
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Date Posted: Jul 24, 2022 @ 5:55pm
Posts: 12