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On second thought however I would find it even better if there were attacks generated on outposts even if you were not there.
There is a reason for outposts and it's to make those outposts generate resources for you when you head to a new map.
So if you got really good power production on one map you can build a lot of carbonium and ironium makers that uses power for free resources.
Or if you make use of the building that can plant more plants and then harvest them.
Having attacks on outposts, no matter what is better.
After a point, i'd happily drop the amout of outposts down to 2 or 3 if i'd need to defend them against the same waves as the main place.
On my first playthrough I moved all my research into the early acid region and I didn't even need to build walls, protect it or go back to it for the rest of the playthrough.
I think that the closest thing that you want to what is possible would to be doing an RNG to maps while you are away to determine if they are attacked. No actual attack with occur on damage to you base will occur until you arrive on that map, but the timer will start as soon as you jump in. The base could stop producing resources if you wait to long, but no actual base damage will occur. All of this would still increase CPU processing power so has the chance to increase load times and lag.